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slothfeet

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About slothfeet

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  1. Here is an idea... Ranked starts lower (tier 4 or 5) and goes 1 tier at a time (no cvs). At the end of the season you start 2 tiers below where you finished the previous season (so those that make it to tier 10 never have to go below 8 at the start of a new season. Example: Paper league: tier 5 Plastic leagur: tier 6 Bronze league: tier 7 Silver league: tier 8 Gold league: tier 9 Diamond league: tier 10 This might be annoying at first, but there could be some real benefits along the way. Could also make it so each league is 2 tiers, like 4+5 for paper and 5 +6 for plastic etc. I can see some issues that lower tiers are unbalanced a bit, but the solution might be to correct those issues. For players that fly through ranked it shouldn't take long and remember after doing it once you make it to the end you would start next season at t8. Not sure I love this idea, but it could be interesting, might highlight balance issues at mid tiers, would definitely for players that bought high level premiums to learn some basic lessons, and would give us excuses to bring out some of our favorite lower tiered ships. Just a thought.
  2. slothfeet

    5 new codes

    Thanks, all still working
  3. slothfeet

    FYI - Youtube video on USS Salem

    The battleship new jersey videos are awesome, so much information and presented in such a genuine fashion. Anyone that is interested that hasn't checked them out should.
  4. slothfeet

    What are your WoWS goals for 2021?

    But then where will we find out how (un)successful everyone was with their goals?
  5. Having watched the monitor over time, it has appeared (at least in my observation) that overall wr discrepancy is less indicative of blowout than the wr difference between just the dd's of the 2 teams. To a lesser extent CVS if one is red and the other is not. When I focused just on the dd and cv reds it appeared to be a more accurate prediction. Not sure if you agree, but am curious if in your data you removed the cruiser and bb how it would stack up.
  6. slothfeet

    So, the Missouri "sale" is here

    If a crafty marketer wanted to maximize purchases of 41 bundles in the current environment, it would seem to be a sound strategy to intentionally leak fake information suggesting 75 to quickly deny and as a result: 1. Discredit popular naysayers who took the bait thus calling into question any further criticism from them 2. Create in the mind of the buyer that they are getting a “deal” since it is just 41 (psychological sales tactic) 3. Establish some goodwill of the customer who now has some added trust that the seller is honest. seems like this would be a win-win for the marketer.
  7. In ranked you generally can have some impact on the big picture pretty easily...not always but generally. Randoms are usually two or 3 mini games (left flank, right flank and center or A, B and C cap depending on the map) Many times you can be making a difference on your flank (or cap) and look up and the other side has completely collapsed and been obliterated before the battle on your side has even been decided. This usually results in an extremely tough situation to recover from. It is even better when your teammates go horizontal across the map at the start leaving one side outmanned outgunned. Happens all the time in random, much less so in ranked IMHO.
  8. Yup, seems to happen to me for the first battle after I log in. Never had this kind of hangup before.
  9. Thank you OP. I have been following team avg win rates and how it impacts chance of winning for well over a year and what I found is substantially in line with your results. The one surprise I noted from your data is the number of battles where the difference in win rate is 3% or less. In the last couple of months the win rate difference between teams has (on average) been steadily increasing, at least in my battles. One other thing that is noticeable is how a significant difference impacts a battle when it is found specific to ship types (when looking at specific win rate). If you see a large disparity between either the CV or the group of dd's assigned to a team (as opposed to the other team) that often skews the result of that battle. For example, if the teams are 52%v48% but the 48% team has significantly better CV or dd's that is when I tend to see the 48% team prevail. Not saying there is much to be done about this, but it is interesting.
  10. Couldn't one simple answer be that there be a chance that planes on the flight deck be damaged or destroyed? If someone is raining he on the flight deck, like from a harugumo or Worcester, it would seem like that would impact the ability for planes to keep launching unhindered or to not take damage. Kind of like destroying aa and secondary modules.
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