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About guns_at_last_light

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  1. guns_at_last_light

    Is the only way to win to play in divisions?

    Divisions can certainly help, but it really depends on how good the players in that division are. I've seen fail divs, absolutely terrible 3 person divs, and 3 person divs that got all the kills and swept the map. Personally, I don't like 3 person divs and would limit the number of players entering the match in a div to 4 per side (i.e. 33%).
  2. guns_at_last_light

    Where Do You Stand?

    It would also be useful to remove the players who have an insane amount of games per day of the account being active, though I doubt that that is an option. When WG holds the big events - i.e. the ones with multiple directives and a hall of fame - the players at the top of the hall of fame have an absolutely insane number of games played and are likely bots. They are likely depressing the WR graph because they are bots, and thus almost entirely useless. The moral of the story is that it's nigh on impossible to know how good the player base is, though we all have seen some amazingly bad plays in our time.
  3. guns_at_last_light

    Where Do You Stand?

    I'm no unicum, but I hide my stats and am at 60%. My guess is that those hiding their stats are sub-50%: not because they are bad, per se, but because they may be new and don't know about the whole opting in thing.
  4. guns_at_last_light

    Where Do You Stand?

    I wonder what the graph would look like if it included accounts that didn't enable data sharing.
  5. guns_at_last_light

    Container Tokens a good laugh

    I also got 5 tokens as the random bundle option. You'd think that there would be a "roll again" feature, since there's no way I'm spending 500 doubloons on 5 tokens, flags, and non-permanent camos. If anything, they should always default to 15 tokens on the first random bundle, since that's still mostly worthless but feels better than 5 tokens.
  6. guns_at_last_light

    Suspended from useing ingame chat until the 22nd?

    That's the unfortunate thing about chat: there's so much chaff that you have to deal with until you have someone reasonably make a request or comment that will help you win the game. I leave it on for the chance that someone will say something useful, but definitely have the chat sounds off. RIP "stone the crows".
  7. I think that there are three draws to getting the ships before their wider release: You can be one of the first players to get one (and to get dev struck. huzzah!) The ship you get is already fully upgraded, so you don't have to spend XP/silver to kit it out You don't have to grind it
  8. guns_at_last_light

    Doomed to 5 token containers

    So far I've received containers for logging in daily, as well as from completing directive 1 and from 2 containers for directive 2 tasks. All I want is one Soviet container that has more than 5 tokens. Just one. It doesn't have to be a 300 token one; I'd gladly accept 10 tokens. Spice it up, WG. * insert crying Nicolas Cage (or bees Nicolas Cage?) image here * * insert smallest violin gif here * EDIT: I finished directive 2 and got 2 x 10 and 2 x 15. No more complaining about broken mechanics or lack of maps or poorly managed events ever again.
  9. guns_at_last_light

    where to spend my coal

    The Thunderer is by far the better options of the ships you listed. I'm not a big fan of the British BB meta, but found this ship more fun to play than the Conq. The Yoshino seems kind of boring compared to the Zao. Regardless of your choice, for the sake of your team don't use high tier ships as captain trainers. Putting a 10 pt captain in a ship that should have a 14 pt captain puts your team at a disadvantage.
  10. guns_at_last_light

    Directive 1 tokens...

    I got a whole 80 tokens. Hooray.
  11. It definitely seems that they are churning out new lines a lot faster than usual. Unfortunately, they all get released so close together that there isn't a lot of buzz or build up before a new line comes around. I imagine that the reason they are pushing out so many ships is that that's how they get the sweet cash, while spending time and resources on other things (fixing radar, creating new maps) doesn't get you to drop doubloons.
  12. guns_at_last_light

    Tried Ranked Play

    Sorry you had a bad experience. It's a bummer that Ranked Sprint, which used to be really low key and fun, has just turned into regular ol' Ranked in terms of toxicity.
  13. guns_at_last_light

    Question about the Research Bureau

    Your 1 million XP in Des Moines is ship XP, not free XP. It wouldn't be transferable no matter what, unless you want to shell out doubloons to convert it to free XP. The Research Bureau essentially turns you into a new player, and you are rewarded for regrinding (post-T5) with Research Points. I don't know how much free XP you have, how willing you are to grind the old fashioned way, or whether you are saving free XP for a ship, but there are forum posts that discuss the "cheapest" line to regrind in terms of XP. I believe that it's the IJN gunboat line.
  14. guns_at_last_light

    Ranked Sprint - Worst Season So Far? A suggestion.

    I agree that the 12v12 format may be making this Ranked Sprint season less enjoyable than previous ones that used arms race. They essentially took all the frustrations from Randoms - camping, sniping, avoiding caps - and dropped it in a game mode that should be more relaxing and fun. It also had the side effect of reducing the population of players for Random games, which resulted in some sub-12v12 games that were actually...fun. It's almost like reducing the matches to no more than 10v10 makes everything better.
  15. So...why did WG design Ranked so that you lose a point if you draw and you aren't the top of your team in XP? Is this simply because it is easier to program and they don't particularly care to fix it (saw a post from 2016 about this)? Is there a game in Russia where you lose by tying?