-
Content Сount
74 -
Joined
-
Last visited
-
Battles
6089 -
Clan
[ODIN]
Community Reputation
71 GoodAbout WillRuggz7
-
Rank
Petty Officer
- Profile on the website WillRuggz7
-
Insignia
Recent Profile Visitors
788 profile views
-
Arms Race Hits Random and Co-op Battles in Update 0.11.4
WillRuggz7 replied to WoWsNewsBot's topic in News And Announcements
yall are really saying that epicenter on a map like Tears of the Desert was fun... -
Kearsarge is arguably the most OP T9 ship that's been released in a long time, you seriously need to re-approach the ship if you can't get results with it.
-
Community Shop update - Cancelled/postponed?
WillRuggz7 replied to crazyrom's topic in General Game Discussion
https://blog.worldofwarships.com/blog/311 "At the request of players, instead of Premium ships VII LENINGRAD, V EXETER, and IV ISHIZUCHI, the Naval Community tab will offer Premium Ship II-IV, Premium Ship V, and Premium Ship VII containers in exchange for Community Tokens." -
Changes to San Diego (2022.03.31) - She Still Sucks
WillRuggz7 replied to LittleWhiteMouse's topic in General Game Discussion
But people are in this thread saying that the current version of SD in disrespectful to the irl ship’s history and are demanding that WG change it fundamentally to “match the history.” However, besides the whole “SD had really good AA”, there has been no significant evidence given as to why WG has to change the ship to the T7 version play style. A group of people on the forums simply want San Diego to be a t8 Atlanta. In my opinion, I see no appeal in spending about 45 USD on the tier 8 version of a ship I already own and the San Diego name only brings very small amount of enjoyment, especially when three very similar ships already exist in game (and two of them you can get for free). Right now I prefer San Diego as it is now far more than the proposals presented in this thread. Also, the reason AA is a boring gimmick is because AA is a 1 or 2 button press action that just increases a passive effect. Gimmicks that will boost the effectiveness of the main guns or torpedos will always be more fun than good AA. -
Support Carriers Have Entered Closed Testing
WillRuggz7 replied to Burnsy's topic in General Game Discussion
In game with consumables like TRB and MBRB this is where you draw the line? -
Why play De7 when Cleveland exists
-
I would actually kill for Milwaukee
-
DevBlog 279 - Submarine Trials Return — 0.11.2 Closed Test
WillRuggz7 replied to zzzFrostVortexzzz's topic in Developer's Corner
WG: "Submarine testing will resume in 0.11.2" *releases dev blog saying that subs will resume testing Playerbase: "OMG WARGAMING I CAN'T BELIEVE YOURE BRINGING SUBS BACK" Nevermind the fact that these changes are another net nerfs for submarines, a class which did literally 0 damage in 1/3 of matches. But nevertheless people will still complain about subs and about how OP they are or about how they're not realistic (even though they're playing a game where ships fall off the face of the Earth when you're not in a certain range of them). -
Paolo Emilio is probably one of the worst ships in the game tier for tier and it's gimmick of torpedo attacks requires stupid people for it to work. Some examples that hard-counter Paolo Emilio are: any ship with a 5km (or more) hydro, any radar ship in the game, CV, enemies who don't leave their spawn, and enemies who have working A and D keys on their keyboard. Not saying you can't fun in the ship (although I believe the gimmick gets rather boring), but what I am saying is that Paolo Emilios often actively sandbag the team they're on. Very rarely in random battles will you be able to pull off the a good play in Paolo. Siegfried is a pretty solid T9 cruiser. Would've guessed that 15inch guns with cruiser accuracy is good. Also secondary guns can still reach to 10km with just the module upgrade + flag, it's not gonna melt anything but it still get a couple fires once in a while. It's not a bad choice even with Sevastopol in the works.
- 27 replies
-
- research bureau
- siegfried
-
(and 2 more)
Tagged with:
-
Am i the only one who likes how Kearsarge looks :(
-
iEarlgrey...gross
-
Who would you want to voice as commander/ be one commander in a future collab?
WillRuggz7 replied to Karstodes's topic in General Game Discussion
I would like anything even related to SBY -
First Look: Tier X Premium American Destroyer USS Forrest Sherman
WillRuggz7 replied to SeaRaptor's topic in General Game Discussion
Simply having more guns doesn't make a ship better than another. What makes Sherman's SAP DPM so notable is that it has 36 mm of pen so it can deal with almost all cruiser plating, dds, and the bow & stern plating of BBs (and sometimes the upper belt). To say that it won't be able to deal with any other ship type except submarines is absurd. Also, torpedo power is not even that relevant. Some of the most powerful dds released recently like Ragnar and Druid have no torpedo power whatsoever and still perform extremely well. Torpedos only really work on players who have no map awareness or are at point blank range, something that doesn't (and shouldn't) happen very often. -
First Look: Tier X Premium American Destroyer USS Forrest Sherman
WillRuggz7 replied to SeaRaptor's topic in General Game Discussion
You can the website shiptool.st to see shell arcs. Here is Forrest Sherman compared with Harugumo and Daring: -
First Look: Tier X Premium American Destroyer USS Forrest Sherman
WillRuggz7 replied to SeaRaptor's topic in General Game Discussion
I can't understand how have 324k SAP DPM base is mediocre in any way. The gun angles aren't bad either so it's not like it will be impossible to get all 3 guns firing on a target. The thing that makes the American guns on Harekaze so awful isn't the amount of guns or the gun placement, but the aboridd dpm that they have.