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skhend25

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  1. skhend25

    I tried a Tier 4 game today

    Just somebody fix the CV [edited] already.... I play about 4 t3/4 games and then I lose my temper on those responsible for this crap...
  2. Why am I seeing a mass of super high experience clan people playing T3/4 games? Did you all get banished out of your tiers? Its almost as bad as having to play against multiple CVs.
  3. skhend25

    I tried a Tier 4 game today

    we all have opinions, what we like and don't like I played this game when it first came out, left it for a long time due to CVs and trying it again after CV rework. I fall in line with an earlier poster, trying to merge a warfare changing class like a CV with the traditional surface engagement gives us exactly what we have now. A game (at least at lower Tier 3/4) that is great with 0 CV, really good with 1 CV, poor with 2, and unplayable with 3 or more. Just my opinion, your mileage will vary. SO another person said don't [edited], make suggestions: okay some suggestions, take them singly if someone adopted them all then nobody would play a CV, so don't take them in totality. 1) Either allow a limit to plane regen to max historical number deployed, or extend plane regen time' doesn't need a lot of time to make a difference. 2) Allow shipboard fires, or allow for flight deck damage to hinder plane launches and/or damage aircraft not yet launched (this would make friendly CV captains that risk losses to put an enemy CV out of commission for a while early to be an invaluable aid to the team. Besides, hunting enemy CVs was the first priority for any CV task force skipper. This could also be accomplished by giving a CV skipper a big exp & credit bonus for taking out enemy CVs. 3) Bring in weather components, aircraft had to try to spot the enemy through many cloud banks and rain squalls in real battles why not have a little of that here at any tier. So there are mine. personally I do think that unless strictly controlled CVs will always unbalance the game from a fun factor standpoint, but that's just my 2 cents.
  4. skhend25

    I tried a Tier 4 game today

    It really does seem like CVs and subs are true afterthoughts without any real consideration of what would be needed from an overall standpoint to really make them integrate into the game as a true positive experience for all. Raise lower AA, or aircraft damage points or torpedo speed with or with out controllable fighter CAP... all of that is just putting lipstick on the pig. It's still an ugly old pig. I have seen a lot of suggestions and you've tried a lot of things that haven't worked, why? Could it be because once aircraft evolved early in WWII surface ships had no real chance of killing CVs on the open ocean without major mitigating factors not accounted for in the game: weather (rain squalls, clouds), night combat, tightly grouped task forces is the only option ships in this game have and without the ability to fully deplane eventually whoever has the better CV player wins. I finished a study of 500 of my games with multi-CV in T3/4 with various ships. 92% of the time the better damage scoring CV pair (or trio) won the match. The surface ships were irrelevant that doesn't make for a real good sales pitch for new players to want to invest time and money...
  5. skhend25

    ST, matchmaker changes.

    Dear God tried to play today 6 games 5 had 3 CVs a side.... WG's mental deficiencies on full display. Was unplayable, completely. Every non CV player bitchin (I'll be honest, me too) about what a crapgame it is with that many CVs in a game. I hope the dev team looks at it in a hurry or the only people playing T3/4 with be carriers and nothing else....
  6. skhend25

    ST, matchmaker changes.

    I for one will say thank you for at least attempting to address the problem.... every friend I have introduced to the game has left because of the T3/4 CV issue. So even if you don't totally solve it, thanks at least for trying. If you could take the next step and not allow the team that developed this part of the code to wreck any other parts of the game that would be great. Cuz they made a cluster&^&% out CVs and the way they are managed by MM
  7. skhend25

    are all higher tier games this way?

    always good to be reminded of games workshop's good ol 40k codex creep... WG I guess has decided this is a great idea to adopt with the It cruiser line... [edited]. Great job guys
  8. skhend25

    are all higher tier games this way?

    For me I just hate what I envision this could be compared to what it is. I get that its a "free" game and its not a simulation, its not this and its not that so get over it... blah blah. But the potential this has to be not only a good game but also a good simulation is maddening. But, hate the CV code, so much wrong with it... no weather(cloud, rain) effects, how planes operate, how the ships operate... the respawning of planes beyond a CV's max... would be awesome to actually see squadron tactics (both air and ship) that would actually work properly. The 2x2x2 runs so ridiculous. And surface combat was never "ok everyone split up, find an island and shoot over it" but, it is what it is: highly flawed but still entertaining, and still popular because no one else has a serious interest in challenging it with anything more accurate or inventive.
  9. skhend25

    are all higher tier games this way?

    Damn, was hoping to here this was an aberration... T3/4 is f'd up due to all the multi-CV games and now it sounds like 7 and up is campfest boredom supreme.... How depressing, anything at all being proposed to fix these awful gameplay issues?
  10. I have played just a few higher tier games (6,7,8).... seems they are nothing but everyone finds an island to hide behind and blast away.... Thought this was a naval combat game... this is more like an old western movie where they hide behind the water troughs and wagons.... lmbo Makes for a far less entertaining game than I remember. Is this how it is now, honestly!?! or were these games just aberrations?
  11. skhend25

    Does anyone know why this is this way?

    I would like to propose that the MM dev team be given small electric shocks every time a CV sinks in a multi CV T3/T4 battle. Let them enjoy some of the pain we feel when we have to play in them... lol
  12. skhend25

    Does anyone know why this is this way?

    lol... that should help so many. Now if we could only get sharks with freakin laser beams
  13. skhend25

    Does anyone know why this is this way?

    lol for all of you with a sense of humor. I have a second topic for you all... why is it a few folks on here that have 15k 20K or more games are such [edited] in game? you would think that they would either remember their early days, or just want to not be "that guy" that acts like their period is about to hit. For me, I would think if you enjoy the game enough to play that much you might actually want more people to play rather than crap on them. And the second question what are you doing in a T4 game with that much seat time? If you have an interest in my example of this, send a DM and I will relate the story...
  14. I am a bit late to the meeting, does anyone know the reason why the most flammable ship class for WWI and WWII, the aircraft carrier, can not catch on fire for longer than about 5 seconds in this game if at all? Was it lack of knowledge or willful ignorance on the part of the dev team?
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