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KelesK

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About KelesK

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  1. KelesK

    Update 0.8.0.2 Hotfix - UPDATED (11/2)

    When WarGaming gets a clue I might. I'm not going to praise someone for poor performance or planning. I certainly don't think it's worth attempting to be positive about it when WarGaming ignored the bulk of the feedback and did something else entirely - the end result we have all seen. However, if you feel that the rework in any of it's (so far) three live states is worth being positive about then all the more power to you.
  2. KelesK

    Update 0.8.0.2 Hotfix - UPDATED (11/2)

    Wonder if WarGaming is still "collecting data" on the half-dozen people still playing CV's. WarGaming are doing their utmost to kill the CV's off. Adding something helpful that any other torpedo equipped class has would be common sense, logical and helpful - we can't have that when they're trying to kill them off.
  3. KelesK

    Update 0.8.0.2 Hotfix - UPDATED (11/2)

    Most games don't force 'prototypes' onto their playerbase and then hope for the best. WarGaming kinda has a well written history of disregarding player feedback entirely.
  4. KelesK

    Update 0.8.0.2 Hotfix - UPDATED (11/2)

    I feel it necessary to point out the absolute irony of this event name right now. No one is flying. Certainly none are striking. And winning is certainly not based on the aforementioned. "Year of the CeeVee" as WarGaming labelled it.
  5. KelesK

    Update 0.8.0.2 Hotfix - UPDATED (11/2)

    Of course not! Read what they changed - They didn't touch anything just fixed some bugs. The problem was never a bug related issue. The problem was the fact that WarGaming couldn't balance something if you gave them a scale to work with. WarGaming doesn't have a clue what's going on right now and it's pretty obvious in how they attempt to balance something. No one is going to be patient through all this garbage while they flick the switch from left to right a dozen times until something seems to come out "okay". The fact they think that something this massive was ever going to just be fine is astonishingly bad PR. They were told by everyone that it wasn't ready. That it had huge issues. That it was full of bugs. That is wasn't even remotely close to being balanced. They heaped it on everyone anyway. Middle fingers for absolutely everyone! (But they won't touch the Stalingrad and it's fantasy guns and armour)...
  6. KelesK

    Update 0.8.0.2 Hotfix - UPDATED (11/2)

    There were a lot of those "dial" suggestions made during the testing phases. WarGaming didn't listen to any of it. The 0.8.0 version was different from every other testing phase they had, open and closed. Never once did they change something in an incremental way it was always 200%. If I didn't play CV's primarily I'd find it comical how badly warped their concept of "balance" is. It's pretty much how I know this will never be entirely fixed. I participated in half a dozen test phases and only once did they come close to finding a somewhat decent balance. Then the next phase it was back to square one again.
  7. KelesK

    Update 0.8.0.2 Hotfix - UPDATED (11/2)

    The fighter consumable for both ships and the CV have been made far too lazy and ineffective. I do believe they need to make all fighter consumable quicker to react and the CV consumable have double the aircraft and double the duration in order to actually be effective. Lets be entirely honest here - it's a big red circle on the map with patrolling fighters in it. If you fly through it arbitrarily you deserve to lose your aircraft.
  8. KelesK

    Update 0.8.0.2 Hotfix - UPDATED (11/2)

    I have personally watched aircraft under fire for roughly 7 seconds (give or take). I have even seen aircraft being shot down after having levelled out at their apex by non-flak batteries. Personally I feel it should be no longer then 3 seconds. I think 2 would be an ideal starting value. Am I the only one still genuinely struggling to enjoy the game? There was so much talk and hype leading up to this which all came undone from day one and quite frankly I'm feeling bored and annoyed about it all now.
  9. KelesK

    Update 0.8.0.2 Hotfix - UPDATED (11/2)

    Is now a good time to bring up the fact your own developers called this a "prototype"? We all told you this idea was horrible right from the closed tests. The data accrued from the testing phases was questionable at absolute best. We all made huge write ups of what was right/wrong and never once was a single thing taken on board. Never. Once. I understand that not ever idea can be adopted or even adapted for use but mulling over each of the three forums it's pretty plain to see that you guys did the exact opposite of what was asked for the entire time. The community as a whole never even got an apology for all this as, let's be honest here, releasing this in it's current state hurt everyone. The current "Fly. Strike. Win." Event is laughable given it scarcely has anything to do with carriers but instead highlights the Pan-Asian ships (made even more comical by the fact none so much as have float planes). At this point I am quite content to say you are simply making a mockery of the community which supports you. Any time something needs a fix you give it the sledgehammer approach. You blatantly ignore public feedback entirely. This rework was supposed to revitalise the CV community - you put it back in the ground in the space of five days.
  10. KelesK

    Update 0.8.0.2 Hotfix - UPDATED (11/2)

    WarGaming has already displayed they don't understand the first thing about balancing so sure, why not. Not like It can make the experience any less comical.
  11. KelesK

    Update 0.8.0.2 Hotfix - UPDATED (11/2)

    WarGaming hammers in nails with sledgehammers. I'm glad to see them making announcements in relation to upcoming fixes but the sledgehammer treatment needs to stop... They literally revived and killed CV's in the space a working week.
  12. KelesK

    Update 0.8.0.2 Hotfix - UPDATED (11/2)

    It took WarGaming less then a week to put carriers back where they started. I mean.. We did all say that it wasn't ready but WarGaming knows best...
  13. KelesK

    Update 0.8.0.2 Hotfix - UPDATED (11/2)

    The reason I ask is because I saw non-flak guns firing upon aircraft right up until they levelled out and began their return to carrier. Aircraft continued to die even after reaching their apex while AA guns fired for half a second after they levelled out. Having witnessed this it leads me to believe that surface AA is not a "bubble" or "sphere" as such but rather a series of horizontal rings that have no height limitations. As aircraft enter each ring they take appropriate damage until they are either destroyed, leave the ring, or become invincible. It is something that may be worth passing on to the development team. Especially the part where aircraft are being shot after after they reach the recall apex.
  14. KelesK

    Update 0.8.0.2 Hotfix - UPDATED (11/2)

    @iKami Unless I'm mistaken AA "range" is only registered horizontally. From all the observations I've made a climbing aircraft squadron does not ever leave the AA zone it started in until it becomes invulnerable. Could you confirm this?
  15. KelesK

    Update 0.8.0.2 Hotfix - UPDATED (11/2)

    WarGaming has gone overboard as usual... A change was needed but this much was not...
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