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325 ExcellentAbout Pirate_Named_Sue
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Master Chief Petty Officer
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Pirate_Named_Sue started following Tier VIII CV mayhem, Italian Battleships, Recommended new CV builds and and 7 others
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Italian Battleships
Pirate_Named_Sue replied to UGotRektMate's topic in Player Feature and Gameplay Suggestions
Careful. Rng is going to treat you to a 20 loss streak if you keep talking bad about wg ... -
Play a BB, CA, CL or DD instead.
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Nominees for Ugliest Ship in the game
Pirate_Named_Sue replied to Rickhavoc's topic in General Game Discussion
How has Vermont not been mentioned yet? Thing looks like it belongs on the set of water world. -
Anything to like about new Commander Skill?
Pirate_Named_Sue replied to WM1957's topic in General Game Discussion
(Super) cruisers do get hurt without the lack of fire protection. This was acknowledged by WG as an intentional nerf. I am absolutely not defending the rework; I’ve been dreading it since it was as announced. There are some positives to it still though and I’m trying to see them. It would be great if WG just left it alone, but they won’t ... -
Anything to like about new Commander Skill?
Pirate_Named_Sue replied to WM1957's topic in General Game Discussion
One commander per line I’ve moved them Up the line. I currently have 19 pointers on most of my tier X ships. Following the rework I will have two 21 pointers. One German, one American. I will be able to play my 21 pointers on their dedicated tech tree ship and then the premiums I have from that nation. Being able to have them set up for different classes will be a benefit. I’ll move them around, play the ships I enjoy and continue to generate ECXP to use on other captain skills or retraining. I have plenty of 10 point n under captains that I use on older tech tree ships I like to take out once in a while. Unsure what I’m going to do with them at the moment. -
How best to dodge and avoid these CV attacks?
Pirate_Named_Sue replied to Mister_Tanman's topic in General Game Discussion
You can choose to the dodge the carrier as best as possible or you can angle for the other 11 ships on the map. You can’t do both particularly well. If you’re in a GK or similar, just pray there is an easier target. 🤣😭 -
Anything to like about new Commander Skill?
Pirate_Named_Sue replied to WM1957's topic in General Game Discussion
I like having more options for builds. The additional skills is great. I like that I will be able to have a build for each type of ship on a captain. For the nations that I own a lot of premiums for, it will be a nice benefit. I don’t feel there is a need for 21 points. They can add the improvements without restructuring the 19 point system. I really hate the cost. 1.2 million addition XP is malarkey. There is no reason for this at all. Even at 21 points it seems some of the generic commander builds will be needed. okay, okay. The reason is cash. Spread sheet says; even if this chases some players away, it’s going to make more cash. 😭 -
Y’all let someone’s kid design this one?
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lol, happy thoughts, happy trees and clouds ... I'll (probably) be taking a break post re-work or right after. I will have to reinstall using bootcamp, its a good chance to turn it off for a bit. Turn based beer and pretzel wargaming is sounding really nice again. I largely agree with you, I will probably transition into a lot more coop in the future to deal with the other gripes that are off topic.
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This whole malarkey with WG is stressful and frustrating. Between this (especially this), losing mac support (this sucks too, I know, minority here), dealing with CV, dockyard events, grind after grind after grind its really taking its toll. I managed to save enough ECXP for two 21 pointers. Might be time to take time away from this and come back later. I am not supposed to be stressed about my stress reliever ...
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Are you on target to complete Hizen on time?
Pirate_Named_Sue replied to Hapa_Fodder's topic in General Game Discussion
Kind of? I’m just playing normal and seeing where we land. So far I’m up to date and onto task four for the Strasbourg. Stras seems like a pretty heavy amount of grinding for 8(?) days of play. I already have Dunq so as with Hizen; we’ll just see where we land. I’m more concerned with the upcoming rework and disappearance of Mac support. -
Are You a TorpBlocker? Don't Be That Guy!
Pirate_Named_Sue replied to Lord_Argus's topic in General Game Discussion
ALOT could be changed to make co-op better. Lol, dreams ... -
Are You a TorpBlocker? Don't Be That Guy!
Pirate_Named_Sue replied to Lord_Argus's topic in General Game Discussion
If you are speaking regarding randoms or ranked play, I completely agree. The fast non DD ship joining you has far worse detection and is probably yolo’n or a crapplayer. The more torps you are able to send off in a happy direction is better for the team. the table is turned though in coop. I have no problem [edited]-blocking a greedy DD in that arena. I’ve spent many games watching DD’s bounce from ai hull to ai hull, slinging their torps and eating up the limited amount of XP. -
First you complain, next you complain but transition into playing coop, then you get bored of coop and quit. I am in the complain on the forum and get chat banned in game every other week but transitioning into more coop and less randoms phase ... As many before me have said; just wait till there are subs. 😢😬
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Thunderer -or- Marceau ???
Pirate_Named_Sue replied to Landing_Skipper's topic in General Game Discussion
Are you a coal ship earner every 3 months or every 6 months? If you are on the faster side of coal earning, I’d go Thunderer; then grab Marc in a few months. If you are on the slower side, maybe go Marc now since you are a DD main. Both ships have been true pains in the [edited] to play against, but I only have the experience of playing with Thunderer, and it is as good as it is hyped.