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About ADM_FvH

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  1. How horrifying :sweats:
  2. Team up with cruisers in your team. Use KM BBs' inaccuracy to your advantage by sitting at range where KM BB's guns cannot reliably hit you. Meanwhile, the combined fire spam from your teammates should be able to kill it quickly.
  3. Ships from the South American dreadnought race, such as Brazil's Minas Geraes-class battleship, Argentinian and Chilean Almirante Latorre-class could be interesting additions Reference: https://en.wikipedia.org/wiki/South_American_dreadnought_race https://en.wikipedia.org/wiki/Rivadavia-class_battleship
  4. I would like to inquire on an item in the 0.6.8 patch notes. In the 0.6.8 PT patch notes, WG stated that as from here: https://worldofwarships.com/en/news/common/pt068-2/ I don't know if I misread this but what does WG means by "standard voiceovers"? Does this imply that, from 0.6.8 onwards, pressing the F2-F12 buttons will play the Standard IJN/USN overover instead of voice-overs from the unique captains?
  5. I would like to inquire on an item in the 0.6.8 patchnotes. In the 0.6.8 patch notes, WG stated that I don't know if I misread this but does this means that, from 0.6.8 onwards, pressing the F2-F12 buttons will play the Standard IJN/USN overover instead of voice-overs from the unique captains?
  6. It's not possible to cheat with with that. In game data like ship detection andshell hits are processed real-time on the serverside(i.e. Wargaming's own server) and feed back onto your client. Mods in Aslain's pack, at best, can only modify client side beor the way such data are presented to you, they cannot modify how Wargaming processes the real time. Subsequently, other player's mod cannot interfere with your own gameplay.