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Seawolf148

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About Seawolf148

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    Master Chief Petty Officer
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  • Gender
    Male
  • Location
    Newmarket, Ontario
  • Interests
    Philosophy, Firearms, All the science's.

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  1. Seawolf148

    Armada: Marlborough

    Why waste time and/or money on a ship with miserable sigma and a glass hull? I can forgive the hull, but a sigma of 1.4? Seriously, 1.4?? Get back to me when it's improved to at least 1.7.
  2. Seawolf148

    ST 0.10.10, changes to test ships

    WG has the accuracy of the Marlborough all wrong. 268m dispersion with a miserable 1.4 sigma? According to navweapons.com, " The design of this gun was based upon the 12"/50 (30.5 cm) Mark XIV, which was an experimental weapon completed in August 1933 to test "all steel" construction techniques. These new 14" (35.6 cm) guns were to a no-wire, radial-expansion construction, which resulted in a stronger, lighter gun that was less likely to suffer from barrel droop. This improved design gave the British a weapon that was more accurate and had a longer barrel life than the larger 16"/45 (40.6 cm) Mark I." More accurate, the key phrase here. The guns were more accurate than the 16"/45 (40.6 cm) Mark I., guns that are found on the Nelson, which has a dispersion of 242m and a sigma of 1.9. There is absolutely no need to wait and watch game play to buff the Marlborough's guns.
  3. Seawolf148

    Inspired by Battles

    Melting iceberg's? "Global warming" comes to Wow's? No thanks.
  4. Seawolf148

    Developer Bulletin for Update 0.10.11

    WG has the accuracy of the Marlborough all wrong. 268m dispersion with a miserable 1.4 sigma? According to navweapons.com, " The design of this gun was based upon the 12"/50 (30.5 cm) Mark XIV, which was an experimental weapon completed in August 1933 to test "all steel" construction techniques. These new 14" (35.6 cm) guns were to a no-wire, radial-expansion construction, which resulted in a stronger, lighter gun that was less likely to suffer from barrel droop. This improved design gave the British a weapon that was more accurate and had a longer barrel life than the larger 16"/45 (40.6 cm) Mark I." More accurate, the key phrase here. The guns were more accurate than the 16"/45 (40.6 cm) Mark I., guns that are found on the Nelson, which has a dispersion of 242m and a sigma of 1.9. There is absolutely no need to wait and watch game play to buff the Marlborough's guns.
  5. Seawolf148

    Armada: Kearsarge, a Hybrid Ship

    It's been said many times, though rather funny and very silly, that a camel is a horse designed by a committee.
  6. Seawolf148

    Change, Adapt, and Overcome

    Love everything, but for night battles, use what they had during WW2. Starshell's. Then I could scream out, (like in the movie, "Sink the Bismark!"), "Illuminate the star shell!" Then a certain area would light up for about 60 - 90 seconds. Plus the effect of brightly burning shells slowly dropping down. It would be a great graphic.
  7. Seawolf148

    ST 0.10.10, changes to test ships

    That's ome adjustment for the Conde. Wows just wrecked it.... Too bad. I liked that ship.
  8. Seawolf148

    Submarines in Random Battles

    I rarely look up a person;s WR when they post a comment. I only care about what they have to say about the game. Do some mechanic of the subs need to change? Absolutely.
  9. Seawolf148

    Submarines in Random Battles

    I sure have, but it sounds like the biggest complainer's here have not. To claim that torps are unblockable only shows that the complainer's haven't had to deal with many sub's torps and/or haven't learned how to deal with torps. Oh, and most, as in almost all the sub torps fired at me, I have avoided and it has not included using my DCP. Sorry that comes as a shock to some, but it can be done...with a little thought. It's the mechanics that needs some changes. Perhaps: lowering the DCP cooldown period. and/or allowing a slot/commander skill that lower/s the cooldown period (like what the previous commander skills allowed eg: jack of all trades. high alert IIRC); Have torp's stop and become detectable at 2k for all ships; reduce the extreme turning homing torp's have ( homing torp's can only turn once, not multiple times); no firing of torps beyond periscope depth; or allow firing of torps at operating depth, but no double pings allowed; increase the number of player's eg: 14 per side; subs only allowed in coop and convoy mode (add more merchant ship's). Convoy's is what subs were made for...reduce the firing range for all sub's Come up with some idea's, rather than making silly claims of torp's being "Unblockable", which is pure nonsense.
  10. Seawolf148

    Submarines in Random Battles

    Unblockable torps?...all the time?? Nothing you can do, but die? You seriously believe that? Good Gawd.
  11. Seawolf148

    Submarines in Random Battles

    Absolutely the mechanics of subs needs some changes. But there are the hard core player's who only see DD's, BB's and CA's being legitimate. It's that kind of thinking that is going to stagnate and ruin completely the game. The pure hatred being expressed almost makes me believe that the average age of a wow player is about 6 years old. Wows dev is blowing it by not allowing a true convoy mode where subs can take their rightful place. Many things to criticize the Dev's over, but this hatred being expressed is...well, "XXXXX". Kids these day's have no concept of the great, past war games that were played on boards, using hexs and charts and large maps. Like "Foxbat and Phantom", "Bismark", "Squad Leader" "The Russian Campaign" and such.
  12. Seawolf148

    Submarines in Random Battles

    Nice to see some rational thinking on changes instead of all the hysterical whining.
  13. Seawolf148

    Submarines in Random Battles

    Subs are like adding UFO's?? No place than do flying saucer's with laser beams? As I said, Good Grief. Sounds like you have never played subs, or rarely have. Problem lay with some mechanics, not the subs themselves. And I said Player'(s) - as in plural - and did not single just you out. Comprehension counts.
  14. Seawolf148

    Submarines in Random Battles

    Good Grief. First, player's point out that this an arcade game, not a simulation, so don't except realism. Now, player's are whining that submarine's are not realistic enough. Talk about wanting to have your cake and eat it too. s
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