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About BillGrey7

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  • Birthday 05/01/1994
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    Honestly, what did you expect? lol
  1. BillGrey7

    PSA: Opt In Mission

    I went for Chile; being from there, it was kind of a no-brainer for me. But having lived for a few years in Mexico some time ago, getting both would've been awesome. Oh well, guess we'll have to wait for next year, then
  2. While I am VERY happy that I can get Chile's flag (since I'm Chilean), I am pretty bummed that we can't get both.
  3. BillGrey7

    Mouse Needs Your Help: Part One, Tier VI Ships

    As promised, more screenshots of my defeats (and like a couple victories which were absolutely NOT thanks to me): Admiral Graf Spee. Defeat. Again. Leander. Victory (at last!). Devonshire. Defeat. La Galissonnière. Defeat. Dunkerque. Victory. Trento. Victory. Kijkduin. Defeat. New Mexico. Yet another defeat. And those are all the T6 ships I've got.
  4. BillGrey7

    Mouse Needs Your Help: Part One, Tier VI Ships

    Dallas (US Light Cruiser), defeat. Pensacola (US Heavy Cruiser), also defeat. I'll be uploading a few more defeats results in a while.
  5. BillGrey7

    Mouse Needs Your Help: Part One, Tier VI Ships

    Hi Mouse, happy to help! I'll be sharing a few screenshots of my awful performance in a while! :D
  6. BillGrey7

    Playstyle? I'm confused.

    Very maneuverable, great smoke. At worst, decent AA defenses. Insane rate of fire; Mahan to Fletcher's main battery reload speed is of only 3.3 [REDACTED] seconds (3 seconds for Gearing). Hold the fire button, watch fire literally rain upon your enemy from above. Watch your "Main battery hits" and "Set on fire" ribbons skyrocket (especially the first). If the enemy gets close enough, torp them to oblivion; Mahan has 12 torps total (3x4; one quadruple-tube launcher per side, plus one quad-tube launcher on the center) (Benson, Fletcher and Gearing all have 10, 2x5, in two centerline-mounted quintuple-tube launchers), so even though the torpedoes themselves aren't as strong, or fast, as the Japanese ones, even high-HP Battleships will still have a hard time trying to survive a full salvo. Plus, starting from Mahan, torpedo range increases significantly, so they can fire from beyond their detectability range, which favours a stealthy approach. On the other hand, they have weak armor (even for DDs), very high shell arcs so good luck hitting anything other than a BB or an afk Cruiser at range, and lower speed when compared to other same-tier DDs. They also have short main battery range, but considering how high the arcs of their shells are, perhaps it's not such a bad thing. TL;DR: Maneuver a lot, fire from behind island cover, rain fire upon your enemies with a rate of fire USS Atlanta might even be proud of, and torp them to oblivion if they get close.
  7. BillGrey7


    Easily one of the most painfully-yet-hilariously inaccurate BBs I've ever played with (and that's including Dunkerque or pretty much any mid-tier US Navy BB)... But daaaaaamn, it's probably one of the most fun out there. You just charge head-in towards the enemy fleet at full speed (which isn't much, but still), and watch your secondaries rip everything and everyone to pieces while your main battery misses every single shot. I love her.
  8. BillGrey7

    Premium Ship Review: Mikasa

    I just played a Random game with her. I got exactly ten main battery hits (all of them fired from at least 3 km, because otherwise you're not hitting anything), 78 secondary battery hits, and I sank 3 ships... ALL OF THEM with my secondaries (well, one with a direct hit and the other two by fires started by my secondaries). This thing is so freaking inaccurate it's actually hilarious. I agree with your review, ma'am; it is sooo NOT a good ship to play competitively. HOWEVER, it IS a fun one. You fire a few shots with your main guns, miss every last one of them, say "screw it", crawl into the enemy fleet at full speed while shouting "WHEEEEEEEEEEEE" at the top of your lungs, and just watch your secondaries wreck half of the enemy ship :D