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1 NeutralAbout astro_leviathan
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submarines
astro_leviathan replied to astro_leviathan's topic in Player Feature and Gameplay Suggestions
okay, okay, now lets here the people who think it is a good idea -
Manual Fire Control / Commander Skills / Subs
astro_leviathan replied to CaptainRed_TheAngryBird's topic in Player Feature and Gameplay Suggestions
lets hope they press the launch button soon for subs! -
submarines
astro_leviathan replied to astro_leviathan's topic in Player Feature and Gameplay Suggestions
on the dev blog it said BETA in all caps -
submarines
astro_leviathan replied to astro_leviathan's topic in Player Feature and Gameplay Suggestions
its not to early (ish...) but many players have been waiting for this moment, so i don't sea, your problem (dab) -
submarines
astro_leviathan replied to astro_leviathan's topic in Player Feature and Gameplay Suggestions
the beta testing is for update 9.4 -
submarines
astro_leviathan replied to astro_leviathan's topic in Player Feature and Gameplay Suggestions
yes the depth mechanics need some fine-tuning but id love to have deck guns and AA armament, it would make WOW's subs just that bit closer to there real life counterparts , and make them an easier switch for players that haven't played the beta test -
submarines
astro_leviathan replied to astro_leviathan's topic in Player Feature and Gameplay Suggestions
when i asked for the deck guns i was thinking about destroyers, the deck guns were meant to distract a destroyer coming at you, while their deck is on fire you can slip out of their ASW zone. -
submarines
astro_leviathan replied to astro_leviathan's topic in Player Feature and Gameplay Suggestions
anyone? -
Results of Submarines event on Public test
astro_leviathan replied to Hapa_Fodder's topic in Developer's Corner
i want deck guns NOW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! -
Wargaming, what in the hell(i dont know where to post this but).....
astro_leviathan replied to Jungol's topic in Player Feature and Gameplay Suggestions
um... i think that was for world of war planes but whoever was working on it thought it was for world of warships and didn't take history class or is a troll -
submarines
astro_leviathan replied to astro_leviathan's topic in Player Feature and Gameplay Suggestions
If you said no give me a reason chose it. -
astro_leviathan changed their profile photo
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that's what i was thinking
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so i know the focus of submarines is to engage in torpedo attacks, but on the surface they are almost helpless, if a torpedo tube isn't aimed at a ship you simply cant attack it, so, why don't you implement deck guns as secondary armament, and i know what your thinking, that would make them over powered. But, they would only fire HE shells and would be as effective as only one of a tier II destroyers guns, just enough to keep you enemy occupied by some fire on their ship so you can slip away, i'd also like some AA guns, just enough to shot down 2 or 3 planes but not enough to repel a full air attack.
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anyone?
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so i know the focus of submarines is to engage in torpedo attacks but on the surface they are almost helpless if a torpedo tube isn't aimed at a ship you simply cant attack it so, why don't you implement deck guns, and i know what your thinking, that would make them over powered. But, they would only fire HE shells and would be as effective as only one of a tier 1 destroyers guns, just enough to keep you enemy occupied by some fire on their ship so you can slip away, i'd also like some AA guns, just enough to shot down 2 or 3 planes but not enough to repel a full air attack.