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Midshipman_Hornblower

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About Midshipman_Hornblower

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  1. Midshipman_Hornblower

    Repair Party Mechanics

    In my never-ending drive to understand the game better, I recently became curious about the inner workings of the repair party consumable. Ok, ships take some damage that can be repaired, and other damage that can't be repaired. Also, each repair party charge repairs damage at a set rate, for a set period of time, and can thus repair a set amount of damage. Now...assume my ship's been damaged, and further assume that the amount of damage that CAN be repaired is less than the total amount a repair party charge COULD repair. But let's now assume that, for whatever reason, I decide to go ahead and pop the repair party. In the normal course of events, the repair party would, over time, repair all of the available damage. But now assume that, while my repair party is active, my ship takes additional damage, some of which is eligible for repair. Will the repair party repair that damage? In otherwords, does the game constantly recalculate all this, or does it make a single calculation of repairable damage when you pop the repair party? I'm not sure I explained that well, but hopefully it makes sense. Anybody know for sure how this works?
  2. Midshipman_Hornblower

    Using ships horns properly.. an FYI

    You think THAT's too complex? Consider, then, that OP is quoting the international rules of the road. Now throw in the Inland Rules of the Road, which apply in the inland waters of the US. Anyone who actually sails the seas has to learn BOTH systems.
  3. Midshipman_Hornblower

    Game still unplayable

    Unplayable? Sure are a lot of people playing.
  4. Midshipman_Hornblower

    So are the RNCAs DOA?

    Based on my personal experience to date, I wouldn't say they're DOA at all. I have two of them: Hawkins. Sort of interesting ship, but definitely not among my favorites. Looks (and feels) kinda like Emerald with 8" guns. Devonshire. Big D and I have gotten along really well. I'm not ever sure why, but this ship has just clicked for me. ROF is pretty typical for a CA. Gun range is scary short, but everything else is pretty darn good. My first thought was that, if I could survive long enough to get in range, I would do ok. In practice, I haven't found the gun range to be that big a negative.
  5. Midshipman_Hornblower

    The Players of WoWS

    BZ, Princess! Where'd you get all those pictures of me?
  6. ...and as to the original topic of this thread... I don't see anything wrong with synch dropping, per se. I suppose it could be abused, though I actually don't see how. Several posters have alluded to the possibility of same-clan divs on opposite sides throwing the game. I have to ask...to what purpose? Let's say they do that. The guys on one side win, the guys on the other side lose. What advantage do any of them get for that? My clan tries synch dropping from time to time. The reason is simple. We like playing together. It usually happens when we have 4 or 5 players on discord at the same time. Too many for one div. So they form 2 divs and try to synch in. As everyone has already pointed out, it "works" well less than half the time. And if both divs DO drop into the same game, it's a toss-up if you'll be on the same or opposite teams. Our clan policy is that, if we drop on opposite teams, one div switched to one of our other discord channels so the two sides can't talk to each other till the game's over. There will indeed be some friendly trash talking, but it all happens when we get back together after the battle's over. And I've never seen one of our clan show the least preference for targets based on who is or isn't a clan-mate. We play just like we always would. Personally, I'm already on information overload when I'm in battle, and the opposing players' clan tags aren't necessary information, so I rarely even notice who I'm shooting at. I mean, I see it's a Bismarck, or whatever, but seldom notice who's driving it. Anyway, to answer the original question, my opinion is no, you shouldn't report people for synch dropping. They aren't breaking an rules. But if they are actively synch-dropping to break other rules, i.e., throwing a game, then by all means report them for those other rules violations (which, btw, are pretty hard to actually prove).
  7. Being one of those clan leaders who makes those decisions, I guess I should respond to this... OP, you are making a VERY general statement here. I'm sure there are clans that meet this description, but I'm equally sure there are others that don't. Let's not paint all clans, or all clan leadership, with the same brush. I can only speak for myself, but here's where I'm at on this atm: My own personal policy has been that everyone who shows up for CB gets to play. Everyone. That doesn't mean they'll play as much as they want (or as much as they think they should), but everyone will play. I'll do my best to rotate people, though I do it ins such a way that I try to let everyone play some, while still keeping our win chances reasonable. So far, this has been working reasonably well. We've advanced at least a little almost every night, made it to gale, and we're knocking on storm's door. All that said, yes, there have been complaints from people who thought they should have played more and I wasn't being fair. Most of those came after one particular night when we had 13 people show up for a 7-player team. One more and we could have fielded 2 teams. But as it was, all 13 people played, though some didn't get to play very much. I did my best, and it'll have to do.
  8. Midshipman_Hornblower

    Commander Respec ended?

    I made the same mistake. Kinda strange, since I though the whole reason for the free respect was to be able to move commanders into rental ships, respect them appropriately, then be able to move them back to their home ship, and give them back their original specifications, after CB ended. But...my bad for not reading the announcement more carefully.
  9. Midshipman_Hornblower

    New to WoW

    Welcome to the coolest game on the internet! Advice? Keep playing. The complexities of this game are legendary. The only way to learn it is to play it. The more you play, the more you'll learn. The more you learn, the better you'll play. The better you play, the more you'll want to play. Don't try to rush to the top of the tech tree. Spend some time with every ship, and learn to play that ship. You'll have learned how to play the ship, and also how to play AGAINST it. Even if you hate the boat, sell it, and never look back, you'll still have to play against it sometimes.
  10. I do much of the recruiting for my clan, and I can confirm that there are most certainly different styles of recruiting out there. In fact, there's a bit of running disagreement between our clan commander and me on that very subject. When I identify an interesting-looking player, I send him a message indicating our interest, giving him a brief description of our clan, asking if he'd have any interest in joining, and if so, suggesting he contact me to discuss. I do NOT send an invite at that time. When our clan commander identifies a similar person, he sends a message, and an immediate invite. I think the invite is premature, until after we've talked. He thinks the invite shows we're serious. Debatable, I guess. But an invite without any other communication? Giving it the best spin I can, I'd call it lazy recruiting. Without the spin, it's just plain bad practice. Effectively recruiting clan members, and effectively running a clan takes a lot of work. To me, mass spamming of clan invites suggests clan management that isn't willing to do the work. I am no fan of pushy clan sales pitches. I get my share of polite "no, thank you" responses. I always answer with some version of "No problem. It's not for everyone. Hope to see you in battle again sometime". EDIT: D&^%, apparently there's no way to actually delete a duplicate post.
  11. I do much of the recruiting for my clan, and I can confirm that there are most certainly different styles of recruiting out there. In fact, there's a bit of running disagreement between our clan commander and me on that very subject. When I identify an interesting-looking player, I send him a message indicating our interest, giving him a brief description of our clan, asking if he'd have any interest in joining, and if so, suggesting he contact me to discuss. I do NOT send an invite at that time. When our clan commander identifies a similar person, he sends a message, and an immediate invite. I think the invite is premature, until after we've talked. He thinks the invite shows we're serious. Debatable, I guess. But an invite without any other communication? Giving it the best spin I can, I'd call it lazy recruiting. Without the spin, it's just plain bad practice. Effectively recruiting clan members, and effectively running a clan takes a lot of work. To me, mass spamming of clan invites suggests clan management that isn't willing to do the work. I am no fan of pushy clan sales pitches. I get my share of polite "no, thank you" responses. I always answer with some version of "No problem. It's not for everyone. Hope to see you in battle again sometime". EDIT: Apparently, there's no way for me to delete a duplicate post. Sorry, folks.
  12. I do much of the recruiting for my clan, and I can confirm that there are most certainly different styles of recruiting out there. In fact, there's a bit of running disagreement between our clan commander and me on that very subject. When I identify an interesting-looking player, I send him a message indicating our interest, giving him a brief description of our clan, asking if he'd have any interest in joining, and if so, suggesting he contact me to discuss. I do NOT send an invite at that time. When our clan commander identifies a similar person, he sends a message, and an immediate invite. I think the invite is premature, until after we've talked. He thinks the invite shows we're serious. Debatable, I guess. But an invite without any other communication? Giving it the best spin I can, I'd call it lazy recruiting. Without the spin, it's just plain bad practice. Effectively recruiting clan members, and effectively running a clan takes a lot of work. To me, mass spamming of clan invites suggests clan management that isn't willing to do the work. I am no fan of pushy clan sales pitches. I get my share of polite "no, thank you" responses. I always answer with some version of "No problem. It's not for everyone. Hope to see you in battle again sometime".
  13. Midshipman_Hornblower

    What will it take to get Smolensk nerfed?

    Smolensk is situational. It's a blast to rain fire down on a helpless BB from your cloud of smoke. It's a nightmare to be on the other end of that rain of fire.
  14. ...and as to this question: First off, joining a clan is entirely voluntary. There are many perfectly legitimate reasons why people may not do so. Being tagless is no Scarlet Letter. Second, there are benefits to being in a clan. Others have pointed out the economic benefits. You get those from any clan you join. There are other potential benefits, which depend on the clan. You may get help from more experienced players. You may find people who are fun to play with. It may help you to be a better player. But note my use of "MAY", rather than "will". Depends on the clan. Which leads into my third point. Not all clans are the same. In fact, every clan has it's own "personality". Some clans are very informal, with no requirements at all. Others have very strict requirements (you must have a PR of at least X, must have win rate over X%, must play clan battles every night, must have headset on and discord up whenever in-game, must play at least X games/week, etc). Some are well-run, some aren't managed at all. Some operate smoothly, others are drama factories. Some are highly competitive, others very casual. And every shade of grey in between (and those shades of grey are where the majority of clans reside). So here's my advice: If you are happy in your current clan, stay there. If you aren't (and I detect at least a bit of dissatisfaction), then go looking for another clan. There are plenty out there. There really is a clan for everyone. There's nothing WRONG with going tagless. Many players do. But from my vantage point, there's no reason not to join a clan, and good reasons why you should. You just have to pick the clan that's right for you.
  15. To OP's original point... I have no hard data, but I actually think there is something to this. I've also noticed that, broadly speaking, the team with the most clan members seems more likely to win. It's not a hard rule; if one side has 4 clan members, and the other has 5, it doesn't predict much. But if one side has 2 and the other has 8...yeah, usually. I have also sometimes wondered if there was any correlation to the color of the clan tags, but if there is, I haven't yet discerned it.
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