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Found 5 results

  1. Been getting this one recurring critical error since ver0.6.9 when I am playing with a division and we drop into a game from queue. Occasionally when clinking on things in the port when in a division something similar happens so I'm hopefully assuming this is similar to what is happening when dropping into a game. Neither of these things have occured while playing by myself, only when playing in a division. Generally what happens is the game freezes (without a sound loop thank god) and I have to bring up task manager to get to my taskbar to 'close window' as the frozen game stays up there as a black window and eats the screen and I can't get to the task manager to kill the game from there as Alt-F4 doesn't work either. Have tried reinstalling the game (twice now) and using the 'check and repair' tool in the wargaming launcher and this still happens. Got lucky and was outside of the game when it crashed and was able to screen-shot it as the black screen that would happen when in-game would cover the game error report.
  2. First time played in several days. All normal until D/L and install on 08/12/17. Crashes. Err msg screenshot attached. Help please.
  3. Pre patch 0.6.9 my game loaded in fast with no issues, I would have 30+ seconds before the match started. Now I'm loading in up to 2 minutes after the match has started and the ships aren't always rendering. I just had a brawl with an invisible battleship. On my map he was about 2km away, I could see the impacts of my secondaries but the ship was not visible.
  4. With update 0.6.9, the game crashes when using the old camouflage remover which was basically an empty file. The game didn't like that, but I looked into how the file worked and I basically modified the values of each new camo group to be 0. Now the game is happy that it has data to load, and won't crash anymore. Replace the current camouflages.xml in /res_mods/0.6.9/ with this new one and your skins will be good to go again camouflages.xml
  5. Hello Everyone, I will make this short and sweet, new smoke firing penalty being tested for 0.6.9 . This is a WIP / Testing / Speculation . Please understand that by no means will this make it live. Here are the details. Source New Mechanic: Smoke-firing Penalty !! WARNING: We speculate that this new mechanic will work as follows. However, unveiling the actual effect requires further investigation. Now, smoke-firing will not be as pleasant as it used to be. Ships fire inside (or around) smoke screen will accelerate the dissipation of smoke. For example: Gearing's 1-click firing will reduce 0.24 (0.12×2) sec. lifetime of all smoke cloud in a radius of 630 meters. Larger caliber guns have better effect on smoke dissipating. The biggest 460mm has the basic smoke-dissipation penalty of 5.91 seconds. That is, each 1-click shot will cause 17.73 sec of smoke dissipation and one salvo will almost blow away an entire smoke screen! Opinion: This is not a good change, I hope it does not make it past testing. Discuss!