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ScarRaven

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About ScarRaven

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    Master Chief Petty Officer
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  1. Yes, but only if the center circle sometimes appears early in the match and sometimes mid, sometimes right side, sometimes left side. I found the mode is mostly long range ships (mainly BB's) sitting in the back sniping each other while ships with good conceal sail around the middle having knife fights with little support. Shorter ranged BB brawlers and most cruisers need not apply. Most games were filled with Yammys, Thunder, Conq, and sniping GK's for some reason.
  2. ScarRaven

    WR is Meaningless

    The only true measure of skill is the win rate in a particular ship over a recent period of time. So for example, if you have a 55% win rate over the last three months in your Baltimore, you are a pretty good Balti player, while in the Iowa you have a 45% win rate over the same time period, you are not a very good Iowa player. Why only the most recent period of time? Because people can improve dramatically in fairly short time frame, so for example your overall win rate in the Balti is 50% but in the last few months you pulled it up from 46% by winning 55% of your battles. You are not a 50% player in your Balti, you are a 55%. Why only a particular ship? Because people are different and some people are naturally better in certain ships than others. They just seem to work for them. While other players might have really great win rates in a ship, it does not mean you will, but you might be a much better in the Balti than they are. This is not to say there are not some players that have really good win rates in almost every ship, but they are rare and usually have been playing for a very long time. Tom Brady is an excellent QB and has a great win rate as a QB, but if tomorrow he decided to play Free Safety and Linebacker some games, the win rate of the team would drop. Does that mean Tom Brady is a bad football player because when he plays defense his team loses half their games? No, it means he is a great QB and a terrible defensive player. The overall win rate is a useful gauge to determine if a player is decent, but not much more. It is too easy to manipulate by playing in divisions with really good Div mates, only playing strong ships they are good in, specializing in a certain class type like stealthy torp boats, sticking to lower tiers, playing only the same ships over and over, etc. You have to ask yourself if you were going to play a match with a prize of $500 who would you pick? A Balti player with an overall all 52% win rate who has been averaging 53% for the last three months, or the one with a 50% who has been averaging 55% over the last three months, or a Unicom who has an overall win rate for all ships of 61%, but is only 48% in the Balti over the last three months? I would pick the 55% player every time. So to reiterate. The only true measure of skill is the win rate of a player in specific ship over a recent period of time playing a statistically valid number of games.
  3. ScarRaven

    Why Warships is so Toxic

    The only think I have been excited to play in all the new stuff are the new German BC's and the new US Cruiser. Everything else looks like more of the been here, done that.
  4. ScarRaven

    Why Warships is so Toxic

    Very good. Do you know what comes after two? I assume you are not in AP Calc so will give you a hint. It starts with a "TH."
  5. ScarRaven

    Why Warships is so Toxic

    It is funny you would post this reply if you did not want a response. I assume from the way you wrote "please" you are still in High school and though I am impressed with your attempt to interject yourself into an adult conversation, I suggest you read through why other people got their three strikes and then see if you can come up with a more appropriate response. I don't want you to see this as rejection, but as a learning opportunity. A way to better yourself.
  6. ScarRaven

    Why Warships is so Toxic

    I have only played for 2 1/2+ and I have never as bad as it has been since subs appeared in randoms. Being in a cruiser with a sub after you forces you to play completely differently. The whole game is more and more a long range shell fest. Cruisers that can hit at long range consistently, seem to have the advantage at this time.
  7. ScarRaven

    Why Warships is so Toxic

    I read through your response a couple of times but found what you wrote non-nonsensical since I never once mentioned poor play in my initial post. I did mention something else as the cause of toxicity and I believe if you spend a little more time you will figure it out. I have great faith in you. You're the best.
  8. ScarRaven

    Why Warships is so Toxic

    I would agree with this I do believe the changes Wargaming made, have only made it worse. The massive lemming trains, something I use to mostly see at the lower tiers are now very common at 9 and 10. Fear of subs, CV's, extremely long range and damaging torps makes most players even more fearful of moving up.
  9. ScarRaven

    Why Warships is so Toxic

    I stated I was unsure as to why, but I am sure it is because I was brought up properly and will usually respond to somebodies attempt to communicate with me, no matter how feeble the attempt may be, as long as they are fairly polite about it. I am nothing if not well mannered.
  10. ScarRaven

    Why Warships is so Toxic

    Interesting. Do you have any proof of this? I find it more likely they like the taste, same as they like sniffing magic markers. I am going to need a source. Please produce one or retract your statement. Play, your three strikes are already up, I'm not sure why I am replying to you.
  11. ScarRaven

    Why Warships is so Toxic

    I was going to give you a bonus try for using the pretty colors and then I read through what you wrote and realized it would not help. It looks impressive, but there is still a complete lack of understanding and I cannot see giving you another shot when you are obviously just restating your incorrect response in color. I am impressed by your understanding of the chat interface, and again I thank you for trying, but it's just not what I was looking for.
  12. ScarRaven

    Why Warships is so Toxic

    I get more upset when I need credits/FXP and load up on good flags and camos, or need a couple wins to get my dailies done and I end up with a selfish team does nothing to support the team. I realized a while ago and actually did some testing, that to stay consistently above 60% I would have to play the same ships over and over again. I even tested it out. I just found it to be incredibly boring and though I believe people who are able to do this were the same kids eating paste in the back of the room in Kindergarten, I cannot be certain they are the same people, though I do believe they are. I just don't want to hurt the feeling of paste eaters who do not behave in this way.
  13. ScarRaven

    Why Warships is so Toxic

    Yep. Selfish play creates vast amounts of toxicity. Selfless play creates goodwill and an esprit de corps. I don't mean stupid selfless play, but taking calculated risks to keep your team alive without putting the team in a worse position.
  14. ScarRaven

    Why Warships is so Toxic

    I am not upset, though I find it interesting you think I am. I am just disappointed what I wrote is so hard for some people to comprehend the central point. Guess I will blame that on the school system. Darn school marms just passing people to the next grade so they don't have to deal with them.
  15. ScarRaven

    Why Warships is so Toxic

    Sort of what I was getting at, but not fully. Try again and thanks for your thoughtful response.
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