Jump to content

Kryptronic

Members
  • Content Сount

    34
  • Joined

  • Last visited

  • Battles

    7097
  • Clan

    [9TH]

Community Reputation

10 Neutral

1 Follower

About Kryptronic

  • Rank
    Seaman
  • Insignia

Contact Methods

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I'm interested in joining for this event! I participated in the Maskerdo event and enjoyed having the chance to give back to the community.
  2. Kryptronic

    Public Test 0.8.3 - Bugs Report

    Yes, I'm familiar with that. The bug is that the icon sits there for quite a while. Looking at the distance the planes are from the CV, that's quite a while for them to be sitting around.
  3. Kryptronic

    Public Test 0.8.3 - Bugs Report

    With the first screenshot, it shows that right after launch, the boost meter is empty. I've had this happen a few times, and when I use the boost consumable it then fills, which is the only way it will fill when this happens. In the second, it shows the icon of the rocket squad, even though there is nothing there and should have been cleared by the time the next squad arrived.
  4. Kryptronic

    Public Test 0.8.3 - Bugs Report

    I've tried logging in at several different times starting Thursday, and all I get is the spinning wheel of doom at logging in. I'm using the stand alone client for this and it hasn't been an issue before. Just can't complete the sign in.
  5. I haven't looked through all the posts yet, but had a question with how the tech tree will be. Since the odd tier ships are being pulled out to eventually return as a different line, for those who have already earned those ships (as example, I have the Midway and all 4-10), when the new line eventually is public, would I have to re-grind through those or since I have them all earned now, I would get those too?
  6. Kryptronic

    Alpha Strike Key

    Of course there are ways to get around this with hardware, but why not have an option to change this in the game itself? Many of the controls can be changed, why can't this? As an example Mechwarrior Online has an option to do an alpha strike with one button, which can be changed. Granted there are more weapon systems, but it should be straight-forward to not have this key hard-coded.
  7. Kryptronic

    Alpha Strike Key

    I would like to see added an alpha strike key. The main reason is for usability. It came up from watching a recent Game Maker's Toolkit episode and it mentions repetitive button pressing. While I don't have a problem double-tapping left mouse to perform an alpha strike, I've been thinking more lately how how much nicer it would be only having to hit a button once to do so. Quite often, I find myself in a situation where I don't press it fast enough and lose my rhythm of shoots, which then causes my guns to be out-of-sync, losing out on DPM. As for disability, it would help those who may not be able to do this consistently or at all. Just a way to have a keybind so we can choose to double-tap, or press another key to do so.
  8. Alexandern

    Spoiler

     

     

  9. I am enjoying the new style of play. The "action" oriented style over RTS is enjoyable. It definitely isn't dumbed down. It's going to take skill and practice to get the most out of each strike. As was shown in the early videos, the better the attack run is planned for at start means a more accurate strike. Against moving ships, it's tricky as hell to get the aiming down to the smallest area possible. I'm starting to get my damage numbers up, but still need more practice. The issue I'm coming across now further into testing is sniping. At high-tier play, carriers rarely sniped because it wasn't necessarily worth the time to have several squads of planes commit to going around the map spotted. Now, with the ability to boost across the map through all the AA, and carriers losing control of the ship once planes are in the air, I'm seeing it quite a bit. I don't know if this is either due to the ability to boost through AA, or that every match I've been in has had 2 carriers, but I'm seeing quite a bit of sniping. Either against me or my partner CV. After a couple of rounds of it happening, I started ordering fighters to spawn in an area to cover my carrier, but that means I'm losing those fighters to protect the team. Hell, in the match I just got out of, an enemy carrier and I were within 10km of each other and were hitting each other. As Midway to Midway, I was able to get quite a few bomber hits. I'm concerned that if this goes live, there is going to be a larger focus on carrier sniping. Right now, when I see planes heading towards my ship, I now have to decide if I should continue an attack run and hope that their's doesn't make it through, or pull back my planes to change my ships course. Every other ship has the ability to change course, it feel awkward not having that ability with this change. With how carriers are now, I can at least control my ship while all my plane squads are in the air as I see things change. Without that ability, it feels like it'll be tricky to keep my carrier far away enough not to get shot, but close enough to my team to get AA protection as well. After talking with a friend about this, the thought came up about switching to the ship whenever. How about instead of having to call the planes back to get control of the ship, the planes will simply circle when changing back, and then we go back to the planes when done? That way, we don't have to choose between protecting the carrier or making attack runs. In regards to how awkward it is with the carrier, why not add that back to the 1 key like it is now and shift the planes over one? I find not being able to select the carrier is a big part of the awkwardness.
  10. Kryptronic

    How Does Kidd Hold up in the Current Meta?

    On the mention of CVs, it's great having Defensive AA with an AA build and watching as I do some good damage on planes. I don't shred through them like the Cruisers can, but I'm sure some CVs don't get why their planes disappear around a destroyer.
  11. Kryptronic

    How Does Kidd Hold up in the Current Meta?

    Thanks and you're welcome! I'm just starting to really post on the forums, so I'll try to post a bit more.
  12. Kryptronic

    how to drop torps better

    It takes practice to do a good manual job. A good way to figure out how far ahead to drop them is to look at the automatic drop. I try to get my aiming box to line up so the torps are in the water just as the ship enters the box. That tends to work well for most ships, but I do drop ahead more if the ship is faster. And since you're on the IJN line, you can do cross-drops so you can almost guarantee you'll get some hits. Yes, at T6, you can do manual drops which helps quite a bit. Until then, you just have to do what you can.
  13. Kryptronic

    How Does Kidd Hold up in the Current Meta?

    Against other DDs, the Kidd's advantage is the heal. I've held quite a few caps against one or two DDs because I could tank the shots knowing I could recover a decent amount of that.
  14. I keep thinking it would be so much fun to go in with a carrier since I play them. Hell, it would be interesting for a clan to have an option to go in with a CV or a BB. Then I realize it's a 7v7 match, with a change on a good chunk of Cruisers... and how much of a difference there is between a bad CV, a good CV and a great CV. That could be frustrating.
  15. Kryptronic

    I can't play this game due to toxic players.

    I don't get negative comments often anymore, a decent part of that is because I've gotten better. As a US CV player, I've recognized that I have to play defensive and spend more time spotting for the team then trying to attack (but attacking on solo targets). Every now and then, I get someone complain, someone who moved away from the pack in someway and was singled out. Either that, or the team is just being wiped out or I'm completely out-maneuvered by the other CV and there just isn't anything I can do. Then I just shrug it off. I get more annoyed at doing a ton of spotting/recon for the team and the team not fully taking advantage.
×