So I was thinking..... What is so balanced about a ship that can attack with impunity from the complete safety of the edge of the map because it has infinite range in the form of planes? I've been in games with 2 cv's where I was killed in the first 4 minutes of the game because both cv's decided to focus me before any other ship on the enemy team even had me in range and I could not retaliate because both ships were sitting so far back that no one could touch them. And lets be honest, AA is a joke. I was in a pack of other ships and the planes were still getting through. So, how to combat this? Give the planes fuel. What I mean by that is simple. The planes have a range that they are able to fly out, make attack runs and then be able to safely return to the carrier. If they go past the point of no return then the planes end up in the ocean having run out of "fuel". This will reward cv players that stay with their team and have a higher risk of their cv taking damage while punishing those cv's that like to stay back on the edge of the map because their planes won't be making it back hence a longer ready time for the next squadron. Every other ship has a range that they can attack at, why shouldn't cv's? And wasn't that historically accurate? Plane ran out of fuel, it ended up in the ocean. Just a thought.