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Ensign_Cthulhu

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About Ensign_Cthulhu

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    R'lyeh, where I lie dreaming.

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  1. Ensign_Cthulhu

    CV Rework - WG, this is Good!

    You both raise excellent points. There is no helping the people who exist in a continuous state of derp. They are the ones who are a failure in every game mode, in every ship type, at every tier. God bless some of them, because they are really are trying their hardest and they don't mean to disappoint, and some of them are just new players who ground one line too far, too fast and who WILL get better. However, the point @DrHolmes52 makes about the failure only occurring in one place at a time is probably the most critical of all. I know what happens when I try to play a Tier 8 carrier; I've done it in PTS. I fail everywhere, all over the map, and what happens next is entirely unpleasant for my team. I've even done it in co-op in a Langley - I spread myself too thin because I want to support my team, but fail to do anything I'm trying to do well and it all falls apart. I'm just not a Farazelleth or a Femennenly; I can't juggle that many balls all at once. But if I can do JUST ONE THING, if that is ALL I can do, then I can devote ALL my attention to doing it well and maybe even taking the enemy team's (non-CV) MVP out of the game before they wreak their havoc or exert their full influence.
  2. Ensign_Cthulhu

    CV Rework - WG, this is Good!

    I disagree, respectfully. I think what makes a unicum carrier player is different from what makes a unicum surface-warfare ship player. The carrier unicums, IMO, are those who have a natural gift for multitasking and micromanagement under stress, since they have to juggle multiple mobile units at once rather than just a single ship. THIS is what the rework will be eliminating, the inborn advantage of a select few that can only be learned or trained to a limited extent, all else being equal. The skill-set to make a successful attack will be shifted. A different category of player can step up to challenge the best there currently is. I think it will make for a healthy change, and look forward to seeing how reality plays out.
  3. Ensign_Cthulhu

    My Great 8 - 24 Box Haul

    I wonder how they intend to define them. Because unless their definitions are solid and rational, the lawyers from the gaming companies are going to tear loopholes in that legislation you could fly Air Force One through.
  4. Ensign_Cthulhu

    CV Rework - WG, this is Good!

    That would probably be me. I took my Langley into one Random battle, realised I was way over my head and never went back. Between the RN event and real life, I don't have enough time to do the CV beta justice, much as I would have liked to. So I'm grateful for discussions like this one. @Gneisenau013, could it at least temporarily be pinned, please? I suspect that in the long run, the good, impactful CV player will be the one with the eye for picking out the enemy ship or ships whose destruction or distraction would have most impact on the surface battle. I know there's going to be a lot of CV sniping to start, because more than ever the player who kills the enemy carrier first is going to have complete air dominance, but it's also going to lead to things like combined AA cruiser/BB and carrier divs or intelligent randoms who take their DFAA cruiser close to their own carrier so the CV has some protection against sniping.
  5. Ensign_Cthulhu

    Sorry WG have to pass again - #8 crates WAY too expensive

    Your common sense certainly seems absent right now. The rest of you is replying busily in this thread.
  6. Ensign_Cthulhu

    Sorry WG have to pass again - #8 crates WAY too expensive

    If the people promising it can't be bothered developing it or don't have/don't allocate the resources to develop it, that is hardly Wargaming's fault.
  7. Ensign_Cthulhu

    Sorry WG have to pass again - #8 crates WAY too expensive

    It's the price you pay for vanity. +1 to all this. That last sentence is telling. Eventually a quality product will obtain a near-monopoly because everyone flocks to it instead of to anything else at all - because the anything else simply isn't anywhere near as good. Hire some coders and programmers. Make your own pixel boat game, as you see fit. Market it. See if it's good enough to take market share away from this game you think is so greedy and worthless and evil. But until then, I will have trouble taking you seriously.
  8. Ensign_Cthulhu

    Sorry WG have to pass again - #8 crates WAY too expensive

    Sooner or later, I'm sure all the redundant collections will make their way to the Arsenal and then I'll have him for the gameplay needed to get 5,000 coal.
  9. Ensign_Cthulhu

    Sorry WG have to pass again - #8 crates WAY too expensive

    That's why I only bought the Scharnhorst when she was 50% off. Nothing wrong with wanting a good deal.
  10. Ensign_Cthulhu

    Sorry WG have to pass again - #8 crates WAY too expensive

    In that case you need to attack the whole concept of premium ships. I paid something like $40 CDN for Warspite, and she has something like 200K+ ship XP on her and hours of fun since I got her in June. I could pay $40 CDN for a restaurant meal, and an hour or so later it's finished and 24 hours after that it's turned into something unmentionable. Literally down the drain within a day. We need to keep things in perspective. Wargaming needs to pay the bills, pay its staff, etc. etc. both now and into the projected future if this game is to keep on existing. Or would you prefer ad popups covering your consumables bar or your minimap or field of view at inopportune times?
  11. Ensign_Cthulhu

    Sorry WG have to pass again - #8 crates WAY too expensive

    This is potentially libel. WG boxes at least give a guaranteed level of flags and camo. The ship chance, or whatever Big Thing they are offering, is RNG - but unlike what EA did, having the Big Thing does not necessarily improve your game play and not having it doesn't necessarily hinder you. And when the Big Thing is a tech tree ship that you can have for zero real-money outlay, then the decision to spend money on trying to get it really is all on the user, not on WG.
  12. Ensign_Cthulhu

    Sorry WG have to pass again - #8 crates WAY too expensive

    Forty. You have to complete forty, then you have the ten to round out the purchase. Even if I gave in and bought the guineas for her now, I've already obtained 27 through that deal and via gameplay; it's brought the cost down to something closer to that of a Tier SIX premium.
  13. Ensign_Cthulhu

    Sorry WG have to pass again - #8 crates WAY too expensive

    You still need to buy at least those last two guineas, unless somebody gifted them to you. But that's more or less nitpicking. I keep making lists of the free stuff I've got in this game over the little more than a year I've been playing, and I consider myself well served. Of course there are minor annoyances, like having bought the Tachibana just before the Lima came out for the winning, and buying the Yubari only for her to become a free coal ship down the road. But that's trifling, and I'm pleased for those who are obligated to be free-to-play that they can get access to so much now.
  14. Ensign_Cthulhu

    My Great 8 - 24 Box Haul

    Now you're just being difficult for the sake of it. We know this will all go away one day. We just hope that it's a very, very long way in the future so we can get the maximum use out of every dollar spent.
  15. Ensign_Cthulhu

    My Great 8 - 24 Box Haul

    I would be tempted to assign the cost of buying doubloons to convert and use free XP all the way up from the bottom, since that's effectively what the OP did (they said they had not yet played either line).
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