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Kryptronic

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About Kryptronic

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  1. Kryptronic

    Public Test 0.8.3 - Bugs Report

    Yes, I'm familiar with that. The bug is that the icon sits there for quite a while. Looking at the distance the planes are from the CV, that's quite a while for them to be sitting around.
  2. Kryptronic

    Public Test 0.8.3 - Bugs Report

    With the first screenshot, it shows that right after launch, the boost meter is empty. I've had this happen a few times, and when I use the boost consumable it then fills, which is the only way it will fill when this happens. In the second, it shows the icon of the rocket squad, even though there is nothing there and should have been cleared by the time the next squad arrived.
  3. Kryptronic

    Public Test 0.8.3 - Bugs Report

    I've tried logging in at several different times starting Thursday, and all I get is the spinning wheel of doom at logging in. I'm using the stand alone client for this and it hasn't been an issue before. Just can't complete the sign in.
  4. Alexandern

    Spoiler

     

     

  5. Kryptronic

    How Does Kidd Hold up in the Current Meta?

    On the mention of CVs, it's great having Defensive AA with an AA build and watching as I do some good damage on planes. I don't shred through them like the Cruisers can, but I'm sure some CVs don't get why their planes disappear around a destroyer.
  6. Kryptronic

    How Does Kidd Hold up in the Current Meta?

    Thanks and you're welcome! I'm just starting to really post on the forums, so I'll try to post a bit more.
  7. Kryptronic

    how to drop torps better

    It takes practice to do a good manual job. A good way to figure out how far ahead to drop them is to look at the automatic drop. I try to get my aiming box to line up so the torps are in the water just as the ship enters the box. That tends to work well for most ships, but I do drop ahead more if the ship is faster. And since you're on the IJN line, you can do cross-drops so you can almost guarantee you'll get some hits. Yes, at T6, you can do manual drops which helps quite a bit. Until then, you just have to do what you can.
  8. Kryptronic

    How Does Kidd Hold up in the Current Meta?

    Against other DDs, the Kidd's advantage is the heal. I've held quite a few caps against one or two DDs because I could tank the shots knowing I could recover a decent amount of that.
  9. I keep thinking it would be so much fun to go in with a carrier since I play them. Hell, it would be interesting for a clan to have an option to go in with a CV or a BB. Then I realize it's a 7v7 match, with a change on a good chunk of Cruisers... and how much of a difference there is between a bad CV, a good CV and a great CV. That could be frustrating.
  10. Kryptronic

    I can't play this game due to toxic players.

    I don't get negative comments often anymore, a decent part of that is because I've gotten better. As a US CV player, I've recognized that I have to play defensive and spend more time spotting for the team then trying to attack (but attacking on solo targets). Every now and then, I get someone complain, someone who moved away from the pack in someway and was singled out. Either that, or the team is just being wiped out or I'm completely out-maneuvered by the other CV and there just isn't anything I can do. Then I just shrug it off. I get more annoyed at doing a ton of spotting/recon for the team and the team not fully taking advantage.
  11. Kryptronic

    The real problem with Carriers is they are on the map

    It's a cool idea and sounds like a version I would enjoy playing. The main problem is see is it would take the issue of a playstyle differences of CV vs other ships and make it larger. I would be to trying it out, but I guess we'll have to wait and see what the rework brings.
  12. Kryptronic

    Most fun way to grind credits?

    A mix of Operations with economy flags and playing my Kidd in Co-op (it's generally quick and easy). DDs are great in Co-op because I charge in, hide in smoke right outside of a cap (or where a cap would be), take out a DD or two and then charge in an torp the BBs within 3km or Cruisers if there aren't any BBs. I average 3 kills doing this per co-op match.
  13. Kryptronic

    How Does Kidd Hold up in the Current Meta?

    I don't have a problem with the radar meta as a Destroyer player. It's like what Zoup says, check the lineup to see how many ships have radar (I've learned a lot of the ships by talking with friends that way), taking an educated guess on the risk of charging the cap vs. skirting for spotting and planning an escape route in case that radar does pop-up. Understanding the ranges of the ships and judging on timing allows me to be mostly safe in any DD. I don't play the Kidd too often in Random as I've been focusing on Operations, Co-op (for some easy matches) or my T9 ships to work on T10. When I do have the Kidd in Random, I rely a lot on the Repair Party to last as long as possible and use my torps mostly to bluff bigger ships or make them turn around. If I hit, great.
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