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About unseaworthy

  • Rank
    Petty Officer
  • Birthday 04/15/1970
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    Eastern US
  • Interests
    computer gaming, database development and administration, game development, AI, mapmaking, game mods, military history, forum moderatoration

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  1. unseaworthy

    error error error

    LoL. Made a post, then tried to delete it! функция не поддерживается
  2. unseaworthy

    error error error

    error error error
  3. unseaworthy

    Statistical proof that MM is NOT RIGGED

    I'm not a lurker - I have better things to do thank goodness. This place tends to be a viper pit - like so many other Warshps related spaces the anger is palpable. Once a week (if that) I visit the forums, this time primarily to report a bug. Anyway... I see you're a charter member so will hereafter defer to your seniority and etiquette advice. I am leaving until next week but will leave you with a thought. If you are so unattached to whether WG is honest & upright, why are you getting pissed at my personal observations (noted very clearly only as observations)? Forums are places for public speech, not for anger and the tyranny of the senior members. BTW, the offer to div with is still open! Ciao.
  4. unseaworthy

    Statistical proof that MM is NOT RIGGED

    As I said, I"m not "people" making that claim. You are evidently conflating the reality (that WG has a vested interest in making MM what it legitimately needs to be for business purposes) with such a claim. Speaking of rants.... lol Obviously you are triggered by the mere thought of Warships being anything less than perfectly upright and honest. You're not the only one triggered by this type of discussion and that is certainly your right! I'm not interested in whether any casino, horserace or game is honest and upright - I'm interested in the game they developed and I'm going in to play a few games right now and that I paid to play. Come div with me if you still play tier 6 ships!
  5. unseaworthy

    Statistical proof that MM is NOT RIGGED

    @KilljoyCutter Since you quoted me, I assume this is directed to me. If so, you seem to be confused. I'm not advocating for a "rigged" matchmaker. I'm saying MM is exactly what WG wants it to be, and for all the reasons that make sense to any business. Perfectly acceptable behavior in the business domain. That said, there is a lot of "evidence" that I've seen that raises serious questions about transparency in MM. I'm not wedded to any conspiracy theories but I also am not mindlessly accepting as gospel what many Warships players take on faith alone. Since this is a public forum I'm saying it as is my right. No one needs to be converted to my view or your view if they are unsure of how they feel. It is what it is so there's no reason to make more of this discussion than an exchange of ideas. There is no "proof" of anything one way or the other - or can you "prove" that matchmaking is entirely random? :) No. It's an opinion based entirely on personal belief and a healthy dose of faith. I have no dog in this fight. It is what it is. I play and enjoy and take it as it is. Suggest everyone do the same.
  6. unseaworthy

    Statistical proof that MM is NOT RIGGED

    @loco_max It bears repeating: "Like a well-run casino, It's entirely predictable over the long haul how things will turn out". What it means to "bet on black" isn't defined - it's my bet, not yours. I leave it up to the reader to decide what they want to bet on. I personally don't think it's important to know anything other than the reality that WG knows what they're doing and they know why they're doing it. They would be insane to say otherwise. It's perfectly OK. It needs to be transparent to players that the game is going to do what it wants to for its own reasons, not because it wants "happy players". Players have to be sufficiently motivated to pay and play and that is the end and only goal. Living in the real world teaches us that this is always the case in business.
  7. I have a pending ticket on this - wondering if the community is having these problems or if it's just me? Since last patch replay controls don't work at all. Mouse clicks, ESC key, keyboard shortcuts, Home/End/Insert/Delete keys, all do nada.
  8. unseaworthy

    Statistical proof that MM is NOT RIGGED

    This rationale is analogous to this: All for-profit entities have everything to gain by concealing and/or manipulating the truth about their products and services. WG is not immune to this reality, and it is profoundly naive to think that they don't know exactly what they are doing with MM. Warships is a game and it's all about numbers. Everything about the game is quantifiable including a player's ability given enough data about them and players like them. Like a well-run casino, It's entirely predictable over the long haul how things will turn out. This is what's true and you can bank on it. Great players exist. Good players exist. Bad players exist. Average players exist. WG doesn't really care whether you have fun or whether you're driven to distraction by their game as long as you pay and play. Gaming is quite addictive and just like casino gambling, many (if not most) of us lose a lot more than we win. Whether you love winning or hate losing, the house collects the profits either way. The prime example being - if you hate losing, you buy better ships. And if you love winning, you buy the latest and greatest better ships. There is a huge psychological component in gaming that WG is well aware of, yet most of us discount this. No gaming company would succeed without understanding and utilizing this type of knowledge to its fullest. It's the key to making any enterprise into a financial success. Whether you call it "marketing" or "advertising" or something else, consumer psychology is at the heart of all successful business. Is MM rigged for Randoms & Ranked??? All of my money is on black.
  9. I personally think the guy has a point. His son is a member of my clan and he's good for 11. Prior to my taking over as XO, the guy writing the post was helping our clan and his son learn to play WoW. He discontinued his clan relationship about 3 months ago but did leave behind a large document laying out in detail what he believes is happening with WG and matchmaking. He didn't blame WG for it (business is business, basically) but said it's important for players to know that as a rule they are not being treated equally for a variety of business reasons. Since reading his document I've been monitoring my own games and some of the members of my clan (I'm current XO) are doing the same. The results look very much like what he's been saying, so far. I suggest it would be worthwhile to do some record-keeping of your own and we can test the theory. What could it hurt? Anyway, I think it would be interesting is if some of us find that we're getting dramatically more sealclubbing games than uptiers - which would add credibility to the claim that some players are benefitting while others are paying the price. The thing about probability is, given enough coin flips, we all know heads and tails will come up about equally unless there's something wrong with the coin. (The "magic number" for coin flipping is 1000 but is certainly higher for matchmaking in this game). When I say equally, I mean it would reflect what WG says will happen in their own matchmaking specifications. Would any of you even admit it if you were getting preferential mm???? So, what's your actual game experience with tiers like? All you have to do is jot it down on a piece of paper every time you play a game. Isn't our actual experience what counts? Seems to me it is, and namecalling, databases, and theories are pretty much of no relevance. My 2 cents.
  10. I've actually been charting my game tiers since I first read this post - just to see what I'm getting. Although I'm currently a middle tier player so your mileage may vary. I actually am getting virtually no "same tier" games (tiers 5 & 6) while getting a disproportionate number of games with tier 7 & 8 matchmaking (two full tiers above). Also, my tier 5 games now have tier 4 players that are almost always bots? wth is that? I'm sure everyone is seeing this but that's a huge change...
  11. unseaworthy

    Bots now have the Martyrdom skill

    In the end, the reality is whatever WG says is real and just happened is how it's supposed to be - unless you're in testing. If it's the production game, it's intended to be that way or you're just making it up.
  12. unseaworthy

    Kamikaze / Fujin - any way to get one?

    It's stunning to see how often some players play Kamikaze R - 400+ games are not uncommon and there a plenty of players with thousands of games in them. You can say the same about Clemson. They are very OP in the hands of a capable captain, especially with massive amounts of game experience. Great for sealclubbers and I dare say, other emotionally challenged players.
  13. unseaworthy

    Public Test - 0.9.6 - German Carriers

    Positive feedback: The Modules interface are now streamlined and this improves the overall clarity and efficiency of the GUI German carriers are no worse than their counterparts, so balance is adequate given the current already imbalanced CV meta in the game Neutral feedback: Audio changes made no impression whatsoever Negative feedback: Playtesting is a grind made even less enjoyable by unbalanced matchmaking throughout the process. Pretty much the same as with typical random battles on the live servers, which has drastically reduced my play in WoWs generally. I keep hoping this will change so I can enjoy the game at some point - but I'm not holding my breath.
  14. unseaworthy

    Cvs should not be in tier 4 matches

    IMO, CVs are great in the game as a challenge. But 3 CVs are totally over the top and everyone (including WG) knows. It's supposed to be changed soon (the sooner the better) within the matchmaking system. This is especially true with mixed T3/4 games where many ships have no AA at all. I understand that T4 is the first tier where CV players can "try out their wings" and WG wants carriers to be a success, etc. I also suspect that WG would like to make T4 unbearable to play so players will level up and ultimately have to spend some actual cash to play the game since higher tiers are much harder to play without premium time, premium ships, etc. So, for a lot of explainable reasons T3/T4 have had to suffer because they bear the brunt of these business priorities. Ideally, from the players' perspective, it wouldn't work this way. But there is always some price to everything in life, even with a free game. That's the real world.