I have studied your game the 'World of Warships' I also I have studied the comments of many people who have had either, had complaints, or comments about the game, and its mechanics, without fully knowing the true statistics of mathematical characteristics of what is true and what is simply a arcade 'game'. Firstly it depends on how you are presenting the game, for instance, is the game a factual simulation, or is it based upon an arcade method of distribution?. If you are advertising and distributing the game and basing the game as a 'arcade method of play', then what is within the game and its structure, I would agree is quite satisfactorily.
However, if you have based the game as an factual simulation game and realism , then I am afraid you are wrong on many counts, the mathematical characteristics or the all movements of the vessels, primarily depends on each individual warship.
Movement: / Movement is set by the engines type and size of power output, this once placed is then set to the mechanical characteristics of the turbines, unlike your game which allows a increase of knots in a segment format.
Steering: / Steering of movement of some of your warships in the game is also incorrect with regards to the appliance of steering. The turning radius of any vessel depends of the action of the helmsman with regards to how quick (He /she ) takes action. Once the warship is placed Hard to Port, or Hard to Starboard, then the ship will only react to the mechanics of turn it is able to do. In your game some of the battleships turn and react far too quickly in its turning ability.
Invisibility: / Invisibility speaks for itself does it not?, In 1963/4 tests were carried out between the Royal Navy and the United States on this subject, the test was a complete failure. In the game you have made possible to most peoples disappoint, to allow the players to make their warship become Invisible, this action to my mind is a huge mistake and one that I would retract as quickly as possible, on the grounds that, I have heard and read that people are leaving 'World of Warships' for that one reason.
Displacement: / Displacement of explosive armament is another topic of discussion, again, some of your warships in the game is incorrect with regards to this matter. Displacement depends on so many factors, and I know it must have been very hard to work out the many factors of each warship. However, some of your mathematical equations I found incorrect, and some are very wrong concerning some vessels.
I could go on with each individual factor, but I think you get my meaning here, I think the main thoughts of many people is, that the game is mixed of both truths and non-truths. The 'World of Warships' is a very good game, but it can be a fantastic game, if you argue points of fact with people, then keep it real. There are many links that I could have commented on, but most of them you have tagged, but please listen to your followers requests and make what is good, better.
Just one voice