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Showing results for tags '0.9.2'.
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Secondary-build battleship captains, does the 0.9.2 IFHE change affect your choice of captain skills?
_Marines posted a topic in BattleshipsWG's news regarding the change in 0.9.2: https://worldofwarships.com/en/news/game-updates/update-092-european-destroyers/
Navalpride33 posted a topic in American CruisersResults may vary, I openly invite anyone to try it out and share there results of the changes... For both ships... I ditched the AA spec... Its not worth it for none of them for 0.9.2 Now, if you hate to be annoyed/harassed by planes, you can keep it but for this test I ditched it completely . The ATL has IFHE... The Flint Has Halsey and DE build... Both test results have at least 300 shell hit at a target that is tier 8 or above Depending on your play style (that is why I invite your results as well), Fleet make up, and map... Both offer a different experience... First off the Flint, DE non IFHE Next up, The Atlanta with IFHE... SUMMERY As much as I dont like the changes, it is what it is... In the FLINT game it felt like a real grind to achieve those 2 kills against the tier 9 BBs. If you manage to reach 400 hits, expect a %50 pen rate with IFHE, without IFHE %50 less. *again depends on your aiming skills, mine are questionable* Test it out yourself, see if you can duplicate what I tested... Remember it was only one match.. The consistency, is questionable... GL boys and girls
What's the thinking here? I mean, naively it seems like it's attacking slingshotting (which totally should be attacked). But in practice, this is going to hammer skilled CV captains who can actually chain attacks effectively since it's adding ~2-4 seconds of guaranteed damage to every plane in the game without any sort of balancing buff. Why even give us 3-4 attacks in a squadron if every 3 months you make multiple attacks less viable?