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buglips

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  1. buglips

    Coming in 10.7: Subs in Coop

    With Ise at Tier 6, it'll be interesting to see what happens in Clan Battles soon.
  2. buglips

    Coming in 10.7: Subs in Coop

    Tone was more money than I thought it was worth, also for the same reasons you mention. In between Ise salvos I do exactly that - send out some torp bombers to see what they get (even if half the time what they get is just eaten by flak).
  3. buglips

    Coming in 10.7: Subs in Coop

    I love my Ise. Out of all the things I could spend, or have spent, money on this is the only one without even a shadow of regret.
  4. buglips

    Co-op Ruined (PVE Thread)

    Pity the 2/7 glitch and the aim degradation didn't happen at the same time. Everyone would have made out like bandits. (It also would have been fixed in a right hurry, too)
  5. buglips

    Coming in 10.7: Subs in Coop

    5. Also 5 BBs. That was another recent change.
  6. buglips

    New changes to bot AI in next patch

    No, Asym's post about bots being singularly focused on a specific target to the exclusion of other (sometimes better) targets. Edit: spudzero posted while I was typing, otherwise the post would have been directly under Asym's.
  7. buglips

    New changes to bot AI in next patch

    Yeah, I'm seeing it at 9 and 10 too. This weird update happened to coincide with me finishing off my grind to get all the BBs to X so it meant I could go back to my usual play of taking all my botes out one at a time for a win and then cycling on to the next one. I've never sold a ship, so that's a cycle of Tiers I - X all the way through. Takes a while (maybe two weeks), so I'm presently only halfway through Tier VI, but because of clan div stars I've had some 8-10 matches mixed in. I don't see the same issue (or, at least, it is less noticeable) at VI and under - but at 8-10 it ramps up fast and lots of mercy rule coming into it.
  8. buglips

    Coming in 10.7: Subs in Coop

    It was one of the options WG said they had considered, but I don't think they've told us what they eventually chose yet.
  9. I hate it when they run. Come back and fight me like an Atari, you cursed toaster!
  10. buglips

    New changes to bot AI in next patch

    Are you in high tiers? Mid tiers seem about the same they ever were, low tiers you have more bots stuck on islands but they were never especially clever. It seems that higher tiers are where the mercy rule is hitting the most. The AI might be uniformly stupid across all tiers and it only manifests that way at high tiers because that's where general lethality starts going up fast so it wouldn't take much dumbing down for it to manifest as blowouts with reds still on the map. Taking into consideration, as well, that those tiers are generally where the most experienced humans hang out. Anyone with 10k+ battles who's been at those tiers a while honed against tougher bots, so less tough bots are just gonna get rolled. When I moved up to higher tiers in co-op, my early experience was that there was a sharp divide where it suddenly became intensely lethal. But I've been working 8-10 steady since the first part of Italian BBs and once I got used to it and adjusted it was no longer as intensely lethal. I point this out because it goes back to churn and replacement - if this sticks around and old hands get bored, or fed up, and leave - newer people hitting that threshold aren't going to have the same experience I did where it suddenly got more difficult. They might not even notice anything has changed, since it's just more of what they already expect. A lot of you have been around a fair bit longer than I have, and some less time but have put more battles in. Co-op is an Everybody Mode, so I'd like everyone, or as most to everyone as is possible, to be able to log in and have a good time there. That was my same opinion with the MM glitch. Neither glitch really bothered me much either way, but both of them were well-timed for my convenience so that doesn't really help anyone else out. But with subs on the near horizon, an event almost certain to produce further unhappiness, I would strongly suggest that this is a time to pick your battles. If you're going to close your wallets because of subs anyway, closing them over this isn't going to help you because you're out either way. WG can just wait you out and replace you with people who never knew any different. That doesn't mean you have to suck it up, stow your complaints, and merrily accept subs - but it does mean that if you do consider subs a dealbreaker then you should consider the deal to be already broken and these few weeks of bad aim glitch probably don't matter to you in the long run. Subs are coming, there is no situation now where that will not happen. They are clearly inevitable. Whatever decisions you have to make, you should make them with that fact in mind. Subs might go away for more re-tweaking after 10.7's test run, but they will be back. Too much has been put into them now for them not to. If that means the game isn't really fun anymore, that's a damn shame and I mean that sincerely. My preference would be to lose no co-op players, I've run into most of you while battlin' bots and I would notice your absence. We might disagree on a few things, but you all seem like a pretty fine lot of sailors. But the direction of things should now be clear and if that direction is heading towards some unhappy things, it's not likely to get better. There may be many fights you can yet win, but keeping subs out will not be one of them.
  11. buglips

    New changes to bot AI in next patch

    I'm not sure that's new, though. In the past, I've frequently capitalized on a distracted bot desperately focused on somebody else. Sometimes a somebody else halfway across the map. And sometimes I'm the object of the bots affection so somebody else gets a lucky day. It might be more common, I guess, but fixated bots seems to have been a thing for a long time (see also "rabbit-chasing" where every bot on the map decides That Green Triangle There In Particular Must Die).
  12. buglips

    Coming in 10.7: Subs in Coop

    Well, there were bot subs in some of the tests and unless WG plans to radically break match symmetry then the red team would also need subs. Also, I think subhunters would like a chance to practice and get a feel for it. I'm confident we'll see bot subs. WG also said one of the options they considered among several is having subs and DDs share the same cap so any subs take away from the 5 DD cap and aren't in addition to it. But they never followed up on it with any clarification so far as I know and that may not have been the route they finally chose. But within the strictures of only 9 slots, it would make a certain degree of sense. This form of public test is basically a data-gathering exercise anyway and we (along with ranked) happen to be the lucky lab subjects this time. It's almost certain to be some level of broken, so I intend to just mess around for however long it is and not take it too seriously. It's gonna happen whether I like it or not anyway.
  13. buglips

    Co-op Ruined (PVE Thread)

    I play a lot of co-op, out of my 7000+ battles a mere 15 are in randoms. The number of people looking at all modes and selecting co-op for the challenge is likely very small. I'm not there because I'm looking for a challenge, although when one does come up I can usually carry the day. I'm there because I'm pretty lazy and most mornings I'm barely awake and waiting for my coffee to kick in. Co-op is, by and large, not a particular challenge under most circumstances with any kind of decent population in it and we know this because the only time it really was, was because a glitch separated most of the humans out from each other. If you have a full human team, the match is usually short and the payouts are small*. This was true before this glitch, it's part of why Admiral Thunder gripes so much about destroyers eating his lunch. So the only time it's a challenge is when either: 1. It's you and mostly bots. (best facilitated by low population) 2. The human players fold faster than superman on laundry day. (best facilitated by human potatoes) So challenge is a nebulous prospect to start with. But that's not even all of it, because that #2 example is important. All of those people are co-op players too. And if they're folding and doing badly, odds are they're also the ones who think the existing game before this glitch was too hard. Most of the time I get a match like that, it's people I don't recognize. Most matches with humans who eat everything, you see a lot of regulars. So how many people in co-op are really there for the challenge? How many are potatoes who think the game is too hard already? That matters, because if there's more of them than there are of mains like you, the mode is likely to skew towards them. Given a choice between placating some salty dog plankowners, or enchanting cash-fatted potatoes, it's going to go for the potatoes every time. *The irony should be noted here that people most vocal about the dire consequences of people leaving are also people who preferred matches with fewer humans around. That would seem to speak to the fact that if a population reduction did in fact occur, whomever was left in the mode probably wouldn't mind too much. The potatoes might really enjoy their new boosted metrics slaying easy mode bots for fun and profit with fewer humans around to nab them all. This may, in turn, attract additional potatoes. Whether that prospect is exciting or grisly to imagine, I leave to the discretion of the reader.
  14. buglips

    Co-op Ruined (PVE Thread)

    What makes you so certain that the result won't instead be an influx of fresh, unpeeled potatoes who now find the very casual nature of the mode to their liking? I'm not trying to aggravate you or be adversarial here, but despite all the creative ways WG has found to shoot its own feet off the game only continues to become more popular. Despite all the cries of imminent doom from anyone here longer than 6 months (people under 6 months seem generally pretty happy, I was once like them). I think it's probably much more realistic that it might turn out to create a sharp division between competitive PvP and much more casual PvE, with players self-sorting accordingly, and that churn will replace disgruntled veteran players with enough fresh, new, unmilked naive players to make it up. And there's probably a lot more of the Great Potato Horde than there are of us. This is, it should go without saying, equally speculative on my part - but I will note that WG will have a much clearer picture on this than either of us. In short order, they have had two opportunities to see what happens if PvE skews more challenging (the 2/7 glitch) or less (this glitch). Whatever the engagement data from those shows, that's how future tweaks will skew. Our opinions aren't likely to be a relevant factor in it. I happen to be of the opinion that further casualization into EZ mode is likely to attract more new people than the reverse. I could, of course, certainly be wrong. But as a general applicable trend across industries of all sorts, greater accessibility for casuals usually nets bigger returns. I would need to see a very compelling argument to believe it would be any different in this case. Note that this doesn't mean I would prefer it, only that I expect it to be the most plausible outcome. In the interests of honesty, I don't care much one way or the other about this particular glitch and that is, of course, for entirely selfish reasons. The same way that I could have lived with the 2/7 glitch if it stuck around. The timing of it happened to be most fortunate, coming as it did while I was working up 6 BB lines, so the increased payout once I got used to it shaved a whole month off the expected time to completion. And now that I don't need the payout, I get a whole month to phone it in without trying much. If it sticks around, I could live with it. If it doesn't, I could live with that too. It's co-op, sometimes it's pretty good, sometimes it's "what fresh hell is this?"
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