Jump to content

Darksaint1071

Members
  • Content count

    152
  • Joined

  • Last visited

  • Battles

    3111
  • Clan

    [GWG]

Community Reputation

39 Neutral

About Darksaint1071

  • Rank
    Chief Petty Officer
  • Birthday 07/24/1966
  • Insignia

Profile Information

  • Gender
    Male
  • Location
    Adirondack Mountains, New York

Recent Profile Visitors

557 profile views
  1. should i buy the scharnhorst on sale?

    Absolutely... buy it... buy it NOW!
  2. At best, the Atlanta can be a tricky ship to play... however, it has it's uses and can be alot of fun IF: - The MM grants you a carrier game, your initial positioning is good and you're not facing too many tier IX ships. - You have a dedicated Captain and the appropriate build to maximize your damage as well as manage your consumables. - You don't get focus fired (OMG... it's an Atlanta... KILL It NOW!). - The Red team completely ignores you -or- goes completely potato. I enjoy playing my Atlanta... but it can be a heartbreaker if things don't quite go your way.
  3. doubloon blowout

    The web site states that the bonus doubloons will be paid out by 17 July.
  4. Doubloon Blowout End Time

    Thanx WG... I was on the fence about picking up one of the packages for the Haida and was probably going to do it anyways... the extra 2K doubloons sweetened the pot just enough where I pulled the trigger.
  5. My first game in the Indy

    I've tried to like the Indy... I really have. I picked it up when it was on sale when the found the wreck... unfortunately, that's about as much good as I can say about it. I just can't seem to get it together with this cruiser. So once the Indy missions are done (26k miles in the Indy... a free crate every three days as the reward), it will probably become a port queen to admire upon occasion.
  6. When you damage a member of your team, you get the audio message "don't fire on your allies" as well as a pink message telling you you hit in game chat. There is also a notice on your detailed report screen after the match.
  7. One of the first ships I picked up... played well, it's alot of fun... until you learn it well, you'll be heading back to port (alot).
  8. Great post! I changed some of my Camo's and Flags that I'm playing with last night and the improvement in my FXP gain was staggering... This most definitely needs to be pinned for other new players to read though.
  9. No Single Fire Torps on RN DD's?

    Let's wait until the ships get into testing, then see what our CC's have to say in their reviews... at this point, I take anything I hear about them with a grain of salt.
  10. Have a code for July 4th!

    Thanx for posting this!
  11. Massachusetts - The Verdict

    Well done, sir... Been thinking about springing for the Massachusetts (I visited her in Fall River, wayyyyy back when I was a kid) and was thinking she would be a good addition to my fleet. It seems to me that most of her detractors are trying to play her just like the Alabama, your review confirms what I've seen from the CC's on Youtube and other written reviews, that a secondary build is the way to go.
  12. Obviously a troll thread, but I'll bite on it anyways... Here's some issues that I see A German type XXI U-boat had a surfaced speed of 15.6 kts surfaced and 17.2 kts submerged. With 6 torpedo tubes fore and 4 AA guns around the conning tower. (Thank you WIKI...) As this was the most advanced U-Boat the German Navy had during WWII, it would probably fall in line as at least a Teir VIII boat. With some really generous options from WG upon development of said boat for it's consumables to make it at least marginally playable, you still have the issue of a really slow boat on a fairly large map with a very limited firing arc for it's main weapons. Then there still the issue of making sub-surface terrain, including a thermocline (where the various water temperatures effect SONAR returns... ok, so it's hydro acoustic... blah-blah-blah... ). And speaking of hydro-acoustic, every DD would and should have to have it equipped to counter this threat. That would more than likely entail a re-balancing of every DD currently in game and/or planned for in the future. Let's also look at how long a Submarine takes to dive so they can slink away... care to take DD or CL fire for a couple of minutes in a fragile craft? Last, let's consider early U-boat tactics... prior to what we consider as our mid tier warships, the deck guns were used more often against enemy merchants while they were surfaced. Please notice that I said merchants... not warships. Even with some outrageous concealment settings, once a U-boat is targeted, that would be the end of them... **BOOM** back to port. Note: I referenced German U-boats only because that's what I'm most familiar with, not to call them out or discount any of the other nations submariners during WW II.
  13. New patch coming next week?

    SoonTM
  14. Premium Ship Review #104: Massachusetts

    Very nice review, Mousy. Keep up the great work.
  15. Hi

    Welcome to the party.
×