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About Maksimus54

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  1. Maksimus54

    Ship that Tip! - 8th - 15th

    KMS Konigsburg is an often underappreciated CL. With two rear turrets that can turn 360* and excellent 15km gun range at T5 it is a good kiting trainer. Those turrets have friendly gun angles that allow you to practice angling(not that it matter in paper armor), torpedos can get you out of a jam, and the AP will surprise others if they are foolish enough to give broadside. My advice is just dodge, the ship doesn't have armor. DD advice, when you are being pushed keep in mind that your detection range will increase to your gun range when fired. Many times it is more prudent to hold fire if you can break out of detection range before your gun bloom would retract(20 seconds).
  2. Maksimus54

    Cheating going on . A hack for sure.

    Curious how I've seen many a complaint about hacking yet never seen the replay to back it up. Truxton's just salty about diapering ships and how OP they are. I find the costco brand the best bang for the buck personally.
  3. Maksimus54

    Exeter worth a buy? July 2019

    As with T5 in general MM is an issue, otherwise I love Exeter. 8" guns pack a heck of a punch against all tier ships, slow reload keeps DPM down Squishy RN armor and modest health pool, but will collect overpens against BB and CA's. Solid Torpedoes RN Heal
  4. Maksimus54

    Anchors Away Tour Stop 6: USS Turner Joy Sept. 21!

    I toured the TJ in June and must say it was pretty impressive. If I have time available in Sept. I'll be there.
  5. Haida is on sale in the steam store right now for around $11
  6. Maksimus54

    Steam Purchases - Summer Sale Question

    I got 1875( Or thereabouts) for the Indy but the pack comes with an additional 2500 and a 10 point commander
  7. Maksimus54

    Compliment a Captain - 20th - 27th

    Compliments to @Banshees_Veil for directing our team efficiently to a satisfying win. Apologies to @Enfield4 for the CV focus and killing you in spawn. I can't imagine it was fun or engaging for you. I had a blast though :)
  8. Maksimus54

    I love low tier destroyer games

    I found the low tier German DD's hilarious fun with forward firing torpedo tubes, V170 was my favorite of them. Clemson is a classic pick too, or go premium T2 Smith. 11sec torpedo reload and the same gun as the tachibana.
  9. Maksimus54

    It's hard to take CV feedback to the devs when...

    e. NM. mavfin87 is right.
  10. Maksimus54

    It's hard to take CV feedback to the devs when...

    Did you not read the OP? LWM (and most CC's)were against the re-work as it was released. You're on your own as you attack valued members of this community.
  11. Maksimus54

    It's hard to take CV feedback to the devs when...

    Ok. In my experience I have not had a friendly CV provide such AA support as to be able to negate the other CV's desire to kill me. Thus with the current setup I'm not actually concerned about it. In my opinion if we brought back an actual fighter squadron that was as effective as the previous models it would give a CV captain an option beyond attack. Part of the balance issue is that CV's are not good counters for themselves. Every other vessel can counter itself but the CV fighter drops are mere speed bumps. Proper CAP would also allow for CV on CV violence, something I think other surface ships would like.
  12. Maksimus54

    It's hard to take CV feedback to the devs when...

    I'm not actually sure if this is sarcasm or not...
  13. Maksimus54

    It's hard to take CV feedback to the devs when...

    Just had another thought that would force the issue some. Historically the CV's natural enemy was the opposing CV. WG has decided that CV's can' be detonated, something totally absurd as that was primarily what killed them. What if we not only made them susceptible to detonation but increased the chance if done so by aircraft. This would mean the CV would have a bigger stake in providing AA cover as well as sticking with AA. It would encourage some adjustment of the AA system as well but would be a more fun way to have the CV's target each other and create a little more historical accuracy in their roles.
  14. Maksimus54

    It's hard to take CV feedback to the devs when...

    Here are my thoughts on CV play, basically I'd like to play mine more but the current atmosphere is so toxic I don't want to deal with it. 1. Bring back odd tier CV's so MM can be more fair. Getting bottom tiered both as the CV and against CV's is frustrating. AA is either too efficient or useless, and with no odd tier CV's there's seemingly no middle ground. 2. Hard cap 1 CV per team after T6. Two CV's per team diminish the enjoyment for surface ship commanders. It's too many planes to keep track of with no sense of accomplishment in shooting them down. Spotting capabilities of 2 CV's is too efficient and reduces the value of concealment, which in turn makes the DD much more vulnerable and excepting a very few unable to protect itself. 3. Find a way to make AA engaging. I had a match with 83 plane kills in a non-DFAA Prinz Eugen. I don't think I even set my AA sectors. Fun to see at the end, but I had nothing to do with it and quite frankly getting focused by two CV's wasn't particularly fun or engaging. 4. Find a way to train CV players. I'm horrible at it, such that I don't want to ruin a game for others in random matches, but CO-OP doesn't offer a realistic experience either. I want to play my premium CV's, and I'm not afraid to grind through some tech tree stuff but quite frankly trying to get 70k XP out of the Langley or Hosho is just painful. Which brings me back full circle to my first point, give us odd tier CV's again.
  15. Maksimus54

    Omaha, Konigsburg, or Nicholas.

    I find the Konigsberg a very fun ship to play at T5. The Nicholas was a blast as well. I sold my Omaha the second I FXP'd out of it.