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About YouSatInGum

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  1. YouSatInGum

    The Ranked Learning Curve

    I have (mostly) enjoyed using Mainz. With 38mm pen, decent fire chance, and near 5 sec reload with Lutgens, it is a good counter when the queue is clogged with BBs...which it usually is. It is risky to use it in any way other than at range, so it is not really a hard carry ship. However, if your team had any inclination at winning it can definitely pull them over the finish line. Also, if CVs bother you, when using DFAA, you often to take out an entire flight before he can F key them.
  2. YouSatInGum

    battleships are now 2020 wimps

    Personally, I find radar cruisers that won't use their radar (even when asked or it's obvious it's time to hit the button) much more irritating. I guess you can include MO in there too.
  3. YouSatInGum

    Researching if MM is rigged (WR-rigging)

    While this can be true, to make sure I usually look for slam-dunk type of numbers before I really accept it. And by the way, on my 300 battle comparison once you got above 3 or 4% team avg WR differentials it pretty much was a slam dunk on prediction confidence.
  4. YouSatInGum

    Researching if MM is rigged (WR-rigging)

    I think you sort of need to reassign the good or above average players at least and swap them with the not so good players to make the team average WR numbers balance out somewhat. I plan on doing some examples to show this...been too busy last day or so. I want to say one of the biggest reasons why I think this should be done is to balance out the ability of unicom divisions to skew the battle odds towards themselves. When you can guarantee that three players on one team have a 2000+ PR rating, it is unlikely that the other team will have the same skill level, it is simple odds. Makes me wonder if I go take a look at some players in some of these unicum divs and look at their stats solo versus 3 man divs, what will I find?
  5. YouSatInGum

    Best AA ships?

    Holland and Friesland make most cv drivers think twice. If you spec them the cruisers like Smolie, wooster, and Mino but you sacrifice dpm or range to do so.
  6. YouSatInGum

    Researching if MM is rigged (WR-rigging)

    Matchmaking monitor provides a team average account win rate and ship average win rate. When I did my 300 Battle analysis I found these ship average win rate to not be particularly useful for predictions, however the account average win rate did have significance once various disparities were exceeded. Once you got above a 4% disparity it was in the high 90% confidence prediction. As you might imagine it was a real pain to do 300 games, so once I figure out a easier way to compile the numbers I plan on doing it again sometime.
  7. YouSatInGum

    Researching if MM is rigged (WR-rigging)

    Sometimes the rng does seem like it's got something about it holding you back. For sure, there are occasions where the randomness that you get seems highly unlikely. for example recently I had one smoly game where I had over 450 hits on targets not yet on fire and only set two fires for the whole game. (Supposed to have 11% fire chance). The very next game, I had less hits, about 400, and then had 18 fires. It all seemed quite unlikely, however I don't think there's any sort of nefarious design about it. I suspect that the issue has more to do with the type of random number generator and/or any additional rules that are attached to it before or after the random number is generated, can cause large variance swings. Truly random or even good pseudo random numbers are actually not all that easy to achieve for personal or commercial computers. Since this game relies on so many random numbers to make decisions it would not surprise me if a fairly simple random number generator is used, in an effort to econonomize server CPU cycles, that probably leaves something to be desired in terms of randomness.
  8. YouSatInGum

    Researching if MM is rigged (WR-rigging)

    No sir, incorrect. You and I have discussed this before but obviously I was not eloquent enough for you to remember what I was saying or you dismissed me out of hand. A skill disparity check can be done with the same 24 players that the Matchmaker currently picks. The changes come with swapping between this set of players that was already chosen. That means that the only additional time can be counted in milliseconds due to a few small server calculations, or in other words practically zero additional queue time. When I have seeing large match disparities, I have done hypothetical balancing and almost every time I've been able to bring it within a reasonable disparity by swapping between 1 and 3 players. Hapa, I'll tell you what, the next match that I'm in that has a large skilled disparity, and I promise you it won't take long, I will post it up and give the hypothetical corrections and show you how it could even out. Keep in mind that I am not thinking the point of this is to prevent blowouts all together. As others have said that is just a fact of life with this game, but I think we should strive to prevent matches that are basically over before they have started. If I can predict winners with 90% accuracy something isn't right.
  9. YouSatInGum

    Researching if MM is rigged (WR-rigging)

    Hapa, I appreciate that is it your job to reflect WG's current policy towards matchmaking. HOWEVER, let's get this one thing out of the way. The MM is NOT random. Technically speaking, as soon as you add rules, like matching ship types, bias is introduced, yet I can say in one word there is one big reason why it is not random:. DIVISIONS. It may not be WG that is rigging the matchmaking but they are allowing the players to do it themselves. I see it quite regularly where a three-man division from a unicum clan has single-handedly made one particular team have an average win rate that makes the outcome predictable in a high percentage of matches. I think it is easy to see that it's simply math that the other team will usually be filled out with players of a lower skill level. I can run through some examples if anybody doesn't understand this, but that is most certainly the case. By the way, I would be extremely interested to know the problems that anyone in WG thanks would be an issue with having a skill check to make sure teams do not have too large of a skill disparity. Merc85 and I have run enough numbers to basically prove that when there is a large disparity the outcome can be predicted with a large degree of accuracy.
  10. YouSatInGum

    Pommern to be released for 228,000 coal

    I'm glad I did. Despite the unnecessary nerf to ballistics, it is a ton of fun. But the each their own....some folks like Battleships.... Even the spray and pray kind.
  11. Anybody else think it is so telling which ship they chose to be Megatron? I thought the obvious choice should be either Yamato or Kremlin for having the heaviest guns or the toughest hull....but who do they pick to the evil ship? The German one of course...
  12. YouSatInGum

    Hapa: Looking for update on Narai

    Hapa, I do appreciate your efforts, and I think you do your best to mediate between concerns of the players while doing your job of representing the views of your company...a tight rope at times I'm sure. Now, on the bug he referred to, I believe he is referring to earlier when Narai was pulled for 3 patches do to the transports sometimes going YOLO into the bay. To those of who play Narai, this was not critical and only a minor inconvenience. I actually liked it, as it added a small challenge. The assertion is that this was really a convenient excuse to pull the op. It especially looks suspicious since Raptor was having similar (really it was much worse there since it prevented completion there) and it was more or less fixed there much faster without having to pull it out for so long. There is also the issue of flags being changed at the exact same time to where to could mount many more economic flags. All ops where economically nerfed at the exact same time. Hapa, I generally trust what you say, but saying that WG has been 100% transparent on this issue is a highly suspect statement and I'd be happier if you had not claimed that. SubOct had even said Narai was going to be looked at almost exactly when it was pulled, as if it had been planned. I know this issue pretty well, but @Lightnigner knows it even better....maybe he'll be along shortly. I'll come back and add more detail but my turn to make breakfast right now.
  13. YouSatInGum

    Hapa: Looking for update on Narai

    But that's not a shortcut... probably takes a lot longer that way....especially after the econ nerf. It's just a more enjoyable way for them apparently. That's kind of the same argument that record companies used to prosecute people who download music...by trying to say the people would have bought it if they couldn't download it. Of course that's not true probably 99% of the time... they just would choose to not have it. One important thing to remember is that if a player has a bunch of ships, even if they got them through an easier grind process, it didn't really cost anything extra to WG; They still win. In my case, not only have I bought ships for Narai, I have bought special flags to use in Narai. That might have helped me bypass some grinds I didn't like, like Seattle, so even if Narai helped me get Wooster WG still got something extra out of it, with almost no extra cost. It's really a win for both parties. The only argument I've seen that has any merit to it, is that ops can get certain players into T10 before they are ready for it. However, I believe the contribution of ops to that problem is really really low, and new players being able to purchase T9 premiums dwarf those who are new and figure out how to farm ops early on. Also, while Ops don't help much with some skills needed for randoms, it does help with others much more than COOP. Long range gunnery, angling, team play, and using concealment are more important in ops than coop.
  14. YouSatInGum

    Hapa: Looking for update on Narai

    Personally, I think 3 man Narai is a blast. Try it with me sometime... it can be done.
  15. YouSatInGum

    Hapa: Looking for update on Narai

    Thank you very much. I eagerly await it's return.... (hopefully it wasn't too molested while in the shop).