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About Tom_Lin

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  1. Tom_Lin

    ST 0.9.11, changes to test ships

    To be honest, after they stopped CCs from making contents of some of those testing ships, I feel the buffs and nerfs of these testing ships are kind of hard to figure. Since really hard to tell how good/bad these ships are. I probably gonna wait till the ships go live and watch some CCs' contents before deciding if I really want those ships.
  2. I knew it suppose to be opened, that's not what I am talking about, check the last image I uploaded closer. If you compare it to the rails on the other side, I think it is clear something is missing.
  3. I am thinking maybe asymemetric battle in co-op mod would very fun, and increase the difficulty of co-op battles, depending on how many more ships the bots have or how much tier they are higher than human players.
  4. Tom_Lin

    BBs in Co-op

    I think the issue is, the BBs are much slower than other 2 classes, when BB arrives, the battle could very much be over already. BOTs don't really know how to deal with boats that has both smokes and torps (don't know how to use radar, hydro, or angle the ships properly towards incoming torps, or even focus fire at the ship with most threats to them), they usually just gonna charge right into, or next to the smoke and gives a lot of broadside for the torps... and been easily killed-off. I personally believes it is much easier to play DD in Co-op battles soles due to how BOTs are designed, and if you have a DD player knew the behaviour of BOTs very well, it isn't really that hard to deal massive damage to the BOTs before other 2 classes arrives... like I said, the battle could very much be over when slow BBs arrives.
  5. Tom_Lin

    Premium Ship Review: Azur Lane Sovetskaya Rossiya

    Haven't read it yet, but this is what I am been waiting for, thanks for putting out this review. Will help while I consider if I wanna get this ship myself.
  6. Tom_Lin

    Fighting against a CV CAN actually be fun

    I donno, I don't feel fun playing againt CVs. I just played a low tier coop games for Soviet Tokens... and the bot Ryujo target me while I was sailing in the new tier 5 Soviet Reward Crusier... My AA did nothing to the planes and the bot managed to hit me with AP bomb 3 times while I am angling against incoming AP shells... My HP goes down to around 40% after the first strike, and down to about 15% after been hit by another AP bomb. I think WG failed to bring CV's alpha damage down in the CV rework, and been targeted, even by a bot CV is not fun at all.
  7. Tom_Lin

    Unique Upgrades and 9.3/9.5

    I think if the cosmetics are good enough, like even better than the space camo, give them special gun fire effects, hit effects, adding some cosmetic animations on the camo, and things like these probably will attract people. Hell, maybe even just straight up give those camos better economic income, or generate special exps faster. WG can play around with a lot of things to attract people, I just think it doesn't have to be battle performance related. I actually have a lot of special camos on the ships that I like, which I already spend money on those things, I think I wouldn't mind regrind after I completed the lines that I am interested in. But take few steps back, why WG is such attracted to the idea of regrinding lines anyway? Are they expecting some people will simply convert tonnes of free exp to skip the grind?
  8. Tom_Lin

    Unique Upgrades and 9.3/9.5

    I donno, I don't really like the idea WG is pushing. I think one of the WG employee ones said, "This game is not pay to win, but could be pay to grind." At this moment, I personally believe some of the Unique Upgrades are indeed "upgrades", that gives you advantages in battle. I know WG said they gonna rebalance these upgrades in 0.9.5 and make them "sidegrades", but still, WG's balance usually is hit and miss. I don't really expecting them be able to perfectly balance stuffs (since there will be difference between the actual result and targeted result), so some of the unique upgrades likely will be slightly better than their normal upgrade counterparts (of course, unless WG set the targeted performance way lower than the normal upgrades so the chances of overshoot greatly decrease, but I don't think they will do that as it simply discourages players to use the system), just like what we have right now. WG might be able reduce the performance difference with the new balance, but I am still expecting some upgrades better than normal ones. I mean, WG is still on the way of balancing some of Tier 10 ships, and now adding more factors into the equation? Balancing Tier 10 ships with and without the upgrades? And again, if the unique upgrades gives you an edge compare to normal upgrades, the situation might become something like: Players pay to grind, and the game is grind to win. Which effectively is giving the players three options: 1. You spent a tonne of time regrind lines to have an advantage. 2. You pay the grind to have an advantage. 3. You don't have the advantage compare to players choose 1 and 2. Which I think is exactly the reason why I don't like the Research Bureau. I kind of feel if WG copy paste Tier X tech-tree ships and give them slightly different status can effectively achieve the same thing as these unique upgrades do. Which in my opinion, the unique upgrades might be effectively the same as balancing new ships. I would say just swap those unique upgrades with some super unique camos or cosmetics, which will have zero chance of impacting the ships' performances and game balancing, as well as been truly "optional grind" for players.
  9. Tom_Lin

    ST, Z-35, German aircraft carriers.

    I am totally fine with German CVs... and I know there are weaknesses for those to balance them, but AP rockets? I think in an earlier post WG mentioned those AP rocket gonna have similar pen to 203mm guns. For Tier X German CV, if attacking flight is 3, and payload is 2, while maximum AP damage is 5000. Which means each strike can potentially deal 3*2*5k=30k citadel damage to cruisers? And for each squadron can have maximum 3 strikes... I mean, even 1 citadel per strike is pretty painful already, as most of the Tier X cruisers only have about 50K health. 1 citadel is about 10% of your HP, and you can't heal because it's citadel damage... Most tier 8 cruisers don't even have heal and have much less HP.
  10. Tom_Lin

    ST, changes to test ships.

    It is basically the same thing as I said, the difference is which reference frame you are taking. I am using the reference frame from WoWs Wiki, you are using the reference frame WG dev seems been using.
  11. Tom_Lin

    ST, changes to test ships.

    Never mind, I just checked their old post, they clearly said those ships have improved AP angles, so it must be using a different reference compare to WoWs Wiki So they said it is gonna be 50-65, so converting to the reference frame used in WoWs Wiki, will be 25-40 In the previous iteration, those ships has an angle of 25-35 (which is the same as Stalingrad) Now it is 25-40, which actually is a nerf??? Since the guaranteed penetration angle increased from 35 to 40?
  12. Tom_Lin

    ST, changes to test ships.

    I just checked the WoWs Wiki, it seems normal cruisers have 30-45 angle USN heavy cruisers have 22.5-30 angle Stalingrad has 25-35 angle Soo, New Soviet Heavy Cruisers have an angle of something to 50 angle??? That is actually worse than regular cruisers, since you want both numbers be as low as possible to have an "improved" AP angle. But again, I wasn't sure if WG is consistently using the same reference frame. If they are using the reference frame from the WoWs Wiki, then it means these ships have a worse AP angle than normal cruisers??????? I wasn't so sure, maybe the dev can answer this question.
  13. Congrats. I think they are identical. I perchased 40 crates myself and get all 3 new ships, given I already have all the old ones from previous year. I got the first ship at 18th crate I opened, and second one at 22nd crate, last one at 28th crate. Some lucky ones are able to get all 3 ships and only investing in 20 crates.