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guns_at_last_light

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  1. guns_at_last_light

    Tashkent: world of shatters

    Noting that I already said that I probably am hitting the tops of turrets, is getting IFHE worthwhile or should I just hope on my shells landing on the superstructure? I can't be hitting the turrets that often.
  2. guns_at_last_light

    PSA: HSF Harekaze and HSF Graf Spee, not much time left.

    The HSF Harakaze was one of the first premium ships that I got, and I enjoy playing it. That being said...that ghastly IJN torp detection range really takes the fun out of it.
  3. guns_at_last_light

    Tashkent: world of shatters

    Came back to the game after quite a break, and decided to pick up where I left off on the Russian DD line: the Tashkent. I understand the Russian cruiser DD line play style - the ol' fun-and-gun - but a huge proportion of my shell hits are shatters. The ones that aren't shatters seem to be against other DDs. I'm aiming at the superstructure and probably hit a fair number of turrets, but 70%+ shatters is insane. Should I be running IFHE, even if that means losing fire chance (assuming I don't also run DE)?
  4. guns_at_last_light

    Opinions on the Tashkent?

    Thoughts on IFHE? I am wary of adding it as a skill because I'd lose fire chance (sans DE), but a substantial proportion of my shells wind up being shatters and that's frustrating. Using up 4 captain points is expensive if it isn't worthwhile.
  5. guns_at_last_light

    QOL Improvement Request: Number Seperators

    Totally on board with adding a separator. I'm not game programmer, but it seems like a relatively small fix that wouldn't require months of extensive testing.
  6. guns_at_last_light

    OMG the Seacythe is awesome

    The last time I rammed a ship while in the Seacythe I took continuous damage rather than have the whole thing wrap up in a fireball. I'm assuming it's because the Stealthedo was also running a ramming flag. I was a bit annoyed that he didn't die, especially when I hit his ship going 80.
  7. guns_at_last_light

    QOL Improvement Request: Number Seperators

    Not to be snarky, but this was literally suggested last Thursday:
  8. guns_at_last_light

    Savage Battle needs a hard mode.

    I'll correct you: "Those of us with online friends that play video games would also like to be challenged by the game. It's a fair request". I recommend that you play Randoms. As mentioned many, many times in the forums concerning the Savage Battle event, WG made a huge mistake allowing divisions.
  9. The key to this is NEVER playing the gunboat ships. The guns simply aren't good enough to warrant the poor torps, and you will struggle to do much damage. And damage = credits. The only reason to grind through to the Seascythe is if you want all the Savage Battle ships.
  10. guns_at_last_light

    Battle for Resources mission; Bug or overlooked?

    "Tier X ships" doesn't mean regular Tier X ships. The Savage Battle-eligible DDs are copies of existing Tier X DDs. It seems a bit unnecessary for WG to included that text in the first place, though.
  11. guns_at_last_light

    savage mode is pathetic

    I appreciated a sync dropping clan in an earlier match. I won't say who the clan was, but suffice it to say that 4 of them (3 in a div, another helping that div) got wrecked. It was glorious. Also, it should be pretty clear to WG that four people from the same clan landing in a Savage Battle means that they sync dropped. Give those jokers a sweet orange color as a reward.
  12. guns_at_last_light

    What changes would you make to Savage Battle?

    It's like WG gets this close to doing something well, but then can't get all of the departments working together to launch the event and the whole thing sounds like someone sat on a duck.
  13. guns_at_last_light

    when your are a Savage !

    I was in this game. When I checked the lineup and saw that there was a clan that had 2 three star ships while everyone else (but me) had one, I knew what would happen. Incidentally, I was the last ship standing, though I didn't do well in terms of damage. It's just hard to be impressed with divisions doing well in this mode. I think forum rules require you to remove the names of other players, FYI.
  14. I've brought this up before in the forums, but I may as well bring it back up again: WG, please add some sort of delimiter when you post requirements that are in the thousands or millions. For example, the upcoming set of requirements for Rogue Wave show "Earn 7000000 credits". It would be a lot easier to read if you said "Earn 7,000,000 credits" or "Earn 7.000.000 credits" or "Earn 7 000 000 credits". Not suggesting that you drop everything and do this, but it would be really cool if you added this to the dev cycle.
  15. guns_at_last_light

    New Mode Dominated by Clans

    Allowing divisions was a huge mistake. It's also something that WG can probably stop immediately without requiring a patch.
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