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About Angles_and_Dangles

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  1. Angles_and_Dangles

    Here come the Submaries - In Ranked.

    WoWs makes its "plans" based on assuming players actually play their ship types the way they are supposed to which is absolutely not the case. 9 out of 10 losses I have been in are due to DDs and light cruisers NOT engaging enemy DDs, leaving them free to unleash a torp rampage on whatever BBs and cruisers are left towards the end of the game. Time and time again, DDs like Yugumo can win a game singlehandedly if left alive to the end of the match. When I have asked about it, I basically get chickensh*t excuses why it is not their responsibility to deal with enemy DDs, as if it is somebody else's role, like slow BBs with 30 second reloads on large caliber guns with long flight times. Yep, those 16" guns are rally great destroyer plinkers. Now they want to add Subs - more torpedo hell - into a game where the torpedoes are OP and everyf'ingwhere - on the surface, from the air, and now from below. So who will take on the sub-hunting, which will no doubt be tedious, difficult, and low reward? In the correct naval universe, it would be the DDs and light cruisers, but it is doubtful many won't take ownership of this role, leaving subs - like enemy DDs - to prey on the BBs and heavy cruisers with impunity with no way of defending against them. Woe to us BB and heavy cruiser players... why even leave the spawning area at this rate. Might as well just shoot each other to put ourselves quickly out of our misery.
  2. The whole top scorer-keeps-his-star is a curse in plain sight. Come on, you know there are a LOT of players in WoW that won't even blink before deciding to throw their entire team under the bus just so they can make sure they get the points. But the biggest issue I am having is being stuck in Level 5 purgatory. Level 3 needs to be an irrevocable. It takes 8 FRIGGIN' WINS IN ROW to go from Level 5 to 1. You can be the incarnation of Horatio Nelson, and the odds of landing a team of knuckleheads at least once in 8 is pretty high. I didn't think Ranked could get any worse than the last time, but it did.
  3. I know many others have expressed their dissatisfaction with the way gameplay has developed in Random, especially in the higher tiers. One words can describe random Battles nowadays: BORING. Not much fun being forced to play the whole game from 20km out because any attempt to push in and play bold and aggressive only results in getting HE spammed to death from behind rocks or smoke, being targeted by multiple ships focused on just you (because your teammates just play safe and don't come in and support), being pummeled by ships with insane concealment to where you cant see them the whole game, long range stealth torpedoes swarms that come from out of nowhere, and overpowered CV aircraft you can't defend against or outmaneuver. T9 and T10 ships should just play themselves. There is too much difference in capabilities when T7 and T8 ships are forced to play against T9/T10 ships far more powerful in firepower, stealth, and health. How does a Colorado do against a Pommern or a Richelieu stack up against a Thunderer? And no T7 or T8 battleship or anything else has a chance in hell against a Shimakaze or T9/T10 super HE spammers hiding behind rocks. Thanks to this matchmaking for T7 and above ships I find it is actually more fun and interesting to play against Bots in Coop than it is against other players who have steered the gameplay to shite, and WG who created the monstrosities ruining the game. I'm fine with just playing Coop, but the only problem I have is how Coop battles grant less credits and XP than random. How about making both formats co-equal to allow players to choose the type of play they want - those who like boring predictable battles and are only looking to rake in DP, by hiding their Smolensk or Des Moines behind the same rock all game, by all means play Random, it's all yours. But those of us who want to play interesting unpredictable and fun matches against Bots (who actually play more realistically than many human players), shouldn't have to get penalized for it by getting less rewards.
  4. Angles_and_Dangles

    Ranked change request

    I've been in bronze level 3-->2-->3 purgatory for almost 20 ranked battles straight (just today), and the only constants are that I always end up on a team full of dingbats who can't get it through their think skulls that the key to winning is to take and hold at least 2 caps and to maintain cohesion and mutual support. Otherwise you get chewed up one ship at a time. And the other observation is that I don't know in what alternate universe these Tier 8 ranked battles are considered evenly matched. People complain of a WG Russian bias, but the German ships are the ones that really make a difference in a match. Played well, they dominate, and the closer they get the tougher and more punishing. Any team with a Tirpitz and/or Bismarck (or worse both or two of either) is going to win 4 out of 5 times. Those damned ships just wont die before they have wreaked enough havoc to tip the balance.
  5. Not just the maps, but the saturation of too many ships, air cancer, and soon subs in a small battlespace. The gameplay is over-crowded and all the maps have become CharlieFoxtrot kill zones. Only thing to do is hang back and snipe if you can. Random battles have become very boring. The limit should be 7 on 7 - more like Ranked Battles. In Ranked there is more opportunity to use the map and use strategy because you are not under constant fire and torpedo attack from everywhere at once.
  6. Angles_and_Dangles

    Question for Destroyer players

    But if you see a battleship of your team - getting torpedoed and HE spammed relentlessly from an enemy DD withing your range and capability to fight - you would right? I see too many DDs with full HP bars just sitting in their smoke within a couple km of an enemy DD chunking away at a teammate BB, and doing nothing to support. That is what really has me shaking my head. Aggressive DDs who hunt and kill the enemy DDs - even if they get blown up doing it - still hugely contribute to the team effort. Without the risk of DDs torpedoing from out of nowhere, the BBs and cruisers can be more aggressive in taking and holding caps... and that is what wins games. Heck, even with plenty of HP left on ship, I've rammed the most difficult and dangerous enemy BB just to take it out so my team could win. Problem with this game is there is no willingness to take risks and sacrifice for the win - as if our pretty ships are gone forever, and we go down with them.
  7. Angles_and_Dangles

    Question for Destroyer players

    It does matter. A battleship has a certain role, a cruiser has a certain role, so do carriers, subs, support ships, aircraft, and the capatain's dinghy. The game was intended for battles between battlegroups of battleships, cruisers, and destroyers working together WITHIN THEIR ROLES to support each other in fighting the enemy. But instead every match is a clusterf*ck with everyone all over the place, and no mutual support to defend against torpedo attack and air attack because the destroyers and cruisers are all looking to make their smoke nest and just sit there. This makes for very boring and predictable matches. What happened to simulating actual REAL naval warfare? Instead it is just a shoot-em-up arcade game now.
  8. I see that a lot of DD players seem to be unwilling to engage the enemy DDs. Why is this? Do DD players think 16 inch guns with 30 second reloads are adequate for fighting off destroyer torpedo attacks and HE spamming from inside smoke? Do these DD players not realize that by not taking out the enemy DDs you leave your BBs and heavy cruisers to get chunked and killed, often before they even get a chance to get into the battle. How do you expect to win matches when you let enemy DDs decimate your teammates capital ships? Just don't get it, please enlighten me.
  9. You are right of course. Another emample of douchebagery I has today. A Colorado and my KGV has just cleared our cap and were going around the island with the river between it (twins maybe?), anyway we are both turning the corner into the enemy base - most of the enemy had decided to push the other flank, so we were basically going to cap that and keep heading to the other side to help mop up. Only problem is this persistent Nurnburg had disenagaged from our earlier fight and ran to the edge of the box but still within range of the Colorado and me. Meanwhile the Nurnburg is just laying into Colorado with HE slowly chunking away. We both fired back, but he was doing some pretty good kiting. An "allied) Fiji then comes in behind us - I ask him to chase that Nurnburg away, because some enemy BBs had finally noticed us flanking and were heading towards us. I engaged a Florida in front of me, but Colorado was blown up - and what was this ahole Fji doing the whole time? Sending some useless Brit light Cruiser AP at the Florida, which I am more than holding my own with. Meanwhile this Nurnburg now goes after me with the HE from the stbd side while I am dueling with Florida head-on. Didn't even have time to curse at the Fiji until after the game. These nitwits have no clue what the roles of these ships are supposed to be. When a BB is dueling with another BB and a cruiser is spamming HE on that ally BB, do you go after the cruiser or just sit there throwing your weak-assed useless AP into the enemy BB while your ally BB get smoked by that cruiser? Seems pretty simple to me. Of course we lost, because when you have such dumb selfish brats playing this game - as you stated - it really makes any kind of thoughtful strategy futile.
  10. I was in a KGV holding a flank with another KGV. While I was backing up bow forward in a fighting holding position against a Colorado, Gneisenau, and a couple cruisers, this other KGV is just lurking behind me the whole game, not firing a damn shot. After fighting like this for most of the match and inflicting some good damage on the Gneisenau, I finally get blown up. This useless so called teammate in the other KGV is just sitting there watching me get pounded the whole game and did nothing despite being within range of both enemy battleships. Only after I am blown up and the Gneisenau HP is left with like 10% does this 'big hero" come out from hiding to kill the Gneisenau and get a nice red ribbon for his stats. At this point it was only him left on our team, and he gets blown up by the Colorado and we lose. Let's hear the rationalizations for this crap player and his gameplay method of letting his teammates do all the fighting and dying, and then coming out to bottom feed on what's left of the enemy to pad his stats.
  11. Angles_and_Dangles

    Don't blame WG for WoWs gameplay issues

    Nice try to nullify my views through an attempt at character assasination... But I am not a professional gamer and can't be held to fixed playing schedules and Discord meetings, etc., so I chose to join a WOLF Clan like others who can't be tied down to gaming outside of actual playing time. In any case, whoever gets ad-hoc thrown together on a team - whatever clan (or no clan) - should have a clue about how to best use their ship to contribute to the overall match win for the team as a whole. If I see that the best contribution I can make at a given time in a battle is to commit to a risky move, or sacrifice my own ship, I do it. I have engaged in obviously futile attacks against, and duels with, superior ships simply in hope I can inflict some damage so my teammates can more easily finish them off, and I have kamikaze rammed others to take out a particularly troublesome uptiered and strong enemies to assist the rest of the team to rally for a win, or at least have a chance to win. I would do this for any of the random teammates I have been thrown together with, not just division or clan-mates. I have assisted teammates when I knew doing so would end up with me being blown up... why? because they asked for my help - simple enough. That is what teamwork is... considering what will help or benefit the team, and not just yourself. Maybe you simply can't comprehend what it is to work as a team with no other ties or relationships other than simply being on the same side in a fight against a mutual opponent.
  12. I've seen a lot of comments on Steam and other places blaming WG for a lot of issues with WoW and how it has taken a turn for the worse, but most of the problems I see are due to players, not ships, gimmicks, or other game issues. You can have the most realistic battle spaces, ships, planes, math, engineering, physics, and rendering but if the game isn't played realistically by the players, it simply won't be realistic or true to naval warfare. The kind of players I am talking about are those who: 1. Have no idea (or don't care) what the intended role of their ship type is. 2. Lack any boldness and initiative - it's all about following the lemming train to one flank or another with everyone hanging back and playing like scared sheep, as if they really die themselves if their ship get damaged or blown up. when one flank is being overpowered, there is no attempt to support from the strong flank... they are just circling around aimlessly like it's a Sunday stroll in park, and passively watching while their teamates on the other flank are outnumbered and/or overpowered and being decimated. As long as they stay in their "safe place..." 3. Only strategy seems to be to just hide behind a rock or in a cloud of smoke to just opportunistically chunk as much damage as they can by just exploiting whatever overpowered gimmick their ship might have. 4. No teamwork - ship types don't cover each other's weaknesses or fight in some semblace of a mutual supporting formation. Why the hell should a battleship 10km off the battle line steaming to support a weaker flank be stealth torpedoed by an enemy destroyer (or cruiser) when a friendly destroyer (or cruiser) is just sitting in his smoke cloud 2km from the enemy torpedo crapper but not engaging it? Why? because he is far more interested in sitting put quietly until a nice fat and slow enemy BB comes stumbling along so it can chunk damage off it....never occurs to them that maybe they should at least make an attempt to screen and protect their own team's BBs from destroyer and cruiser torpedo attacks. Nope, can't risk their shiny camo paint job to risk scuffing it to help a teammate. I've seen Coop PvE 'bot teams with better teamwork than I see in PvP Random Battles with breathing players. Maybe being a Navy Vet, I expect too much from gamer kids, but It is really a shame because the concept and intention of WoW is great from a naval warfare and history buff standpoint, but players like me who would like a more realistic gameplay are just thrown under the bus by opportunistic and selfish players who just see their ship as a team of its own and don't give a rat's fantail about any semblace of teamwork and/or tactics. I'm sure I'm not the only player who was real enthusiastic about this game and has been disappointed, but unless there is a way to improve gameplay through some kind of more effective in-game "reward or penalty" system to encourage more realistic gameplay, I think a lot of players will play a whole lot less or stop playing altogether. The novelty of earning new ships to play can only go so far if there is no interesting or challenging gameplay environment to fight them in.
  13. Angles_and_Dangles

    Naval History in Photos: Thanksgiving Dinner

    Thanksgiving at sea sucked, but luckily we usually never even realized it was Thanksgiving or didn't care. Just another 6-on-12 off three Watch section SSN day. Probably was a lot better on surface ships. But Happy Turkey Day to all the brothers and sisters still serving and Vets. Hope the homeless brothers and sisters can still get a good free meal despite the Covid.
  14. Angles_and_Dangles

    Protecting capital ships

    Super cute pic. But besides the fact that I know this from experience in the navy, it is also quite plain in the ship type description in WoWs.
  15. Angles_and_Dangles

    Protecting capital ships

    Let me ask you a question. In any of the national fleets and period of history represented in WoWs, what would have happened to any cruiser or destroyer capatain who sat on their [edited]while one of their battleships got a beatdown or was sunk by enemy cruisers and destroyers? Can you say "relieved of duty" or "courtmartial?" I guess it never occurs to "gamers" that WoW actually tries to be pretty realistic. Any of us who served, especially in a navy, know each ship has a role to play on a team, just like positions on a soccer team or basketball. When players don't do their jobs, the result is usually losing.