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About nlm_mln

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  1. I get the issue in Full-screen, Full-screen windowed, Windowed borderless, Maximized borderless, Windowed. My current work around is to select another option than what I am currently in. Pretty frustrating to do that in-game though. It also seems to always happen during a critical moment and late game. WG, does that seem to be a common element in the replays you have received to-date, being that the issue always occurs later in the game? That might also offer a clue as that what is going on with the app and the OS?
  2. nlm_mln

    On the CCTP&Missouri

    This is not an apology. They are sorry the CCs have left but have not apologized for the causes of their departure.
  3. nlm_mln

    Smaland missiles & rockets

    Sorry to bring this back, but since there was discussion of missiles and rockets with some good photos, does anyone know what that cage with what looks like bottle rockets is behind the forward funnel? There are no armament listings that seem to include them if they are rockets.
  4. nlm_mln

    Update 0.10.0. Commander Skills Update!

    Yes, good one especially with FP not being available anymore.
  5. nlm_mln

    Update 0.10.0. Commander Skills Update!

    The goal of not having standard skill builds as not been met, especially for BBs. The rework still limits skill choices within the same skill tier so that the same skills are taken no matter the BB. I had a long list of suggestions including principles prepared but perhaps the following summary is more digestible. For BBs the skills allow for the following builds: 1. Secondaries 2. AA 3. Sniper 4. Survivability The secondary build gets a 2/5 for skill investment value, which is a measure of effectiveness vs skill cost. Lots of points required but not very effective. The AA build gets a 1/5 for skill investment. Not a lot skill cost required but not effective at all. Even when the AA ship upgrades are mounted. Ultimately a waste of points. The sniper build gets a 5/5 for skill investment. Not a lot skill cost required but very effective. The Survivability build gets a 3/5 for skill investment. Lots of points required and the skill effects are somewhat effective. I should also mention that there are hybrid-builds of the above. The investment to effectiveness ratio of hybrid parts though still aligns with the above. So if the common currency are skill points, what do you think players will tend to build? Sniper + survivability, because the skill cost for sniper is so low you can invest in something else and why would you go into secondaries or AA when their effectiveness is so low? Thus, the goal of not having standard skill builds has not been met. An competent argument could be made that the rework has made skill selection worse by making secondaries and AA less effective and thus less attractive to invest your skill points into. And those skill points are very dear especially with the ABNORMAL exponential curve from 19 to 21 points. The rework needs a rework. I'm not even talking about promoting passive play. Just the priority goal of making more skills viable and thus selected will not be achieved with this rework.
  6. nlm_mln

    Update 0.10.0. Commander Skills Update!

    Reduce the elite xp points to go from 19 to 21 points. The amount required exceeds exponential curves, even those with aggressive bounds. Also, reducing the requirement will give WG more flexibility for potentially increasing the max commander points in the future. If WG keeps the cost now but wants to increase the max points in the future the cost then will be quite unrealistic.
  7. nlm_mln

    Update 0.10.0. Commander Skills Update!

    Please allow a captain to modify their skills for a different ship type than they are assigned to.
  8. nlm_mln

    Server Maintenance ?

    I had the same experience and reaction. I think this is worthy of in-game compensation.
  9. nlm_mln

    U.S. Battleships: Early Access

    The directive reset to 5 completed missions. Have to give @Hapa_Fodder credit for sorting it out.
  10. nlm_mln

    Anchorage- deeply disappointing

    I feel they could have given both a plane and hydro and it wouldn't have effected the balance that much. Maybe a bit more range would be nice too; its currently mostly a mid-range ship that has to choose to be a sometimes longer-range support via the spotter or a closer-range support with the hydro.
  11. nlm_mln

    U.S. Battleships: Early Access

    Looks like 6 missions are required. At least you don't need one of the new US BBs to complete it.
  12. nlm_mln

    U.S. Battleships: Early Access

    Ah, good to know. Where does it state that? It doesn't actually state only 5 out of 8 missions are needed in the directive, just to complete them in any order.
  13. nlm_mln

    U.S. Battleships: Early Access

    So the final Ruling the Waves directive has a final reward of the Kansas. But the completion criteria for the last mission is only with a Florida, Minnesota, Kansas. This means you can't get the Kansas without one of these ships? Although all of the text leading up to the US Battleships 1 MIssions says you wll get the Kansas by completing all of the directives, the text conveniently leaves out you need to spend doubloons for a chance to a get a ship to complete the directive to get the Kansas.
  14. If WG goes ahead with the commander skill rework, please implement some kind of phasing system for those with current 19 point captains. Such as give two points for each existing 19 point captain, or for a period allow 19 point captains to gain elite XP at a reduced rate that ramps up to 20 point captains.
  15. Offer a the ability to get the gothic camo for the Tirpitz. Should be relatively easy to adapt the Bismarck skin?