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About andarragh21

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  1. That is one thing that will carry over to the high tier germans. Their armor is mostly exposed while almost every other navy uses internal armor designs, so you can bounce shells that other ships can't.
  2. The high tier Germans also have an interesting quirk: their noses are largely armored with an extended belt that is 60mm. That means that they can't be overmatched through the nose by a Yamato or Musashi, and can withstand a large amount of hits if you are willing to go bow on and limit your own firepower.
  3. If your main complaint is squishiness, you might want to try the German BBs then. Gneis is fairly maneuverable, but after that their turning circles get quite large. However, the way their armor and HP is set up you will almost never take a catastrophic single hits the way the Japanese and US BBs sometimes can. You will take a lot of consistent damage, though. That, and the accuracy (or lack there-of) takes some getting used to. But, boy, when you get in close they do a lot of damage.
  4. Well, Gneis is definitely going to be the lowest accuracy of the lot. With only 6 barrels, she really takes some getting used to to use right. She really suffers at range, but is pretty good up close and has cruiser speed. Hipper's a good general use cruiser that's a significant upgrade on the Yorck, if you have it, in terms of gunnery. Colorado is very much like any of the other dreadnought era ships you have played (slow, a lot of direct armor), with 16 inch guns that are relatively accurate. Really, though, the unique identities of each line start to really happen from T8 and up. I personally prioritized the German BB line since I like brawling, but if you tend to favor cruisers you may end up preferring something else. It's really all about what you enjoy.
  5. That's nothing. I had a Lexington keep flying planes over my AA fit Minotaur one time. Ended up with 50 plane kills. The guy just couldn't take a hint, I guess.
  6. Is it worth it (special upgrade)?

    For something like a Fletcher, that doesn't rely on outright speed, you can really go either way. For something like the high tier Russian DDs, the engine boost extender does have some serious appeal, though. It's really all about how you play. I will say that it might become less useful if the CV rework gets done though, since you might prefer having defensive AA to engine boost at that point.
  7. Hold on a second....Graf Scharnhorst?

    Probably because they were the first large ships Germany was allowed to build after some of the Treaty of Versailles limitations had lapsed. The funny thing is that Hitler ended up forcing the renaming of Deutschland herself to Lutzow during the war, as he wanted to get rid of the opportunity for propaganda if she sank.
  8. DD Line / DDs for a total DD potato?

    It's not the the outright fire chance that is important, it's rate of fire. When you can get 200 hits in a game, you set plenty of fires. That said, German DDs are the worst of the bunch there. For setting fires go USN or Russian.
  9. Possible Solution to Radar

    Yep. In my german ones, I try to cap then run around like a maniac and spam torps every chance I get. You sit in smoke and fire and you are asking to get radar-ed.
  10. Possible Solution to Radar

    Truthfully, I'm kind of indifferent on the whole radar thing. I actually kind of like the fact that there are less DD's (I tend to be a bit of a torpedo magnet), but it can be a little bit of a pain when I play DD's myself. I really haven't understood what all the fuss is about, though. Sure, radar makes a DD's job a bit harder, but it's not impossible if you keep on your toes and think ahead.
  11. Tier X recommendation ?

    I personally have become rather partial to the Republique of late. She's pretty unconventional, but she does a lot of damage when you get her in the right situation.
  12. Questions about the German Tier X GK

    Second this. The other main question is just how close you want to fight at. That will affect the choice of gun caliber on the mains. The 420s are a little better at range, but the 406's rate of fire is more important when you're muzzle to muzzle with someone.
  13. Pigeon's Weekly Thought May 1st, 2018

    Just throwing something at the wall, but I wouldn't mind seeing some variety in PVP game modes. For example: a map and starting position layout that clearly shows an attacker and defender, i.e. an asymmetric layout with one team in a spread out search pattern versus a more concentrated break out force. Something to add a little more variety than two sides sailing line-abreast into each other with a no-mans-land in the middle.
  14. Suggestion

    In my opinion, you are spot on. I have the same problem any time I play BBs: it's not the torpedoes that will end up getting me most of the time, it's the mass amount of HE being flung in my direction. The only thing you can really do is to try to get multiple BBs to push together (good luck with that). I still try to play through it, but it is honestly the most annoying way to be done in. It's also going to get worse in the near future, with the USN CL split. Having some way of dealing specifically with fires better, I think, would definitely improve BB gameplay.
  15. Pigeon's Weekly Thought April 18th, 2018

    I personally have had a fascination with DKM battleships going all the way back to second grade, so that was the first line I ever played. But, I have to say, it may have been supplanted by the new French battleships. They fit my play style to a T, and are just straight up fun to play because of fact that they fit.