Jump to content

SiIo

Members
  • Content Сount

    20
  • Joined

  • Last visited

  • Battles

    8237
  • Clan

    [WOITL]

Community Reputation

21 Neutral

About SiIo

  • Rank
    Seaman
  • Insignia
    [WOITL]

Recent Profile Visitors

516 profile views
  1. Because the Roman numeral system is what the RAN uses when they want to distinguish between several ships of the same name, so in a sense it is the "actual" name of the ship (for reference: https://www.navy.gov.au/hmas-vampire-ii). As you can also see in the link the numeral is normally written in brackets though, so really it should be "Vampire (II)". Why wargaming decided to follow the Australian's practice instead of just keeping to their own inhouse naming scheme I can't tell you, but imo it's a nice albeit confusing touch.
  2. SiIo

    Thunderer and Stalingrad Nerfed Again

    No it's actually not a good analogy. In one case it is a material good, in the other it is a digital good. In one case it is a paid for base product, in the other it is a freemium "upgrade". In one case it is a type of product where downgrades to goods after the fact are uncommon practice and thus should not be expected, in the other it is a product where such changes are common, both for the "manufacturer" itself as well as the industry as whole and as such are far from unexpected. In one case the manufacturer didn't state that changes can and will be made as seen necessary, in the other case the "manufacturer" did state so. In one case the performance of the product doesn't affect other customers, in the other case the performance of the product very much does. So in essence, this is about as far from a good analogy as you can get. It's apples and oranges. It's actually worse than apples and oranges since they are comparable.
  3. SiIo

    Deadeye needs to go

    This Roma with Deadeye basically gives her guns standard battleship dispersion, which is a huge step up from "hitting that general area over there".
  4. SiIo

    No gunfire sound in Key Battle

    Got the same issue, also I believe no torpedo launch sounds on Gale. Seems to be that main armament just doesn't have sounds at all.
  5. SiIo

    Azur Lane discussion thread!

    I would absolutely recommend doing the coin researches, at least if you are doing the 10/12h commission on a very regular basis or have another steady stream of coin income. It is costly, but it also gives you a lot of blueprints, and with the aforementioned steady coin stream you won't really drop in coins, just not really be gaining either. If you have the cubes to spare I would even recommend the cube researches, but only if you have a surplus of quite a few hundred cubes of course. Personally I actually shy away from doing the ones that cost plates, but that is only because I have that stupid notion that I want to have all my ships equipped with upgraded gear (and yes, I know how hellishly uneconomic this is compared to switching gear).
  6. SiIo

    WG is working hard to ruin Wow's

    No problem, I think a lot of people don't know about that option sadly, since it is rather hidden.
  7. SiIo

    WG is working hard to ruin Wow's

    You can turn all of what you mentioned off by using the options to the right of your ship carousel: (I know this screen doesn't show the anime ships, but there is an option for them as well) If you then select the National or Standard voiceover you will neither have to see, nor to hear anything anime, or otherwise displeasing you.
  8. This is in the end what bugs me the most. I LIKE the collaboration stuff between WoWS and AL as well as other franchises. Why does WG make it so hard for me to actually support it in good conscience (and thus ensuring that it continues to happen)?
  9. People were already hoping that last time around, but either there were a lot of people going for the lootboxes regardless, or WG simply doesn't care, either of which I can see.
  10. This is baiscally one of my biggest gripes. Yeah there are two commanders in the bundle that I do not really want, but otoh I could live with that. The bundle containing a basically unusable camo (because I doubt they will offer Belfast ever again in earnest - which means outside of gambling like Christmas containers) is what really kills this for me.
  11. Oh yeah, it is definitely about them wanting to sell their lootboxes. And yes there are worse companies out there, but imo that doesn't mean you can't call them out for it. Because there also a lot of better examples, including for example WG itself during the first AL collaboration which (albeit in typical WG fashion a bit pricey) was done pretty well.
  12. If you wanted all the commanders in there yes, but if you do not, your basically s*** out of luck (which is me, because I want most of them, but not all). Not to mention the 3rd wave commander bundle is bundled with 3 camos, one of which is for a ship that is not available anymore... If they offered individual commanders like in the first collab I wouldn't have minded buying a few of them (even at the relatively steep price they were at, considering they are "just" a 10p commander) and thus giving WG quite a few bucks. But I am not going to give them money for a ship camo I am probably never going to use and commanders I don't want (by buying the bundle), or gambling away by buying containers and possibly getting duplicates of any of the commanders that I do not want. F*** that, seriously.
  13. And there they go again offering you random commanders that can be duplicates just like last time. Why is it so hard to offer us individual commanders for sale like in the first collab? And just like last time I am probably going to buy one random container (so basically the guarantee to not get a duplicate), and be done with it instead of dropping a lot of money which (like last time) I was seriously contemplating. But I am not going to support a gacha mechanic that is way worse than the gacha mechanic in the [edited] GACHA game they are collaborating with. Well done WG!
  14. SiIo

    [ALL] ModStation

    Having the same Steam issue. My client is definitely 0.8.10, but mod manager still insists that it is 0.8.9.1. I have reinstalled the mod manager already and it didn't change anything. I am guessing that wherever the manager checks for the version has not been updated to display the correct version number with the steam version of the game.
×