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About Ralph090

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  1. Please, by all means tell me why I'm stupid. If I didn't want people doing it I wouldn't have said anything. I'd just sit there thinking I'm the smartest guy in the universe and wondering why no one else can see the "obvious" truth.
  2. You know, the thing that bothers me the most about the captain rework is that WG had an opportunity to use creative skills that addressed a lot of the changes and additions to the game that have appeared since launch, like the proliferation of radar and hydroacoustic search, and give ships that have been power crept by these systems more counterplay against them. For example, they could have included a skill called "aluminized smoke screen" that reduced the duration of your smoke but made it block or reduce the range of radar going through it, both enemy and friendly. The idea is based on Britain's "Window" project, which dropped aluminum strips from airplanes to block German radar, which couldn't see through the cloud as the radar beams were broken up and reflected by the strips (as well as the chaff systems used by modern ships). Or they could have done a "noise maker" skill, where if the ship is moving at greater than 75% speed it makes you're ship undetectable by hydroacoustic search and reduces the detection range of torpedoes that are between you and a ship running hydro. The downsides are that you're surface detection range increases at high speed, it affects your own hydro as well, and you get located by anyone on the map with active hydro in a manner similar to RPF since you're making a TON of noise. This is inspired by real life noise makers that were used to decoy away German acoustic homing torpedoes (they were effectively blindfire weapons. the U-boat would submerge and wait until the convoy was above them and then just kind of shotgun a couple into the water in the convoy's general direction and hope they hit something. The seekers were a ring of hydrophones around the nose of the torpedo that were "tuned" to look for the sound of the propellers of either escort ships or merchantmen, which was possible because different types of ships sound different on hydrophones, and they would passively follow the loudest noise. The noise maker was way, WAY louder than the ship, so the torpedo would follow it instead). It would also be handy for disrupting submarine attacks once they inevitably kill the game come out. Stuff like that could have really shaken up the game and helped to rebalance ships that have suffered from power creep or changes in the game design, like the Shimakaze for instance.
  3. Ralph090

    Ship's Mascots

    Fair enough. I only put the stat bonuses in because I thought it might be a bit thematic (having a cat who had every ship he served on get sunk make your ship sink faster seemed kinda funny to me).
  4. Throughout history crews have kept animals like dogs and especially cats as ships' mascots to hunt down rodents, bring good luck, and hang out with the men. WG should add unlockable ones. It wouldn't be a big bonus or anything. Maybe like +1% to some aspect of the ship. There could be a 3D model of them that would run around on your ship's decks during battle and you could see them and pet them in port. And there are tons of them throughout history to choose from. Besides, who doesn't like cats? They could add in the dog Lucky, the mascot of USS Atlanta that was known for running up and down the ship's decks and barking furiously at enemy aircraft during battle, and putting him on a ship gives you +1% to your AA damage, or Unsinkable Sam, the cat that (allegedly) started out as the Bismarck's ship's cat and was picked up by HMS Cossack after Bismarck sank, then by Ark Royal after Cossack sank, then HMS Lightning after Ark Royal sank, then HMS Legion, both of which would later sink, before being sent to the Governor of Gibraltar and then retiring to a home for old sailors in Belfast, neither of which sank. He could make you take +1% flooding damage, perfect for adrenaline rush builds. Edit: or they can be cosmetic only. I put in the stat bonus because I thought it would be thematic for the various animals and their careers and would differentiate them from each other (also having a cat who had every ship he served on get sunk make your ship sink faster when he's on it seemed kinda funny to me). Really I just want a cat on my battleship.
  5. You know, I was thinking about making a post about times when realism would make the game worse. One of the things in that post would have been about how battleships tended to open fire at a range of somewhere between 26,000 and 30,000 yards (22-27km) or so and had an effective range in excess of 20,000 yards (18km). The longest range battleship hit in history is contested between HMS Warspite and the Scharnhorst at about 26,000 yards (24km), which shall probably never be resolved due to the imprecision of WWII range finding equipment, among other things, and excluding, of course, Yamato managing an under-keel detonation with her diving shells against USS White Planes at 34,500 yards (31.5km). Anything less than 9,000 yards (8km) was considered to be practically bayonet range for battleships. That sort of super-long-range camping would have done nothing to improve the problem with battleships not pushing in and contesting caps in the old meta. However, with the Dead Eye skill, WeeGee has removed that need, at least for the most part. Are you having fun yet? Also posted on r/WorldOfWarships
  6. I have an idea for a potential Tier IV tech tree Pan-European battleship. It's the Greek battleship Kilkis, a pre-dreadnought. She survived until World War II and had a massive secondary armament, which is why I think she belongs at tier IV. Might be a fun way to differentiate a Pan-European battleship line from other nations. Kilkis started life as the American battleship USS Mississippi, lead ship of the US's last class of dreadnoughts. They were cut-down, cost reduced versions of the Connecticut class, which was mandated by Congress in an effort to reduce the ever increasing costs of larger ships. As a result, they had less armor, somewhat reduced 7-inch secondary batteries, and were a knot slower. They were commissioned too late to sail with the Great White Fleet, and were considered substandard in later years due to their slower speed. In 1914. both ships of the class were sold to Greece, with Mississippi being renamed Kilkis and and Idaho being renamed Lemnos. They supported the White Russians during the Russian Civil War and participated in the Greco-Turkish war, although they didn't see too much action. They were decommissioned in the early 30s and relegated to training ships, in which role they lasted until 1940, when both ships were sunk by Luftwaffe Stukas during the Nazi invasion of Greece. Here is her statistics, at least as far as I can make out from google. Armament: Main battery 4 12-inch guns in two twin turrets, one forward and one aft (these are the same guns as on USS South Carolina) Secondary guns 8 8-inch guns in four twin turrets, two on each side 8 7-inch guns in eight single casemates, four on each side 12 3-inch guns in single mounts As a pre-dreadnought, she was commissioned with no anti-aircraft guns, however the Greeks did use her as an anti-aircraft training ship so I'm assuming that she had some fitted at some point, and the US navy was fond of refitting their ships with 3-inch dual-purpose guns in the mid-1910s. Also, given how common aircraft carriers are at low tiers I think she'd need some. Armor Main belt 9 inches around the citadel tapers down to 7-4 inches outside the citadel (couldn't find the exact thicknesses with google) Upper belt: 6 inches Bulkheads: 7 inches Deck: deck 3 inch turtleback Main turret faces: 12 inches Main turret barbettes: 10 inches 8-inch turret faces: 6.5 inches 8-inch turret barbettes: 6 inches Casemate armor: 7 inches Conning tower: 9 inches Speed: 17 knots So... what do people think? Give her guns German dispersion and her secondaries a 5km range or so and she could be really fun. I think her massive secondary armament and heavy distributed armor scheme would make up for her... shall we say bad main battery and keep her competitive at tier 4 (assuming she gets some AA), and having a pre-dreadnought as a tech tree ship would help differentiate the line from every other one in the game. After all, it's like having a heavy cruiser strapped to each side of the ship.
  7. Seems challenging. It might be above my pay grade, but I'll see what I can do regardless.
  8. That would make for an awesome April Fools Day prank. Or Halloween mode.
  9. I was just trying to be funny... (to be fair it did start as a historical accuracy critique, but that soon... changed...)
  10. First of all, credit to Flambass for an excellent game with entertaining commentary, as always. What you are about to read would not have been possible without him. Second: I request that you watch this replay of Flambass's. It is essential to understand this analysis. https://www.youtube.com/watch?v=aBdCURaiTHA Now, let's analyze this game and see what conclusions we can draw about the nature of Kaga Black. For context, during the Pearl Harbor Raid, the real Kaga carried 18 A6M Zeros and 54 strike planes, broken up into 27 D3A "Vals," and 27 B5N "Kates," for a total of 72 planes. During Midway, she carried 27 Zeros, and 45 strike planes, broken up into 18 D3As and 27 B5Ns, for a total of 72 planes, plus 2 D3As boxed up in crates to serve as spares or for use on Midway once it was captured. This should give you an idea of how many planes Kaga could carry historically. Now, let's take a look at the battle. The enemy team shot down 46 of Flambass's planes, 15 fighters, 3 rocket attack planes, and 28 torpedo bombers. Kaga Black's rocket planes are A6M-5 Zeros, meaning that they must be part of the fighter squadron and are equipped with ground attack rockets. This indicates that he ended the battle with either 0 Zeros, 27 Vals, and -1 Kates or 12 Zeros, 20 Vals, and -1 Kates. This is already impossible, as you cannot have negative torpedo bombers. However, it gets even worse, as we shall see below. Flambass had a squadron of 10 torpedo bombers airborne, and there was one more ready to go on Kaga Black's flight deck. When combined with the 28 torpedo bombers shot down, this indicates that Kaga Black was carrying at least 39 torpedo bombers, 12 more than she carried at either Pearl Harbor or Midway, which means that more than 50% of her air group was made up of torpedo bombers. At the end of the game, Flambass had a squadron of 10 torpedo bombers airborne, and there was one more ready to go on Kaga Black's flight deck. When combined with the 28 torpedo bombers shot down, this indicates that Kaga Black was carrying at least 39 torpedo bombers, 12 more than she carried at either Pearl Harbor or Midway, which means that more than 50% of her air group was made up of torpedo bombers. During Flambass's final attack with the rocket attack planes, he had another 8 ready to go on the flight deck, which were never launched. This means that Kaga Black must carry at least 16 Zeros for rocket attacks. Additionally, Flambass had fighters on call while piloting the rocket attack planes, the numbers of which did not decrease as additional rocket attack planes were launched. This forces us to revise the conclusion that the rocket attack planes are a part of the fighter squadron, as they seem to be operating as separate tactical units since the numbers of available fighters did not decrease, and instead both squadrons must simply be using the same planes. Flambass never launched any dive bombers, however we do know that 12 were ready for takeoff throughout the entire game. Flambass lost 15 fighters, which were deployed in groups of 5. This is strange, because Japanese fighters operated in a 3 plane shotai, or flight, a significantly improved and generally more flexible and capable version of the classic Vic formation, which were further organized into a 9 plane chutai, or squadron. This indicates that Kaga Black is operating a non-standard fighter group, with three 5 plane shotais making up one 15 plane chutai. Regardless, however, each attack squadron seemed to have 1 chutai on call for fighter protection. These shotai also seem to come from different chutais, since the torpedo bombers had three shotai available even though the rocket attack planes, which are themselves fighters, had already called in a shotai when the first torpedo bomber squadron. This indicates that Kaga Black had at least 3 of these non-standard chutai embarked, assuming that this holds true for the never-launched dive bomber squadron, for a total of 45 planes in the fighter squadron. Additionally, the various chutais do not seem to reinforce each other or change which squadron they are protecting. This is because we know that Flambass had at least two shotais still available from the rocket attack plane squadron's assigned chutai, but they did not become available once the chutai assigned to the torpedo bomber squadron was depleted. In total, this means that Kaga Black must have an air group consisting of no fewer than 112 planes, broken up into 61 Zeros, of which 45 were in the fighter squadron and 16 in the rocket attack plane squadron, 12 Vals, and 39 Kates. This is considerably more than the real Kaga embarked, with the exception of the absolute number of dive bombers. The planes themselves also exhibited very strange behavior during the battle. Strike planes seemed to cease all interactions with the outside world once they had completed their attacks and returned to the carrier at their own pace, almost as if they had disappeared to everyone else. Additionally, Kaga Black's fighters did not return to the carrier to rearm and refuel once they had completed their patrol, but instead seemed to dematerialize completely. Also, the crew of Kaga Black never needed to clear her flight deck to launch planes. Instead, they all seemed to be ready to launch at once and would pass through each other during take off. So, what conclusions can we draw about Kaga Black? Well, it seems to me that there is only one logical possibility that explains her strange behavior. The ship is actually three Kagas that exist in an entangled quantum superstate, which allows them to all occupy the same space at the same time and collectively form the entity known as "Kaga Black." One carries an air group of 15 Zeros in a fighter squadron and 16 Zeros in a rocket attack squadron, the next carries 15 Zeros and 12 dive bombers, and the last carries 15 Zeros and 39 torpedo bombers. Due to the Heisenberg Uncertainty Principle, only one Kaga from Kaga Black can be "real" and thus "active" at any given time, which is chosen whenever a squadron is launched. This may explain how the various squadrons seem to disappear after completing a strike. Kaga Black reenters the quantum superstate, which also moves their aircraft out of phase with the rest of the universe. Why they do not reappear when the same Kaga becomes "active" is not clear at this time. It also explains why Kaga Black's various fighter chutais cannot reinforce each other. Kaga Black's various air groups literally exist on different plains of reality and thus cannot interact with each other in any way. It is not clear why the various Kagas' fighters dematerialize after completing a patrol. Whether or not all three Kagas of Kaga Black would be damaged if one were to take a hit is also not clear at this time. This analysis is of too great a scientific importance to be confined to just one location, and as such shall also be posted in the comments of Flambass's video and on Reddit.
  11. Not always. If you're referring to The Mighty Jingles's video, he usually gets things right, just not every time. It's one of those "trust, but verify" things. Also, to be fair, I also learned about them from a Youtube video by Drachinifel.
  12. *looks sad* I'm not the biggest fan either. I didn't hate playing Colorado (in no small part because I finally started becoming less potato while playing her), but I'm in no hurry to do it another three times.
  13. Seriously. They're not Tillman battleships. They are all derivatives of the South Dakota (1920) class that were laid down prior to World War I and canceled by the Washington Naval Treaty. Their design was influenced by lessons learned from working on the Tillman designs somewhat, but they are really more of an escalation of the Standard Type. The Tillman ships were designed as "maximum battleships" at the behest of Senator Benjamin Tillman. Tillman was Chairman of the Senate Committee of Naval Affairs (for anyone who doesn't know, the each house in the US Congress is subdivided into specialized committees and bills have to pass through the committee that has jurisdiction over the bill's topic before they can be heard on the floor of the whole chamber. as a result, the chairman of a committee has enormous power to block any legislation he/she personally doesn't like) and hated how the US Navy kept asking for bigger and bigger, and consequently costlier and costlier ships every year. Eventually, he demanded that the US Navy just tell him what the biggest battleship they would ever build would be so they could skip straight to that and Congress would never need to worry about paying for another battleship again. Because Tillman was Chairman of the Senate Committee of Naval Affairs and could thus block all funding to the US Navy entirely if he so chose, the Navy had to humor him and produced four main design studies, with the only limitation being that the ships needed to fit inside the Panama Canal locks, which were 1,000 feet long, 110 feet wide, and about 40 or so feet deep. These designs are as follows: They were all about 975 feet long, 108 feet wide, and had a draft of 32 feet 9 inches. They had a full flush deck and a secondary battery entirely in hull casemates, which was possible due to the increased height over the Standard Class. Displacement is measured in American short tons. Also, I'm not differentiating between triple and three gun turrets because it's not particularly relevant and I can't find information on it anyways. Tillman 1: Displacement: 70,000 tons. Armament: 12 16"/50 caliber guns in four triple turrets. Belt armor: 18 inches. Speed: 26 knots. Tillman 2: Displacement: 70,000 tons. Armament: 24 16"/50 caliber guns in four six gun turrets. Belt armor: 13 inches. Speed: 26 knots. Tillman 3: Displacement: 63,500 tons. Armament: 12 16"/50 caliber guns in four triple turrets. Belt armor: 13 inches. Speed: 30 knots. Tillman 4: Displacement: 80,000 tons. Armament: 24 16"/50 caliber guns in four six gun turrets. Belt armor: 19 inches. Speed: 25 knots. They selected this design to develop further. Tillman 4-1: Displacement: 80,000 tons. Armament: 13 18"/50 caliber guns in five twin and one triple turrets. Belt armor: 16 inches. Speed: 25 knots. Tillman 4-2: Displacement: 80,000 tons. Armament: 15 18"/50 caliber guns in five triple turrets. Belt armor: 16 inches. Speed: 25 knots. Now, for context, here is USS Colorado, the last of the Standards: Displacement: 37,600 tons. Armament: 8 16"/45 caliber guns in 4 twin turrets. Belt armor: 13.5 inches. Speed: 21 knots. Length: 624 feet. Width: 97 feet 4 inches. Draft: 30 feet 6 inches. (again, the displacement is in short tons for comparison purposes. most figures, including the Washington Treaty, use long tons) Senator Tillman died in 1918 from a cerebral hemorrhage, so the designs went no where after that as the US Navy wanted nothing to do with the ships. They were too big, to expensive, and too resource intensive to be practical. Instead, they finally managed to break with the Standard type, which was starting to become somewhat long in the tooth, during World War I. They opted for a number of improvements that resulted in a new class of ships: South Dakota (1920): Displacement: 48,400 short tons. Main armament: 12 16"/50 caliber guns in four triple turrets. Secondary armament: 16 6"/53 caliber guns in casemates. Belt armor: 13.5 inches. Speed: 23 knots. Length: 660 feet. Width: 106 feet. Draft: 33 feet. There are certainly some similarities, such as the main battery layout being the same as Tillmans 1 and 3 and the belt armor being roughly the same as Tillmans 2 and 3, but on the whole they are much closer to the Standard Type than the Tillmans. Their belt armor was exactly the same as the Standards, used the same all-or-nothing armor scheme, the same turbo-electric drive system, and their speed of 23 knots was "average" for the time, being about the same as the R and N3 classes of the Royal Navy and similar to the public figures of the Nagato class (the Japanese initially concealed their true 26 knot speed). The deck armor was however increased over the Standard Type. Also, the 16"/50 caliber gun was the Mark 2 variant, not the Mark 7 variant found on the Iowa class. It fired the same shell as the 16"/45 caliber gun used in the Colorado class, just with a higher muzzle velocity. The Mark 7 gun had a larger chamber so that it could fire the Mark 8 super-heavy shell. This is all in keeping with the design philosophy of the Standards, with heavy firepower in four main battery turrets, ideally triples, laid out in two superfiring pairs fore and aft, good armor protection, and speed that was exactly as fast as it needed to be and no more. It was not in the same family as the Tillman "everything and the kitchen sink" approach. Now, here is USS Kansas: Main armament: 12 406mm (16")/50 caliber guns in four triple turrets firing the same shells as USS Colorado. Secondary armament: 16 127mm (5")/38 caliber guns in 8 twin dual purpose turrets. Armor belt: 343mm (13.5 inches). Speed: 23 knots. No displacement given, at least that I could find. And USS Minnesota: Main armament: 12 406mm (16")/50 caliber guns in four triple turrets firing the same shells as USS Colorado. Secondary armament: 16 127mm (5")/38 caliber guns in 8 twin dual purpose turrets. Armor belt: 343mm (13.5 inches). Speed: 23 knots. No displacement given, at least that I could find. You'll notice that everything except the secondary battery is an exact match. Also, look at the funnel on Kansas and then at the most common artistic interpretation of South Dakota (1920). Then look at that skyscraper profile on both ships. Now look at a photograph of USS West Virginia in her 1944 configuration. You'll notice that they are very similar. Kansas and Minnesota are literally the same design. Both are modernized versions of South Dakota (1920), just with modified stats for their respective tiers and somewhat different superstructures (which was not uncommon for World War II modernizations. just compare Colorado and West Virginia). The only outlier is USS Vermont, which has 12 457mm (18")/45 caliber guns in four triple turrets, a 406mm (16") belt, and a displacement of 70,000 tons according to the wiki. However, you'll notice that none of the Tillman designs are a good match for her. None of the Tillmans had 18"/45 caliber guns. Instead, they were all 50 caliber guns. Additionally, there is no 70,000 short ton Tillman armed with 18 inch guns of any description, and 4-1 and 4-2 have 13 and 15 respectively, not 12. Additionally, the guns follow the same small-bore-50-caliber-to-large-bore-45-caliber incremental increase that characterized the shift from Tennessee to Colorado instead of the small-bore-45-caliber-to-large-bore-50-caliber increase the 18 inch armed Tillmans demonstrate. Tillmans 4-1 and 4-2 both had 16 inches of belt armor, but they displaced 80,000 short tons as opposed to 70,000. It is possible that the Wiki is using long tons instead of short tons, but 70,000 long tons is equal to 78,000 short tons, not 80,000 (it's not a huge difference, it is there). Vermont's speed is also slower than any Tillman, at 23 knots vs 1 and 2's 26, 3's 30, and the 4 series's 25. She instead seems to be a logical escalation of South Dakota 1920, almost as if she was a follow-up class designed once the details of the British N3 class, with its 9 18 inch guns and 15 inch armor belt, were known. In short, none of these ships are Tillmans. Kansas and Minnesota are both South Dakota 1920 class ships, and Vermont is a logical escalation of that design. Vermont is definitely closer to the Tillmans than the others, but she is still a very poor match for all of the various designs. At best she is to the Tillmans what North Carolina or South Dakota (1939) are to Montana. You can see some resemblance, but they're definitely different ships. Note: I should say that I also posted this on Reddit, just in case. It isn't stolen.