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244 Valued posterAbout Incomitatus
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Rank
Master Chief Petty Officer
- Profile on the website Incomitatus
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Gender
Male
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Location
On a mountain, by a lake.
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Interests
History, Hiking, Skiing, Urban Fantasy, High Fantasy, Wine and Spirits (professional), Naval ships.
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Yep. It's almost like it takes time to figure things out after a major change. Fancy that!
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Design choices: How to make CVs interesting to play (Thread under construction :)
Incomitatus replied to ArIskandir's topic in General Game Discussion
Give us a manual *option*, but leave it possible to automate, like another Russian made game does. -
(in)Famous CC Flamu axed from CC programme for criticizing WG!
Incomitatus replied to Wargambler's topic in General Game Discussion
Most CCs I've seen have been critical of the Rework and other things. Often quite stridently. Yet they're still CCs. Everyone thinking Flamu was ditched for criticism needs a reality check. As for myself, I say "About damn time." -
Why, when discussing Dockyard ships, only the PR, Odin, and Hizen get mentioned. I have an Anchorage in my port. I remember building it in the Dockyard. Right? Am I crazy? Do I misremember?
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Can someone explain the difference between new US BB and old tech line?
Incomitatus replied to jags_domain's topic in General Game Discussion
It makes perfect sense. The designs assume a post-Pearl Harbor refit like the historic ships mostly got. The US philosophy for those refits was "bolt AA on to the ship in any available space". Think of USS Texas. Larger hulls means more space for AA mounts. -
It would be a small hedge against bad luck. Regarding fires and floods... most matches I don't flood with DCP on cooldown. That's just not a major factor. Fires are the real deal, but it's far from 100% of games where I have fires I can't put out or directly counter with RP. Maybe 50% of matches, usually with CVs in play. I also have a near-lifetime supply of fire duration signals, and it's easy enough to farm more. But it is fires that give me pause, and the trade-off of taking some other skill. I doubt I'll ever take it, but I don't think the case is quite as clear as you do.
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I don't take the skill, but I've thought about it. In three games last night, each game had 1-2 red ships survive a salvo of mine with 150-600 HP. That's common enough to be typical. An extra 5% damage per salvo would have secured me more kills and allowed me to switch targets 30 seconds sooner in a couple cases. A 5% increase in damage output can mean red ships guns silenced sooner, which has a snowballing effect vis-a-vis Lancaster's Laws. It might be worth it in closely balanced matches. So far, though, I've prioritized my own ship's durability.
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Imagine my Mutsu playing the world's tinniest sad violin.
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Heavier shells have more stability in flight and greater momentum. Given the skill name it ought to increase damage, increase penetration, improve penetration angles, and reduce dispersion. THEN it might be worth the negatives, but might be OP.
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Is this how it is now, once a year we change the way the game is played?
Incomitatus replied to CanadianMonkeys's topic in General Game Discussion
Next year, TRIREMES! RAMMING SPEED!!! -
11 million credits, 7 days, F2P... not trivial.
Incomitatus replied to ArIskandir's topic in General Game Discussion
Right, but if I'm not interested in the rest of the line, it's not a critical acquisition. It'd be nice if I got it, but I'm not going to prioritize it. -
11 million credits, 7 days, F2P... not trivial.
Incomitatus replied to ArIskandir's topic in General Game Discussion
Fair enough, then. I've decided I'm not currently interested in the Pan-Asian DD playstyle. So my enthusiasm is... lacking. Best of luck to you, though! -
Must have missed the bulletin.......
Incomitatus replied to Col_Nasty's topic in General Game Discussion
There's been an inordinate amount of salt in Co-op chat the last couple days in my experience. Probably half my games had someone going off about reporting other players in chat. -
11 million credits, 7 days, F2P... not trivial.
Incomitatus replied to ArIskandir's topic in General Game Discussion
Do you really want the Lunar New Year rewards? I was looking at the requirements and the reward and decided, "You know what? Nope." I'm grinding the last directives for the Dockyard for the steel and RPs, and I'm trying to get my first 21-pointer trained up (currently 20points@300000/700000). If I happen to complete the Lunar New Year in the process, great, but I'm not stressing it. -
New Jingles Vid reminds me why i left this game
Incomitatus replied to GiN_nTonic's topic in General Game Discussion
The only thing that first part of the video proves is that if you let yourself get paddled while YOLO'ing a battleship, what little hull points you have left are yummy snacks for a CV. Those players tried to Win Harder and the paid for the bad play. Also, the salt. Oh my god, the salt...