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Quantumphysics333

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About Quantumphysics333

  • Rank
    Petty Officer
  • Birthday 06/11/2004
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  • Gender
    Male
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    27,000 light years away
  • Interests
    Naval History, Physics, Sci-Fi TV/Movies

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  1. Quantumphysics333

    ST 0.9.6.1, changes to test ships

    At this rate, if DD R-10 doesn’t receive full BB pens, it might replace not only Khab but Kleb as well. I mean, look at those torps.
  2. Quantumphysics333

    Semi beginner cruiser player, suggestions on a new ship.

    I still play Henri, quite enjoy it. With speed boost on, your accel isn't that bad. I run JoaT, consumable flag, and superintendent. 4 speed boost charges + 76 sec reload = pretty much constant speed boost. Besides, I find that if you stay at long range, you can still juke shots pretty well. Best part about Henri IV is using MBRB + AP to tear cruisers a new one. That AP is brutal. Another thing to note: the nerf only affects acceleration when "spooling up." Once you reach max speed, if you don't slow down, the nerf doesn't affect you. Just had a fun 210k game where a face tanked a Petropavlosk, torped him, and murdered 2 DDs. Lots of fun.
  3. Quantumphysics333

    ST 0.9.7, Unique Upgrades

    Also because Haru is a support gunboat, not a cap contester, you can actually run something other than concealment and get away with it. Haru isn't really a traditional dd, more a super-light cruiser.
  4. Quantumphysics333

    Update 0.9.6: German Carriers

    Just loaded. Also some more consumable icons were changed. DIrectives looked pretty easy.
  5. Quantumphysics333

    Kleber the torpedo boat? New UU coming

    The torps do hit for 18.4 k. So ~110k alpha. Also the torp angles and speed are god-tier.
  6. Quantumphysics333

    Kleber the torpedo boat? New UU coming

    Pretty crap upgrade. Honestly I you can use islands to migigate the concealment when ambushing. All this upgrade does is help people who rush in open water, and don't use cover smartly. The gun reload is just painful. Kleber is a pretty decent torp platform as-is.
  7. Quantumphysics333

    Semi beginner cruiser player, suggestions on a new ship.

    Henri is a lot fun. The MBRB opens up opportunities for burst damage. You can delete cruisers pretty quickly if they show too much broadside. Alaska is also pretty good, you're pretty much a cruiser killer. Don't have Zao, so I can't speak about it. Goliath is a boat which I would consider pretty meh. It has decent guns and heal, but has a weird citadel trap which makes you suprisingly squishy. You also lack speed, and your range is pretty poor. I would get either Henri or Alaska, but that's just my opinion.
  8. Quantumphysics333

    Facts, Speculation, and Fixes: The USN Battleship Split

    Dispersion is a cone. The in-game dispersion is higher because California has more range than Arizona. They both use the same dispersion formula.
  9. Quantumphysics333

    ST 0.9.7, Unique Upgrades

    Yeah, the French 139's were known for having mechanical issues, at least early on. The UU could be fun, 6.2 detect is managable. But the reload gets gutted. I guess w/BFT and MBRB it would have okay burst, but that would be about it.
  10. Quantumphysics333

    ST 0.9.7, Unique Upgrades

    Just for those who are interested... With the UU, Kleber detectibility goes to ~6.2 (w/full build), base reload is 12.6 seconds
  11. Another sympton of carrier play. Sealclubbers stick to lower tiers to dominate low-AA games.
  12. Quantumphysics333

    ST, asymmetric battles

    Could be interesting, will have to wait for more details. I can see overmatch being hugely prevelent. Low tier battleships might not be able to overrmatch parts of high tier cruiser/battleships, while high tier battleships will overmatch everything. Still, could be a cool idea.
  13. WOWS fitting tool (wowsft.com) is reasonably accurate (and shows the sigma).
  14. Hope WG adds this, have been hoping for it for a long time. I'd also like to see general ballistics data, maybe in a separate tab (shell flight time, AP pen at X distance, shell drag, Krupp). Would definitely have to be in a separate section so as not to overload the one artillery section.
  15. Quantumphysics333

    When Will Sinop Be Nerfed And How?

    Definetely. While secondaries might not be optimal, they sure are fun. The secondaries start picking up at T8 (with Richi). Alsace gets better. It has a 12 gun broadside firing at 20 rpm, pretty nasty. They can't pen anything, but they are great fire starters. Republique's are pretty good too. Also speeeeeeeeeeeed.
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