

EXIT_TO_PORT
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RL - Radio location not working (SOLVED)
EXIT_TO_PORT replied to de7ated's topic in Game Support and Bug Reporting
Launched in safe mode. Issue resolves, RL working. Additionally, for the last couple of updates mod-station port modifications have jacked up the tech tree. That also resolves when the game is run in safe mode. Conclusion: Mod-Station team has work to do. -
Anyone else upset at constantly getting lied to and mislead by WG?
EXIT_TO_PORT replied to Bortt's topic in General Game Discussion
My observation about this...and I specifically thought this when the Puerto Rico debacle occurred...is that WG needs better English technical writing. For instance "Increases the firing accuracy of the main battery, if there are no visible hostile ships within the ships standard detectability radius." Huh? I'm guessing at: "Increases the firing accuracy of your main battery when your are undetected and there are no detected enemy ships within your ship's standard detectability radius. (I.e. a detected enemy within your ship's standard detectabily radius, but which cannot detect your ship, for whatever reason.) Huh? -
If the Bucs can find a solution to either Kelce or Hill, they have a good chance. Brady will need play a lot cleaner than he has the last couple of games. The Bucs absolutely cannot afford to give the ball to Mahomes with turnovers. And a little toe stomping will help also.
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it sure was a lot of fun
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My last match: T10, 2 dds, a cruiser, a bb, and TWO carriers per team. 4v4 plus two carriers per team. Is that on purpose or a matchmaker bug?
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How about Tier VIII Ranked 7 v 7 with all CVs?
EXIT_TO_PORT replied to Jake_Miller_67's topic in Player Feature and Gameplay Suggestions
That is a brilliant effing idea! How about this...whenever we are put in a game with 2 carriers per team I feel like going backward in protest. Lets all go park on the back barrier and let the carriers play by themselves. -
Rear turret control
EXIT_TO_PORT replied to ZeroCoolant's topic in Player Feature and Gameplay Suggestions
For sure. It would be fun as hell too. You could fight the BB ahead at 30 degrees starboard and the cruiser at 205 degrees port, simultaneously! That would be a great skill element to add. (Don't know if that is the right way to express the ship positions but thought i'd take a stab at it.) Simple keyboard command, just like priority aa, to "lock rear turret on target". When activated the front turrets follow the mouse while the rear turrets stay locked on the chosen target. If you maintain aim on the rear target for very long, however, your front turrets will rotate too far toward that target and the effectiveness of the strategy would be reduced. Thus the skill element needed, to optimally be go back and forth during the reload cycle, functionally doubling your DPM potential and effectively repelling the enemy attacking your flank, during that unique battle scenario. The function would be canceled by pressing X and the rear turret would return to normal. Sounds good! -
Rear turret control
EXIT_TO_PORT replied to ZeroCoolant's topic in Player Feature and Gameplay Suggestions
Up-vote dude, thanks for that response. -
Rear turret control
EXIT_TO_PORT replied to ZeroCoolant's topic in Player Feature and Gameplay Suggestions
There must be a good reason why not. Was that a feature of the actual ships? (asked the monkey) I wonder if it has ever been developed tested and rejected. -
So our 19 point captains will resume 100% ECXP once we get them up to 21, but in the mean-time it will 5% ECXP?
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Ahskance Reacts: "Where Is This Game Heading?"
EXIT_TO_PORT replied to Ahskance's topic in General Game Discussion
Me thinks one doth protest too much. Do we really believe Flamu doesn't know his HE will have no effect on that armor plated deck? Hm? -
Ahskance Reacts: "Where Is This Game Heading?"
EXIT_TO_PORT replied to Ahskance's topic in General Game Discussion
I heard just the opposite: one streamer and advanced player analyzing game aspects while carefully NOT saying anything about the other streamers' content or opinions. It was obvious from the beginning that he was being cautious about that. I, on the other hand, find it hard to sympathize with the top scoring player on the winning team who just killed almost fifty planes while ranting non-stop about the unfairness of his weak AA protection. -
Ahskance Reacts: "Where Is This Game Heading?"
EXIT_TO_PORT replied to Ahskance's topic in General Game Discussion
I heard just the opposite: one streamer and advanced player analyzing game aspects while carefully NOT saying anything about the other streamers' content or opinions. It was obvious from the beginning that he was being cautious about that. I, on the other hand, find it hard to sympathize with the top scoring player on the winning team who just killed almost fifty planes while ranting non-stop about the unfairness of his weak AA protection. -
Replace Random Game With a Balanced Public Game
EXIT_TO_PORT replied to Silvered_Silence's topic in Player Feature and Gameplay Suggestions
I thought it was a Russian company. Wait, isn't it? -
Replace Random Game With a Balanced Public Game
EXIT_TO_PORT replied to Silvered_Silence's topic in Player Feature and Gameplay Suggestions
I wouldn't mind waiting a couple of minutes xtra if it produced a good result. But that is a valve that the dev can place wherever it wants: %matchmaking sophistication improvement v. %wait-time increase.