Jump to content


  • Content Сount

  • Joined

  • Last visited

  • Battles

  • Clan


Community Reputation

31 Neutral

About HeavenlyWind_

  • Rank
  • Birthday March 24
  • Insignia

Profile Information

  • Gender
  • Location
    Vancouver, BC
  • Interests
    Video Games, Anime, Sports, Military

Recent Profile Visitors

280 profile views
  1. Captain Batterson, First off, God bless you for your service. It is an honor to have you with us. Any WWII vet still here today is a treasure to us. For one of the questions I would ask, > While being up in the air as a pilot, did you ever deal with anxiety, like having thoughts about taking off and not being able to land, or thoughts like that? And if you wanted to go the extra mile, > Do you have any favorite battleships, destroyers, cruisers, aircraft carriers? Thank you very much for your time. Love from Canada.
  2. HeavenlyWind_


    Thank you for replying! As of the past while, lots of CCs have been talking about German ship nerfs here and there with Mainz, Odin (and eventually Ägir) taking the brunt of it. Mainz losing it's CA hull armor, Odin getting it's AP arming time increased which would increase overpens and getting it's health pool nerfed, Ägir getting the range decrease nerf. There's also the odd trait where the German secondaries are more reliable than the main battery. Even without the Odin and Ägir nerfs, the German lines have been struggling a bit since German ships benefit from getting closer to the enemy. But with all these HE dakadaka laser ships combined with how flammable the KM ships (especially the BBs) are in-game, there's low confidence in playing the KM ships the way they were meant to be played (I've struggled with HE spam in a KM BB a lot, especially in my FDG lol). A bit of these nerfs over the past year kinda seem like a "kicked while you're down" kind of nerf. The KM BB accuracy buff was a glimmer of hope though and I think it was a huge step in making the German ships appetizing again. I've just been hearing so much negativity about the German ships and how almost any flame of potential shown in the beta test gets snuffed out before release and it becomes a mediocre ship. I don't expect the German ships to be OP of course and certain nerfs are totally acceptable, but I just wanna see the German ships perform like the other factions and have them appetizing again. Thank you for hearing me out. (I was really heated when I made the original post lol)
  3. HeavenlyWind_


    Just needed the catharsis my dude
  4. HeavenlyWind_


    Just thought I'd bring it to light. I heard somewhere that a known RU twitch streamer said something about a RU ship or ships being weak but I might've heard wrong.
  5. HeavenlyWind_


    Yeah. I always thought about why they would make a game including military/naval powers from other nations while still harboring resentment from the past. Germany and Japan lost WWII but they still feel like they haven't compensated enough. I also wonder if these nerfs are pushed by the RU playerbase. I know logically not all RU players are with the soviet buffs & KM nerfs but I still wonder.
  6. HeavenlyWind_


    My bad, I just needed a good virtual scream
  7. HeavenlyWind_


    Dear WarGaming, STOP NERFING THE GERMAN SHIPS!! Thank you.
  8. Every ship in-game has the means to sink another, regardless of what you're up against if that ship is played right. I'm probably the last player to say this considering I admit to being one of those ragey players who cusses in chat often. It's not always what you're up against. It's how you play your ship combined with how your team acts. Don't let enemy ships intimidate ya.
  9. HeavenlyWind_

    ST, Soviet cruisers

    The thing I hate the most about these new cruisers is that they've got Surveillance AND Hydro-acoustics combined with low detectability and a generally high fire chance. Fires are the bane of German ships (or at this rate, any ship) and that will basically kill any confidence to push in them. You may as well keel over and sink if you get spotted by one of these. The thing I do like about these is the design.
  10. HeavenlyWind_

    Nerf the Kremlin

    What's with the heat? All I wanted was some kind of armor nerf on Kremlin to bring down the ricochets that defy the laws of physics so we can sink a little more shots in her and I won't have to punch holes in my wall. Don't forget that Kremlin has balans on her side and she has the highest HP pool in the game so far.
  11. HeavenlyWind_

    Nerf the Kremlin

    Just had a game in my Yoshino where I unloaded roughly 50x HE shells on a Kremlin and not once did I set it on fire. For at least 35x of those shots, the Kremlin was borderline broadside. I've also had past issues when trying to damage it. You fire at it broadside and for some screwed up reason, you still ricochet with 0 dmg. In that same game, I also fired HE on a bow-tanking Kurfürst and set it ablaze maybe 5 shells in. Yeah.
  12. HeavenlyWind_

    Spanish Cruiser Line?

    I think it can be done. Though, WG would need to think of an exclusive gimmick. Thoughts?
  13. HeavenlyWind_

    New Ribbon/Medal Idea

    There should honestly be a ribbon or medal for completely destroying a module, such as a turret or a torp tube. I know there's the incapacitation ribbons for temporarily disabling a module, but then there's the times where your turret or torp tube gets completely decommissioned and it can't be repaired or used for the rest of the match. There should be a separate ribbon/medal for that occasion. It would be cool and funny to know that you've just ruined someone's match lol
  14. HeavenlyWind_

    Lock-On Fix?

    Will do. Thank you.
  15. HeavenlyWind_

    Lock-On Fix?

    There have been countless times where I've aimed at a ship and it locks on to the ship behind it. Then no matter how much I aim at my desired target, the lock-on sticks as long as the undesired ship, the one I'm locked onto somehow, is just about within frame. Happens a lot when I'm trying to torp too. Is there something that I'm missing in order to lock-on to my desired target every time or is the lock-on actually broken at times?