-
Content Сount
85 -
Joined
-
Last visited
-
Battles
6527 -
Clan
[SCRUM]
Community Reputation
24 NeutralAbout Justin_Simpleton
-
Rank
Petty Officer
- Profile on the website Justin_Simpleton
-
Insignia
Profile Information
-
Gender
Male
-
Location
usa
-
Interests
Ship history, star navigation, expedition provisions. Paris Hilton.
Recent Profile Visitors
-
Justin_Simpleton started following Is NA server down, Commander Mode, Chat disabled permanently and and 6 others
-
This is a good to know. It tells me a game with commander mode should limit player's objectives like when ops battles don't count towards naval battles. A good goal for such a commander mode would be to help those who want to 'get gud'. This should discourage players who choose this battle mode to go off and complete missions for grinding. For me when learning a new ship, it would be good to get experienced help to put me in effective battle positions. From there, I'll handle the guns and deal what comes my way.
-
I fail to see the utility of allowing opposing teams to communicate with each other.
-
Firing Delay on Jean Bart + Bourgogne
Justin_Simpleton replied to megahugenoob's topic in Game Support and Bug Reporting
There was a lengthy thread on this subject yesterday. Others are seeing this problem. I'm seeing this problem with other ships and I'm running Modstation. If you are not running any mods, WG needs replays and WGcheck information to track this bug down so, send in a ticket to help get this resolved. -
Another battle mode idea
Justin_Simpleton replied to Justin_Simpleton's topic in Player Feature and Gameplay Suggestions
Would steel be an incentive to play the fleet commander? -
JB's Guns not firing?
Justin_Simpleton replied to Canadian_Reaper's topic in General Game Discussion
When submitting a ticket a player needs to remove the mods and perform a WGcheck. If removing the mods resolves the issue then the problem lies with the mods, correct? How does the mod get fixed? -
JB's Guns not firing?
Justin_Simpleton replied to Canadian_Reaper's topic in General Game Discussion
As a mediocre player, I usually assume the problem lies with me. Now, that I know others are seeing an issue, which I have gathered from reading this forum, I will be submitting tickets to help resolve this problem. I do suspect the Modstation is my problem. Other problems with mod has showed up after several days and only towards the end of the battle. Remove the mod, problem solved. Where do we submit tickets to mod developers? Switching in and out of mods and relearning my aiming methods is frustrating. -
JB's Guns not firing?
Justin_Simpleton replied to Canadian_Reaper's topic in General Game Discussion
I've seen it happen on occasion. I don't have JB. -
Another battle mode idea
Justin_Simpleton replied to Justin_Simpleton's topic in Player Feature and Gameplay Suggestions
I appreciate your bluntness. I think, though, there would be a significant difference. First everyone knows from the start who is in command and that commander is qualified by virtue of vast experience. Second, everyone knows what the plan is. True, there will be hard headed players but I think over time most will learn not to be that way. -
Just throwing out a wild idea for others to chew on. 1 Random battle mode 2 Each side has a Fleet commander 3 Fleet commander is in spectator mode i.e. he has no ship 4 Eliminate enemy mgs from chat box 5 Fleet commander gets a full screen mini-map view The idea is for unicum players to fill the role of Fleet commander dispensing orders via the chat box. The potatoes should follow the orders because doing so will put them in the proper position to fire shots and live. Also, the commander can give the player specific advice on aiming, maneuvering, and such. There should be a benefit to the players filling the role of Fleet Commander as well as qualifications.
-
There seems to be an ebb and flow regarding how teammates play. About the time I get used to playing with chickens, roosters show up and leave me hanging in the back. It changes from week to week.
-
Show VIRIBUS UNITIS a little love ... for the sake of $$$ we paid you
Justin_Simpleton replied to Rednecks_Slayer's topic in General Game Discussion
The tight turn of the VU helps put guns on target as you expose broadsides while timing the opponents reload. There might be a better way of saying this, but it works for me. -
Show VIRIBUS UNITIS a little love ... for the sake of $$$ we paid you
Justin_Simpleton replied to Rednecks_Slayer's topic in General Game Discussion
The Ok and VU are comparable for what these ships provide in battle. They both provide significant obstacles for pushing by enemy ships. The VU gives DDs a whole lot of trouble. OK shoots high arc shells accurately. -
Show VIRIBUS UNITIS a little love ... for the sake of $$$ we paid you
Justin_Simpleton replied to Rednecks_Slayer's topic in General Game Discussion
I still enjoy the VU. I'm thinking it's better than the Oklahoma. -
You are going to want a whole lot more credits to progress up the tech tree line
-
Is the server up?