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About Rear_Ensign_King

  1. I mean, I always thought the Kongo was more battle cruiser than battleship. I feel like there are slow BBs (looking at you, USN), faster BBS, very fast CAs, and moderate speed CAs. That bridges the gap enough for me for the play style. How many more ships can you wedge in there before the lines are blurred with knots and armor and caliber of main batteries? I'll take subs ... "Now for something completely different," you know?
  2. Map Mondays - Strait

    The North and South fleets should focus winning their respective sides. If the other team goes to B to cap, cool, it's one less destroyer you're contending with. Once (if) you take your side, you sail south. If there's one red ship left, you start moving to the middle to support the other side of the map and push the B Cap. I've seen BBs try to go from north to south and it takes 4 minutes for them to get into position to fire, instead of being in action on their own side.
  3. Being punished for team damage

    My objective wouldn't be to get kills. The objective is to win the game. Winning is more important than individual stats and if you have a shot to remove a few ships, get the points, and get a win ... well, I would be okay getting caught in a torp spread if I were amongst red boats and we all died. It's not stats, it's wins.
  4. Being punished for team damage

    What was said above me is correct. Any time you fire torps into an area where any green ship ... and I mean ANY green ship ... can get hit, you're doing it wrong. If you're going to sacrifice *maybe* hitting a friendly DD with 1000 hp left because there are three wounded and flooding BBs and you're finishing them off with a big torp spread, that's cool. Otherwise, it's your fault whenever a friendly gets hit by a torpedo. Torpedoes are no different from main batteries. If you hit a friendly with a main battery, you're probably doing something wrong or gambling on your accuracy. The same goes for torpedoes.
  5. Most played ship recently?

    I'm right in that T5-->making jump to T6 area so I'm getting after the Omaha, the Budy, and the Kongo. I have my cute little Orion for when things go poorly and I want to feel better about myself. Safe to say, the Orion is what I play the most. #stilllearning
  6. A Best ship for Co Op?

    I Co-op the CVs to get the exp so I can get to Ryoju and get Scenarioes down. I don't want to offend others by taking 4 pt captains into Random combat in a Hosho and flatten my win rate or my damage score to boot. Otherwise, I'm saving up Free XP so I'm also grinding out new lines and new ships with two or three battles in Co Op to get the upgraded modules and just see what they look like. Reading or watching YouTube commentary is one thing. Actually taking a Furutaka for the first time is something else.
  7. Why?

    Bots don't often read the warnings. But in Co-Op, many players don't seem to, either. A good rule for everything, Co-Op, Scenarios, Randoms, etc, is this: "Do not fire torpedoes in front of your allies." It's that simple. I'm not sure what you were testing or how it all went down but if you fired torps in front of someone, you're wrong. That was probably the very first thing I every tried to not do. it's easy stuff and shouldn't be happening in T5 anything. That's simple map awareness and an important skill if you want to stop being pink. Nothing to see here.
  8. Odd warship names

    I always thought the USS Cowpens (CG-63) was the letter "I" away from being hilarious.
  9. Seeing a response like this to some of the community's comments makes me think no justification, no matter how lucid and well-written, will satisfy you anyway.
  10. You have enough guys hitting each other at the beginning of battles when everyone's getting untwisted from the starting formation. You want to add a rolling start to that? It seems a recipe for disaster. Plus, if I recall correctly, there's a T3/T4 map where BBs sometimes start out directly behind islands. I forget the name of the map but that would be inconvenient, trying to turn a battleship doing 15 knots while running straight at a chunk of land.
  11. The "Keeper" Tier 6 Battleship

    The Fuso is scary no matter what you're doing with it, Randoms or Scenarios. She's my keeper with nasty AP that deals punishment if you sneak a full broadside salvo into a battle.