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Seniorious

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  1. Seniorious

    smolensk is a shame of this game

    While it wasn't a Smolensk, I've taken away half of a Minotaur's HP from the same range in Moskva, just by firing AP between his tracers. Eventually he left the smoke and got spotted, and I finished him of. Just because your accuracy without lock on bonus is decreased, doesn't mean it's worthless to even try. You'd be surprised how often it pays off to just even throw a few salvos into the smoke, but people treat smoke like a magic forcefield too often.
  2. Seniorious

    Thoughts after ranking out in this sprint

    This Sprint was horridly easy overall, in spite of the constant potatoes. I ranked out in the Dunkerque. Broadsiding BBs everywhere, and basically none of the big guns ever used the overmatch mechanic against me. Was downright amusing, and I ranked out with like 1-2 days left before it ended. Literally 10x or more easier than the real Ranked season. I didn't even have to do any hard pushes, I just casually played a few games to rank up a bit, then did something else. Came back next day, a bit more, left it alone. Was really casual.
  3. Speaking as one of the surprising few to have ranked out, I largely used just three ships. Kitakaze, Sovetsky Soyuz, and Jean Bart. But the Kitakaze was really key here. The BBs were most enjoyable and useful at the lower ranks where dumber players let you take advantage of them much easier, but in the highest ranks leading to 1, I stuck to Kitakaze because DDs simply were the most effective for controlling caps and leftover ships. A BB isn't nearly as efficient at killing the ever present DDs as a DD itself, and thus Kitakaze allowing both cap potential and DD killing with ease made it a perfect fit. The five matches from 2->1 were a complete win streak for me in the Kita, because you have the potential to impact the game much faster and keep that ball rolling in your favor. The negatives that @_greifer mentions are exactly what I experienced as well, and was frustrating to deal with. Granted, I did a lot of bouncing at the start around ranks 10-8 until I figured out how to get past, and thus I finished with just under 200 battles total. Still, this is actually my very first season to hit Rank 1, and it wasn't nearly as bad as I expected it to be. I look forward to the next season, hopefully it's soon.
  4. Seniorious

    IFHE on Massachussets?

    Which is why I didn't say it was specifically for the purpose of DD's, but as a blanket statement to cover that IFHE broadens the damage capability significantly.
  5. Seniorious

    IFHE on Massachussets?

    I concur, having played both CE Mass before I had the points to spec the max secondary build and also with IFHE following a respect and the gain of more points, IFHE is totally necessary. IFHE is what makes every ship at a lower tier to you incapable of sustaining combat within secondary range. DDs melt, cruisers melt, and the older dreadnought designs take far too much damage and fires, besides the fact that your 16" guns completely bypass their armor. IFHE spec Mass with AFT + MS becomes a completely baller ship in downtiers where you can easily take on multiple ships by yourself due to the overwhelming capability of being able to bow tank, while DPMing anything lightly armored with secondaries and blasting apart the rust buckets that attempt to challenge you. Massachusetts is far more effective than Bismarck, purely because of the ability to actually hit reliably with both main and secondary batteries. Also Mass has better AA, better armor profile (outside of citadel weakness), larger guns, more guns, faster heal. For fun BBs though, Massachusetts is a solid 2nd place for me. First place belongs to Jean Bart IMHO, and that will probably never change. JB's AA, agility, and capability to rapidly rip through every ship type with reload booster thanks to powerful guns in both AP and HE makes it far too flexible and comfortable to play aggressively in.
  6. Seniorious

    What is the most powerful (OP) tier IX/X battleship?

    No option for Jean Bart at Tier 9 even though it's AA is highly relevant and the reload booster makes it amazing at circumstance moments where you can utterly destroy someone or punch out a DD that got too close with HE and MBRB.
  7. Seniorious

    Do we want a Dunkerque buff?

    Unfortunately ships aren't balanced against opposition until they've been thoroughly played and have their profiles shown to be vastly ineffective, which results in minor buffs like when certain cruisers get buffs to their bow armor. Yes, at the tier when you're not higher up I rarely if ever run into people who I can tell are abusing their overmatch against me, and many more still fire wrongly at my armor instead of superstructure with 356mm guns and fall on their face. I recently made what was the 77th highest damage in Dunkerque when I checked, which is seen here. Frankly, this occurred because I was able to farm battleships. I think many get caught up by the Yuro video and the historical purposes of the class to be fighting cruisers, but this is just fallacy ingame. After going full survivability build and focusing on fighting off other battleships instead of the cruisers (unless they're like a broadsiding Aoba...), I've found better damage overall in games with more impact. Accuracy problems go down when shooting at the much larger BBs, and there's more damage to farm, and you don't overpenetrate anywhere near as often. Infact, I'm seeing more citadels overall. The thing is, Dunk's guns are too powerful for her own good. They easily and happily spank broadsiding battleships. Hell, I've citadeled an Alabama at 15km from a stupid angle, and a Colorado was hit for over 20k after I double cit him from 13.5km. Not to mention if you get to bow into a broadsiding New York/NM or Fuso, and then it's just a feast. They can't hurt you bow in, but you can definitely lay in the pain. Warspites are so soft I was pulling easy 8-9k volleys even when he was bow in. Smaller caliber and fast reload aside, these are not like Scharnhorst whatsoever. Dunkerque can and will fight off equal tier and higher BBs when given the chance. She has the range and penetration to make Tier 8 BBs pay for viewing her as a minor threat that is ok to broadside to. How big is the difference? According to wowsft, at 15km Scharnhorst has roughly 290mm of penetration. Dunkerque has 412mm of penetration at 15km. Where Scharnhorst would clang off main armor belts or shatter, Dunkerque will slam her fist straight through their jaw. Granted, she's still not all that reliable. This style of play has been greatly enhancing my games now, but she's not quite as good tier-for-tier as Richelieu. Her guns aren't anywhere near as reliable as Riche, with a 1.7 sigma compared to Richelieu's 1.8. I think Dunkerque could easily use a 1.9 sigma to make her highly effective, if not flat out 2.0 like Scharnhorst who still suffers massive dispersion issues.
  8. Seniorious

    Yukikaze Is Trash (testing phase)

    While I'm certainly no pro-DD player myself, anyone who has earnestly attempted to learn fine aspects of destroyers knows that speed boost on those ships is not for closing in, it's for increasing your maneuverability in short spaces through faster acceleration, deceleration, and reverse as well as permitting faster exit away from incoming shells, radars, and hydros. Or capture point hopping, if time is of the essence. If this guy finds speed boost only puts him in danger faster, that means he's using SB purely to put himself in the wrong positions even faster, and making himself even more detrimental. Even French Cruisers only use SB to move from one side to another or play the guessing game of speed at long range like Henri's so trollishly do at high tier. Only Richelieu and especially Jean Bart can use Speed Boost to any significant aggressive advancement from what I've seen, largely against other battleships to out maneuver them and their turret traverse, or to throw off torpedos and planes (defensive maneuvers), or get into positions people don't expect a BB to already be in (a well thought out one.)
  9. Seniorious

    Battleship Secondary Weapons

    Secondary penetration is also relevant according to what tiers you face. German battleships above Bismarck have more secondaries to fool with that are more survivable, but they also still somewhat need IFHE because of the armor plating at high tier. Massachusetts is without a doubt the secondary king right now though when it comes to effective damage against other ships, as her secondaries are by far more accurate than Bismarck, Yamato, FDG, or Alsace/Repu/JB. Spec into MS, IFHE, and AFT and you have a ship that has the best secondaries for actually nailing and rapidly damaging destroyers and light cruisers. All the other ships tend to loss a lot of hits due to dispersion issues, whereas Mass avoids this and can literally have an effective Atlanta on each side due to the amazing accuracy. GK I've yet to play, but know people still like using the secondary spec on it for memes. Repu secondaries aren't worth speccing into though and she doesn't have the survivability and armor for it, she's a mobile sniper, and JB is in a similar position albiet JB can be far more aggressive due to turret placement, speed, and Reload Booster. Alsace sure, it can use secondary spec because it is a brawler with hyper gun count for secondary and main battery. But for Bismarck, the secondaries can be very useful when same tier or lower and they seem to spread fires a bit better than Mass, and this is helped by the fact I don't feel the need to spec IFHE for Bis so they naturally do it more. Massachusetts has to be specced into secondaries because it's her gimmick, and a powerful one at that. So IFHE is a must for the damage bonus, to tie in with her agility, turret rotation, quick reload heal, and use the secondaries to keep up the punishment. Bismarck can use it or lose it, she has hydro for another tool and is a tank. Bismarck's serve more psychological purposes and to be setting fires. People already do their best to avoid being near Bismarcks and thus love turning out next to me to try and get away, but in Mass they tend to try and tank me, which doesn't work as I can just plunge 16" shells into their superstructure and deck while the secondary hits, damage, and eventual fires begin to rack up.
  10. Seniorious

    What is the best way to play Hipper?

    Yes, very much this. They're really not cruisers you'll want to be sitting in one spot. Roon plays very much like a Nurnberg at high tier, however Hindenberg performs more like a boosted Hipper/Eugen. The Yorck is the stinker of the line. But she can be used. Her HE shells are worthwhile, and so you'll want to use Yorck like your typical HE spammer. I'd suggest using AP only under 8km or so because of the ridiculously bad shell drag.
  11. Seniorious

    What is the best way to play Hipper?

    You've definitely got the right play style down, at least it's a good mimic of what I do based on words. And yes, it's important to specifically spec into the accuracy module with Hipper/Eugen because especially with AP you have to make each salvo count to the max, and all your HE shells hitting to get the most. Baltimore and other CAs can get away with AA mod or other selections, but between the reload and finicky ammunition the KM CAs demand you be selective and focusing on working your guns to the max efficiency. I also highly recommend investing in getting the Extended HydroAcoustic Search Module on all German Cruisers. It's a big strength afforded to these ships, so speccing AA+DF can work, but your best and most consistently effective setup is survival and utility + Hydro, and making Hydro last as long as possible is important. From Konigsberg up to Hindenberg, and especially with Prinz Eugen who has many utilities, SuperIntendent is an excellent skill for spare planes, Heals, and Hydros.
  12. Seniorious

    Do we want a Dunkerque buff?

    I'm quite sure WG doesn't want to give Dunk too many favors because of her incredible main battery pen. As it is, it's their flavor apparently to have both heavy shells AND high-velocity. The 380mm guns of Richelieu and Jean-Bart have the same penetration values as the USN 406mm found on NC and Alabama/Massachusetts, just smaller caliber. No other ship in T6 has Dunk's raw firepower in penetration, but that harms it really and they're trying to keep it from being monster by eliminating consistency. Honestly though, without AA, Armor, and terrible concealment it struggles in many ways. The reload buff was nice, but that's it. Dunk needs a buff to either her basic dispersion values or a Sigma buff. I'm ok with keeping everything else bad about Dunkerque as it is if the guns are made the single shining strength of it (besides speed).
  13. Seniorious

    Duke of York Still needs some love

    The better angles on the Duke's AP are noticeable and helpful, but I wouldn't consider it a significant strength. The Hydro is useful at times, but is so short lived and such a random consumable to have for the ship. It cannot do CQB well because of the lacking turret angles on the rear which has almost half your firepower, lacking RoF because of nerfed reload, worse rudder shift, and the hydro is comparatively weak. I'd happily trade off the hydro to get back the heals I'm missing, or get the reload back down to 25s. Hell, give the DoY Defensive Fire instead of Hydro so it can capitalize on the AA strength is this current meta where CVs are rather dominant. Hell, nerf the concealment instead so that a full concealment build is closer to 14km and give it back reload/heal. DoY is a noticeably different ship from KGV but is unimaginatively designed and balanced. I still believe it's stronger tier-for-tier than Dunkerque, but that's hardly an achievement. Hydro has been useful at times, but it's never going to be as useful as the hydros that Bismarck+ have simply due to the balance of the ship. Everything about the Bismarck can tie into her hydro well, but DoY screams to be used at a medium range flinging HE and occasional AP when broadsides are shown. I have Dev Struck a NY in the Duke, even a Nelson too. But those aren't achievements really. I have Nelson, it's a much better ship overall and is both unique and strong tier-for-tier. Hood now too is better because Speed, armor, and guns that have a higher sigma now, and higher caliber for overmatch + DFAA and higher HP. I suspect WG is reluctant to rebalance DoY though since she was a free ship for most and statistically, according to wows-numbers is quite average in the middle of the pack. But she is the third least-played ship, just ahead of the Hood and Ashitaka in total battles. Nelson and KGV have the highest average damage however, and Scharnhorst has more battles played than Nelson, KGV, and DoY combined. TL;DR, Duke of York is a playable and workable ship for sure, but she isn't enjoyable as I know that anything I have done in DoY could have been done with Nelson, or Colorado, or Nagato just as easily really besides HE spam. But then, those compensate by doing AP (What BB are supposed to do) far far far better. Overmatch is far more useable than bonus bounce angles and by nerfing DoY's reload her HE spam capability is reduced and her AP capability is weak both penetration wise and overmatch wise for her tier. Yes she can perform against cruisers....but her accuracy hurts that. At 15km a Colorado and Nagato are better at slapping CA/CL than DoY. Make DoY enjoyable to play again. Always feels like you're constantly having to work around her shortcomings instead of capitalizing on her strengths.
  14. Seniorious

    Tier X cruisers

    Personally, Moskva and Hindenberg as they're my only Tier X cruisers. Hinden has the AP advantage in many ways over Moskva. Notably: Slightly higher Alpha, much higher Alpha per broadside (so when BBs give broadside, Hindy always does far more damage per salvo), and the weaker penetration actually assists you against certain ships like Worcester and Minotaur. This is because I've found Moskva loves to overpen especially Worc, but Hinden has been reliable about it. As well, if you catch them broadsiding and near stationary, Hinden is much more likely to Dev Strike or rip off the vast majority of their HP due to the extra 3 guns and higher alpha. HE: Higher penetration by 1/4th rule, so slightly more reliable pen but worse alpha, worse fire chance, but if you can hit DDs the extra turret and shells makes it nice for nuking. Also the arcs aren't so goddamn flat, so you can actually use island cover in a way that protects your sides. Moskva cannot do this. Moskva however, can basically eliminate the speed and size advantages of other ships with those arcs, meaning you can touch off any DD out to 18km easily especially if you have the legendary mod + accuracy mod, and at range you can pinpoint AP into any cruiser, no cruiser can stop it if they're not angled. As well, higher fire chance and higher accuracy and better velocity and better range means you can far more easily and consistently dump fires onto any ship out there. Hinden actually has my highest damage game across all ships, with 330k. But Moskva is my CW ship with a build that suits me well and I'm very well versed in it, to the point using it for randoms can get boring by how simple it is to play. I've got all the tools, armor, HP, and guns to do what I want + a high top speed. As long as you maintain your angles you'll never get dunked except by maybe Yamatos with exceptional aim (rare). Besides, a cit or two doesn't hurt too badly. I've gotten triple cit by a GK early game before since he was sneaky and still went on to pull 170k and Kraken, though we still lost I pulled in 4 compliments from the enemy team's players because I began moving the game back into my favor, until their CV hit my Moskva with a torp so closely even he couldn't believe it counted as a hit.
  15. Seniorious

    Moskva Concealment should be buffed

    Reliably My [edited] Because Yamato actually have to point at the lower portion of the bow where it actually is 50mm, and even then, that only happens at Uber close range. At any higher ranges, due to dispersion, shells end up hitting the side plating, the upper 25mm portion, the superstructure, and other parts of the ship that aren't 50mm. Yamato may not be able to crack open Moskva in two salvos, but it will still easily deal 8-14k damage. It just stops citadels from coming through so frequently. Belt tanking is still a better option and bow tanking overall in Moskva isn't the smartest idea in a lot of scenarios. Of course it works. But focused fire will still drop it. The 50mm plate buff was minor. Just means at closer ranges battleships can't aim at the waterline bow and blap you.
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