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tenfingerstentoes

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  1. tenfingerstentoes

    AP Penetration on 0.7.11 Discussion Thread.

    BBs rarely get deleted. If you're getting dev struck by torps in your BB then your team collapsed around you or you made a very bad mistake in where you put your ship. I have played BBs less than the other classes, but, I have played enough to note that they are incredibly survivable. Mistakes in a BB do not get punished the same way as in other ships. You can absolutely "oops" and sail broadside to another Battleship, or take a couple of torps, and live for the rest of the match. You can't do this in any other ship, at all. Who cares what the reality of a 16" shell is, this is an arcade game that has nothing to do with reality. The difference between a Shima and a Cruiser or BB in that example is that the Shima was doing the only thing he's supposed to be doing - spotting and capping. The other ship types do not have to play far forward in order to fulfill their role. DDs do. The complaint is that DDs are actively punished for nothing other than doing their job. It's not a do they deserve to or would a shell really do this, it's, in the structure of the game is it a good experience to be severely punished for trying to do the right thing? The complaint is that it's a very realistic scenario for a DD to lose half their health or more, for the "mistake" of being spotted for 5 seconds 10-15km away from a battleship. It's further made awful by the fact that, if you know all of this and want to try and mitigate the damage, here's what happens: In order to more easily guarantee BB overpens on a DD, you want to be flat broadside to them. However, you're almost never just being shot at by a BB. So now you either have to pick making yourself flat broadside to a bunch of cruiser HE (or maybe super deadly RN CL AP), or angling against all that, and then increasing your chances of eating a BB full pen. It's a total lose lose situation, again, just for trying to do the thing the game literally tells you to do in the loading screen when you're a DD. That's just not good game design and they know it and that's why they're fixing it.
  2. tenfingerstentoes

    AP Penetration on 0.7.11 Discussion Thread.

    Happens all the time dude
  3. tenfingerstentoes

    RN CL's still worth using in the current meta?

    Yeah same, literally any angle I just pen Worcester all day, especially around 10km. Now, in the opposite scenario, I generally deal with aggressive Minos by radaring their smoke and getting crazy multi citadel dev strikes, but that's because most people aren't careful as they should be.
  4. tenfingerstentoes

    RN CL's still worth using in the current meta?

    Strangers123 from OMNI was streaming clan wars last season in Worcester. During a match in the late game he tried to head on rush a Minotaur who was around 1/3 HP while he was at 3/4. He just barely made it out alive and the Mino lived. I mean that's one of the top players in the world, and he was pretty shocked himself at the outcome. I don't really know why but Worcester has a very hard time angling effectively at all against Mino. Especially like 10km and under the Worcester melts hilariously against Mino AP. Not totally sure why.
  5. tenfingerstentoes

    RN CL's still worth using in the current meta?

    My last 20 games in Mino are a 65% WR, all in smoke, so I'd say no.... Just pay attention to where you're smoking up. Don't feel pressured to do crazy damage from minute one. Stay alive, pick your spots. Smoke after everything has been spotted and you know where the fire can come from. In mid to late game you can spit out 60-100k worth of just gunfire in a single smoke once you're safe enough to do so.
  6. tenfingerstentoes

    Supertest: Damage Limit DD vs BB

    Everyone gets spotted playing in a DD. I could dig up Flamu's video where he explains this issue in depth, but he essentially explains that, even he (someone who is super unicum in literally every ship type in the game, with a 62%+ solo win rate) gets spotted all the time in DDs when trying to play the objective. Between radar, hydro, spotting planes, unexpected people yolo'ing around islands, or because you want to, you know, play the objective, and try to put some pressure on an enemy DD with your guns, while you are reasnonably far away from their teamamtes, you will be spotted in range of someone's guns, every game. Now, the real issue is, once you are, and, as you said, you get fired upon by their force, you now have a real issue. You want to angle, to make yourself a smaller target, and to perhaps bounce some British CL AP. But, angling now means you are far more likely to eat a BB full AP pen, for, you know, more than half of your health. The issue has become that getting spotted once, for a few seconds, because you're trying to do the things you need to do to help your team win, means you have a reasonable chance of getting more than half your health taken away. This has not been a snap decision, this is their third attempt at coming up with a system that alleviates the issue while not causing other unintended consequences to other penetration. Honestly, this change is nothing, you guys should really be upset about the proposed "0-damage pen" fix. Because, that's uhhh, significantly worse for BBs and something I don't agree with at all.
  7. tenfingerstentoes

    Black ships... No thanks!

    Honestly, I would be much happier being able to buy a black perma-camo for my favorite ships, rather than just another copy of the ship. I have a lot of fun in Asashio and Massachusetts, and I would love to have an alternate camo to run them in, but no real interest in having a separate ship.
  8. tenfingerstentoes

    Supertest: Damage Limit DD vs BB

    It is the design of the game that BBs are supposed to be weak to DDs. The intent, from the outset, is that a BB loses to a DD, a DD loses to a CA/L, and a CA/L loses to a BB. Have you been on both sides of the fence here? I mean I don't have a ton of BB experience but I'm moving toward high tiers in them now and BB AP on DDs is disgustingly powerful. Snap shots on a Kitakaze at 11km away from me in a Richelieu - 12k damage. For a dude that was spotted for literally a total of 4 seconds in front of me. Its a long standing problem that needs to be addressed.
  9. tenfingerstentoes

    Supertest: Damage Limit DD vs BB

    Harugumo and Khaba are specifically excluded. You cannot easily roll up to BBs in higher tiers. Lowe tiers teach you this but once you hit tier 7 or 8 it rapidly becomes just suicide. The engagement distances are larger and larger for those ships. Yolo'ing a BB at high tiers means wading through a bunch of cruiser fire, and probably getting blapped by the BB, and if not also perhaps likely not killing the BB even if you do land torps. This change is still going to make these shots hit DDs hard but it also helps the problem that DDs have to play incredibly passive or risk losing all of their health just by being spotted once at 12km out.
  10. tenfingerstentoes

    This Game Very Badly Needs an Actual MM system

    Well if they do then thanks to GPDR they have to provide them to you if you ask....
  11. tenfingerstentoes

    This Game Very Badly Needs an Actual MM system

    I understand perfectly what I'm asking for. A quick, simple solution used for further study. All the "but what if" stuff is just as I said, letting perfect be the enemy of good.
  12. tenfingerstentoes

    This Game Very Badly Needs an Actual MM system

    So balance the remaining non CV players. I mean who cares about CVs anyway they are beibrg replaced soon. You can balance uneven divs as well by just making the same number groupings of similar skill players. It's not hard.
  13. tenfingerstentoes

    This Game Very Badly Needs an Actual MM system

    Take the pool of players for a game as already given by the matchmaker. Sort them by WTR or PR, top on one team, second highest on the other and so on.
  14. tenfingerstentoes

    This Game Very Badly Needs an Actual MM system

    Well the noticeable effects might be the knowledge that if I have a carrier sniping wide spread torp firing DD on my side, the other is likely to have a player with equally poor choices. If we still lose so be it but I can at least now reasonably believe it wasn't because my random team wasn't saddled with all of the players unable to contribute.
  15. tenfingerstentoes

    This Game Very Badly Needs an Actual MM system

    I don't want to know the rating it uses. I don't want any identity or class warfare. Just a line in a release note that says it's implemented.
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