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mxstat99

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About mxstat99

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  1. Hi all! We are going on... When analyzing multiple replay files, the name of the analyzed file is now displayed. Now, when you synchronize with a folder, the creation times for the files are preserved. Added new bombs ribbons. Added ships, camouflages, achievements and other things from the game version 0.7.4.0pt. Good luck everyone))
  2. Good news, everyone)) In the team setup, when displaying WG statistics for the ship, the average values of the number of battles and XP are added. Export: added the sorting setting. Export: added the option to export team setup in a row. Export: columns with date/time are now exported not as strings, but as time, although they have retained the previous format. The error fixed when trying to publish a replay in the event that it is impossible to get an access token. Added error handling when viewing ProShips statistics. Analysis of replays: added an additional check for the existence of the replay file. Fair Winds and Following Seas!
  3. Hi! Glad to hear that. I've tested that only on a friend of mine and my battles. I've got our email and will check iy out. Thanks! Regards, Maxim
  4. Step by step the app is improving)) Fixed links to the player profile for the eu server. Added box type: Vive la France (shop). Quick report: added support for displaying short headers. Battles list: added column with UTC time of the beginning of the battle. Team setup: added the display of the player's statistics (WG) on a particular ship. The game update 0.7.3.0. Thank you guys for your feedbacks and reports!
  5. Would you please send me a couple of their logs along with information about thier time zones to email qmbqx8gh@gmail.com ? Regards, Maxim
  6. Hi! I'll do my best to implement all from the above. One way or another (if I implement something improperly don't be shy to kick my a**)) ). Can't promise to do it in one update thou. Regards, Maxim
  7. Hi! Thank you for asking a question. I'm sorry but this is not possible. It's completely server side information. The developers promised to include battle results into replay files one day. Then I'll do this. Regards, Maxim
  8. Hello everyone! Here is an update: Added setting for displaying the shortened headers in the list of battles. Updating the platform of the program to the Python 3.6. ReplayAnalyzer for 0.7.3. Added ships, maps, battle mode, box types, camouflage and achievements from the game version 0.7.3pt. Fair Winds and Following Seas!
  9. Hello again)) The app "skips" battles which "started" in one log and "ended" in another. May be this is the case Regrads, Maxim
  10. Hi! I'm sorry but no(( the app is "log centered". You are not the first who asks for this feature, and I consider to implement this. There definetly be some problems with it.... because replays miss some information. Any way I add this to my TODO and will implement. But it definitely will take some time)) Regards, Maxim
  11. In the last version there was added ability to send error backtraces to me. I want to thank everyone who has used this)) The world has become a better place a bit)) List of battles: column added - Ribbons. Replay analyzer: fixed bug when trying to process broken files. Replay analyzer: fixed the error of repeated applying of the cost of consumables with each refresh. Log parser: fixed bug that occurred when parsing partial records. Log parser: fixed bug processing very small files (less than 1Kb). Fair Winds and Following Seas!
  12. An update has been released)) Updating data from the game version 0.7.2. Quick report: fixed sorting error. Export to Excel: All numbers now use an integer format with a separator of thousands. Glossary: added a link to the English page of the matchmaker mechanics. Fixed a bug that occurred when trying to start a game from an improperly configured folder. Replay Analyzer: Fixed bug when trying to open a database from an unmounted disk. Good luck in the battles everyone!
  13. Thank you very much for this!!! I'll insert the link into the text on the Glossary tab. Thanks again Regards, Maxim
  14. Actually thing a little bit complex here)) BL is computed based on the known balancer rules which are described here http://wiki.wargaming.net/ru/Ship:Балансировщик It's in russian, but you may use google translate. Unfortunately I haven't found this information in English(( And yes, in general, BL matches highest tier)) Regards, Maxim
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