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777 ExcellentAbout SirPent13
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Mixed feelings... Battle Pass finished.
SirPent13 replied to Col_Nasty's topic in General Game Discussion
It will become the normal white tech tree -
Detection parameters on leaving concealment?
SirPent13 replied to JamesTomb's topic in General Game Discussion
There’s a two second period after shooting from cover or smoke where your detection range will stay at either the max firing range (when shooting from cover) or your smoke fire detection (when shooting from smoke). If you are spotted during this time, normal detection rules apply (20s until detection goes away. So say you are shooting from smoke, and there is no one in your smoke fire detection range (say 10km). You shoot juuuuust before you leave smoke, when that smoke dissipates, your detection range blooms to your max firing range, and you get spotted by a ship 12km away. Same goes for leaving an island. You shoot just before you leave cover, you sail past the island before 2 seconds, and then get spotted. -
What the heck happened to Priority Target?
SirPent13 replied to SACEUR's topic in General Game Discussion
And its already too late if you are relying on PT to tell you when to do that. -
If you don't have fun, don't play. Its as simple as that.
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Where Did the Pan-American Tech Line Go?
SirPent13 replied to gjflanker's topic in General Game Discussion
Pan-Am ships entered live server testing this patch -
You can dodge the strikes by literally doing ANYTHING other than sailing in a a straight line at a constant speed.
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Journey to the west container
SirPent13 replied to lordholland4293's topic in General Game Discussion
Journey to the West is not the same as Lunar New Year. The DevBlog stated the changes to the JttW containers would take place when 12.1 releases, which would be next patch. So about a month away. -
yeah, no. You arnt getting 1700 BXP in coop with 200k youre hardly ever going to break 1000 BXP even in the best games
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Petro is gonna be your best bet. Pen is insane for caliber combined with short fuze and improved angles. Shell alpha is low enough that you aren't devstriking things with 3 citadels which allows you to rack up cits faster. 360 turrets so much easier to have guns on target. Good reload so can get 2 salvos at least on turning cruisers. Super tanky so you can get yourself stuck in somewhere to make getting cits easier. Many people are saying DM/Salem, which are good choices, but Petro is just superior. DM/Salem have issues hitting cits at mid/long range due to less pen and slow travel time, whereas Petro can hit cits on cruisers at pretty much any range, and has the shell arcs to easily hit. Nevsky is also a good choice.
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A ship being premium or not has no effect on base XP earnings
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Take Note! The End of Free XP ships is nigh!
SirPent13 replied to LTC_Tiger's topic in General Game Discussion
"are going to" They already have. There hasnt been a new* (Gron doesn't count IMO since it's not really a "new" ship) FXP ship since Hayate. Boggzy even said as much -
What is the Spotting Distance under Smoke
SirPent13 replied to The_Irredeemable's topic in General Game Discussion
Yes, action time is how long your ship will generate smoke puffs, and dispersion time is how long each individual puff will take to dissipate It is displayed in port. You need to hover over "Detectability Range by Sea" and it will show up. -
Literally 10s search on google, cmon
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Do Coal Containers drop less coal? pt. 10
SirPent13 replied to Counter_Gambit's topic in General Game Discussion
Entered the six crates I had sitting in inventory, so theres your 2333