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About Grand_Admiral_Murrel

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  • Gender
  • Location
    Lost at sea
  • Interests
    History, big guns, and a good laugh

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  1. Grand_Admiral_Murrel

    A serious proposal for Russian Carriers

    First of all, well done coming up with the tech tree proposal. You have my compliments. That being said, I really hope WG do not make Russian aircraft carriers a reality, for all the same reasons mentioned above. However, I am almost certain that they will appear in-game, eventually, and no, I won't like it. Yes, they will probably have some feature or gimmick that will make them completely overpowered in the hands of anyone even slightly competent. I don't mind paper ships, so long as they actually existed... on paper.
  2. Grand_Admiral_Murrel

    Could’ve had a great battle, until....

    Been there, done that. My condolences.
  3. I believe they are specifically trying to overload us; all the kiddies are out of school, and any sensible gaming company will be trying to win you over to spend money on their game. What I'm trying to say is, they are providing the player base with lots of goodies, and people will want to participate for fear of "being left out". Playing all summer isn't an option for me, I just don't have the time. I just hope to maybe get the Graf Spee and the tier 6 German CV, and that'll be more than enough to keep me happy.
  4. Trying to torpedo a DD can be difficult (or impossible) at the best of times; specifically designing these torpedo bombers to fight DDs (and do very little damage per strike) is a ridiculous concept. If this is the case, I'll stick to other CVs. And I don't even play CVs except for easy missions... LOL
  5. Grand_Admiral_Murrel

    German Battlecrusiers! 'Vorwarts Seydlitz'!

    Where did you find this? I can NEVER find any historical documents regarding German Plan Z ships... Would you be kind enough to telling me where you found this? Thanks in advance!
  6. Grand_Admiral_Murrel

    German Battlecrusiers! 'Vorwarts Seydlitz'!

    I've been down this path before... and it's a dead end. O-class is already in-game as a tier 9 cruiser (Siegfried enters stage left) and the fast battleship designs ended with WW1. Just a tip (no need to take offence, just for future reference): always provide the basic characteristics of the ships you are proposing. Never just give names and tiers, provide something to show other players you have devoted some time into planning this, and most lazy people (like me) can't be bothered to click on a link and read every single reference. I only say this because I did the same thing once, and got lots of kickback for the above reasons. Here's an example: I'm working on a different German battlecruiser line, only this one is in line with Admiral Graf Spee and Agir. I'll provide stats such as damage per shell type, shell velocity, maximum range and dispersion, the various armour thicknesses, consumables, etc. I will NOT be providing AA stats, cause who cares about those? All that being said, show me what you can come up with! Impress me!
  7. Grand_Admiral_Murrel

    ST 0.9.6, new ships

    Same, only difference is no Russian bias. I'm not much of a light cruiser person, but I'm sure this ship could be a devastating DPM monster with the built-in 32 mm HE pen. Just disappointed that an entire line of German light cruisers is being released as premium ships, and not as a tech tree line.
  8. Grand_Admiral_Murrel

    ST 0.9.6, new ships

    The stats for Anchorage just make Admiral Hipper obsolete. Anchorage has uncharacteristically good hydro for an American cruiser - almost as good as the Hipper's; she can bring more guns to bear, has far better torpedoes, has a better top speed, and access to smoke. I can't help feeling like the Hipper, along with many other ships, is getting powercrept every time a new ship is added to the game. The only "balancing" factor is that Anchorage has a longer reload (insignificant) and a slightly longer turret rotation time (can be eliminated through proper modules and captain skills). RIP Admiral Hipper, 2020.
  9. Grand_Admiral_Murrel

    Community Contributor Program: QnA

    Hello Femennenly (or to whomever may read this first), We "met" briefly in a ranked battle within the last week or so; you were carrying us to victory in your Z-39, and I was in my Gneisenau (or Sinop?). To be brief, I'm interested in creating a newsletter of sorts for fellow players. I'm a busy university student, working a part-time summer job while taking online classes and also doing research. I expect there are plenty of other players like me, who have busy schedules but just don't have the time to spend looking at all the game-related info sources (main page, blog, forums, official streams, etc.). This newsletter would summarize ALL of the most significant points (i.e. updates, new ships, good deals, etc.) so that players don't have to spend the time sorting through all the sources, and instead can decide what interests them and then go looking for detailed info if they're interested. This would be a weekly thing (probably), and I'm only just beginning to plan it now. I'm thinking of calling it Warships Weekly, but as the devs like to say, "everything is subject to change". So, here are my most pressing questions (I read the EULA again - yeah, I know, who actually reads that): Am I allowed to use images released by Wargaming in said newsletter (i.e. Munchen)? Am I allowed to specifically refer to and use the name World of Warships in and throughout my writing? Am I allowed to insert links to specific World of Warships related webpages (such as the development blog)? What and whose permission would I need to "advertise" (that's not quite the right word), say, a special stream by a CC? Out of courtesy, I would always ask the CC first, but does Wargaming need to get involved? I think that's it for now; as I mentioned, I'm still planning this, so it's nowhere near launch. I'm still not sure if this will interest the player base, and would welcome any feedback you might have. If I decide to give it a trial run, I'll create a logo and whatnot and send it out to anyone who will lend an ear for their feedback. Thank you for your time, and have a wonderful evening! Onwards and seawards, Grand_Admiral_Murrel P.S.: I specifically paid attention to section 10 of the EULA, but... still wanted to play it safe by asking.
  10. Grand_Admiral_Murrel

    ST 0.9.5, changes to test ships

    Someone give this guy a medal, he has done a great job of collecting this information. I appreciate having in-game features as historical as possible, and the above-mentioned planes would be very welcome, imho.
  11. Grand_Admiral_Murrel

    ST 0.9.5, changes to test ships

    Hehe, been there done that. It's not too difficult, once you learn to predict a DD' movements. The trick is not dropping the torps directly on them, but slightly off-centered. Typical DD reaction to getting dropped is to either go straight or turn out, both of which may result in getting hit (either as stern swings out when turning or simply by not anticipating a torpedo up their stern).
  12. Honestly, a "tactic" I've developed for fighting kiting DDs that will probably work for subs: turn around. Just pull a hard U-turn (not a Notser) and head the other way. By closing the distance to an enemy that can see you, but you cannot see, you are only playing to their strengths. I will occasionally find myself trying to chase down a DD, only to realize, "wait a minute, why am I bothering?". Thing is, a kiting DD is the worst kind of DD to face. The difference between DDs and subs, of course, is that subs rely on their superior stealth to get within torpedo range. So, rob their advantage; don't let them get within torpedo range. Almost any ship (sorry, American BBs) can outrun submarines, and so the best strategy for fighting them when you don't know how, or don't have the tools, is to simply outrun them. Go cap. Sink other ships. Subs are overated, honestly.
  13. Grand_Admiral_Murrel

    Who have you seen in game

    I seen Fem, iChase, and Zath. Still trying to check Notser off my bucket list.
  14. Just curious, why does the Admiral Graf Spee have a 19 mm icebreaker? The 16 mm of bow and stern plating are easily overmatched by any gun with a calibre of 229 mm or greater, and the 19 mm icebreaker can only autobounce 271 mm and smaller guns. Essentially, if two Graf Spees meet, they can overmatch each others' bows for full penetrations or citadels. My analogy is: the 19 mm icebreaker is like putting dollar store tin foil on a tissue paper bow. So, my suggestion: why not increase the bow plating to 19 mm (it doesn't make much of a difference), but increase the thickness of the icebreaker to 25 mm? This way, Graf Spee would be less vulnerable to being citadelled at close range by small-calibre battleship guns at point-blank range, but still a very squishy target that would eat lots of full penetrations through the bows?
  15. Grand_Admiral_Murrel

    What the heck is Pink?

    Only shoot red guys. However, I'd be hypocritical if I said not to kill the teamkilling trolls... Fun fact: If you think you can sink yourself in an aircraft carrier just to spite the enemy, think again; you will turn yourself pink (LOL)