Jump to content

RagingxMarmoset

Members
  • Content Сount

    1,254
  • Joined

  • Last visited

  • Battles

    1190
  • Clan

    [BNKR]

Community Reputation

785 Excellent

About RagingxMarmoset

  • Rank
    Lieutenant Junior Grade
  • Insignia

Recent Profile Visitors

1,338 profile views
  1. You can't, I'm just wondering if they count so you can get started on a tech tree line.
  2. Do they have to be tech tree ships or do premos count as well?
  3. I'm holding off to see what they do with Puerto Rico.
  4. RagingxMarmoset

    This Ship will Make a Unicum Out of a Noob!

    IFHE is extremely beneficial for Massachusetts. You can pen 27mm of armor, allowing you to do direct damage to wider swath of ships. Light cruisers basically vaporize under the hail of 5" secondary fire.
  5. RagingxMarmoset

    USS Puerto Rico and VMF Poltava - Dev Blog

    Aren't they putting out tech tree lines though? French destroyers are in progress, Italian cruisers are coming, surely to be followed by destroyers and battleships, and there are hints of pan-European and pan-American lines as well. They gotta sell stuff in the mean time to pay for that.
  6. RagingxMarmoset

    USS Puerto Rico and VMF Poltava - Dev Blog

    I'll bet you Puerto Rico replaces Salem in the armory.
  7. ST, Poltava & Puerto Rico Soviet battleship Poltava, tier VIII This ship is an imagined improvement of the project 64 battleships, designed for the closed waters of the Black and Baltic seas. In reality, work on the initial project was scrapped. The main drawback of the project was the excessive displacement, almost reaching that of the bigger and more well-armed battleships of the project "A". We tried to lower the displacement, whilst keeping the armament and speed when designing Poltava. The main traits of the ship in game are good armor and low surface detectability, but the range of main caliber guns is quite short. Hit points – 59100. Plating - 32 mm. Main battery - 3x3 356 mm. Firing range - 16.2 km. Maximum HE shell damage – 5300. Chance to cause fire – 41%. HE initial velocity - 895 m/s. Maximum AP shell damage - 11250. AP initial velocity - 895 m/s. Reload time - 30.0 s. 180 degree turn time - 45.0 s. Maximum dispersion - 226 м. Sigma – 1.70. Secondary Armament: 8x2 130.0 mm, range - 5.0 km. Maximum HE shell damage – 1900. Chance to cause fire – 8%. HE initial velocity - 900 m/s AA defense: 6x1 12.7 mm, 8x2 130.0 mm, 8x4 37.0 mm. Maximum speed - 29.0 kt. Turning circle radius - 1000 m. Rudder shift time – 14.8 s. Surface detectability – 13.9 km. Air detectability – 12.0 km. Detectability after firing main guns in smoke – 12.1 km. Available consumables: 1 slot - Damage Control Party (Duration time 10 s; Reload time 60 (40) s; Charges 2 (3)) 2 slot - Repair Party (Charges 2 (3)) 3 slot - Fighter. All stats are listed without crew and upgrade modifiers. The stats are subject to change during testing. American cruiser Puerto Rico, tier X One of the most well armored cruisers in game, Puerto Rico (CA-2D project) is one of the concepts of the Alaska cruiser. The increased number of guns is compensated for by a longer reload and decreased accuracy compared to that of Alaska. Hit points – 71650. Plating - 27 mm. Main battery - 4x3 305 mm. Firing range - 18.8 km. Maximum HE shell damage – 4300. Chance to cause fire – 27%. HE initial velocity - 808 m/s. Maximum AP shell damage - 8900. AP initial velocity - 762 m/s. Reload time - 22.0 s. 180 degree turn time - 30.0 s. Maximum dispersion - 206m. Sigma – 1.90. Secondary Armament: 8x2 127.0 mm, range - 6.0 km. Maximum HE shell damage – 1800. Chance to cause fire – 9%. HE initial velocity - 808 m/s AA defense: 26x1 20.0 mm, 8x2 127.0 mm, 16x4 40.0 mm. Maximum speed - 33.5 kt. Turning circle radius - 910 m. Rudder shift time – 15.9 s. Surface detectability – 17.6 km. Air detectability – 11.86 km. Detectability after firing main guns in smoke – 14.27 km. Available consumables: 1 slot - Damage Control Party 2 slot - Hydroacoustic Search/Defensive AA fire 3 slot - Fighter/Spotting Aircraft/Surveillance Radar 4 slot - Repair Party All stats are listed without crew and upgrade modifiers. The stats are subject to change during the testing. Please note that the information in the Development Blog is preliminary.
  8. RagingxMarmoset

    trying to care/FAIL!

    Do you not remember the Russian battleships? Or the French battleships? Or the seemingly interminable USN cruiser split? Or the Italian cruisers that will most certainly have a similar early access event? Really?
  9. RagingxMarmoset

    First 4pnt skill for Lenin?

    CE. There will always be value in being able to disengage and go dark.
  10. You were pretty damn close. I'm excited to add California to my port.
  11. RagingxMarmoset

    Good DD line to start on?

    What are the biggest mistakes people make with smoke? Knowing when and where to smoke seems like witchcraft to me.
  12. RagingxMarmoset

    I feel people will be quoting this video a lot in the future

    This is what they've been saving the odd tier CVs for all along: anti-submarine warfare.
  13. RagingxMarmoset

    Good DD line to start on?

    Oh, also realized I have the Acasta, Icarus, and Jervis unlocked from the old British DD event. Better to start with one of those?
  14. RagingxMarmoset

    Good DD line to start on?

    I think I'll try the American and British lines concurrently and see what I like.
×