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CaptainTeddybear

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About CaptainTeddybear

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  1. CaptainTeddybear

    North Carolina

    Great ship. I love this quote from the Battle of Easter Solomons. Her sheer volume of antiaircraft fire was so heavy it caused the officers of the Enterprise to ask, “Are you afire?”
  2. I expected a better result but just wanted to confirm,
  3. CaptainTeddybear

    The Great AA Rebork

    The whole point is to interpret the data. Did the number of CV nettles go down? No it went up. ‘What are other explanations other than it was a huge nerf to AA? According to WG it was a buff to AA so they increased the size of squadrons.
  4. I wold be interested to know what results you would get aiming halfway between those 2 spots. Fun Anecdote - I once whiffed completely at 4 km with legendary Yamato. Half the shells went over the turret and half splashed in the water.
  5. CaptainTeddybear

    The Great AA Rebork

    I thought this would be obvious but I picked the Quarters right before and right after 0.8.7
  6. CaptainTeddybear

    The Great AA Rebork

    I picked the quarter right before and right after to keep the percentage of carrier games as similar as possible. It would be nice iif the stats for fighters and bombers were available but for these purposes all we need to know is if the ratio changed.
  7. CaptainTeddybear

    The Great AA Rebork

    Size of squadrons were increased. British aircraft carrier IV Hermes: The number of bombers in a squadron has been increased from 3 to 4 The number of torpedo bombers in a squadron has been increased from 3 to 4 The number of torpedo bombers and bombers on the deck has been increased from 5 to 6 British aircraft carrier VI Furious: The number of stock bombers in a squadron has been increased from 4 to 6 The number of researchable bombers in a squadron has been increased from 4 to 6 The total number of bombers on the deck has been increased from 6 to 9 Japanese aircraft carrier IV Hōshō: The number of torpedo bombers in a squadron has been increased from 3 to 6 The size of an attacking torpedo bomber flight has been increased from 1 to 2 The number of torpedo bombers on the deck has been increased from 5 to 9 Japanese aircraft carrier VI Ryūjō: The total number of torpedo bombers in a squadron has been increased from 6 to 8 The total number of bombers in a squadron has been increased from 6 to 8 The total number of torpedo bombers on the deck has been increased from 9 to 12 The total number of bombers on the deck has been increased from 9 to 12 Japanese aircraft carrier VIII Shōkaku: The number of stock torpedo bombers in a squadron has been increased from 6 to 8 The number of researchable torpedo bombers in a squadron has been increased from 8 to 10 The number of stock bombers in a squadron has been increased from 6 to 9 The size of the attacking flight of stock bombers has been increased from 2 to 3 The number of researchable torpedo bombers on the deck has been decreased from 16 to 15 The number of stock bombers on the deck has been increased from 9 to 14 US aircraft carrier IV Langley: The number of torpedo bombers in a squadron has been increased from 3 to 6 The size of an attacking torpedo bomber flight has been increased from 1 to 2 The number of torpedo bombers on the deck has been increased from 5 to 9 US aircraft carrier VI Ranger: The number of researchable torpedo bomber in a squadron has been increased from 6 to 8 The number of stock bombers in a squadron has been increased from 6 to 8 The number of stock attack aircraft in a squadron has been increased from 6 to 8 The number of researchable attack aircraft in a squadron has been increased from 6 to 8 The size of an attacking flight of stock attack aircraft has been decreased from 3 to 2 The number of researchable torpedo bombers on the deck has been increased from 9 to 12 The number of stock bombers on the deck has been increased from 9 to 12 The total number of attack aircraft on the deck has been increased from 9 to 12 Additionally, we’ve enhanced the Sight Stabilization skill: Aiming speed for attack aircraft and torpedo bombers: +7.5% Aiming speed for bombers: +15%
  8. CaptainTeddybear

    Are Venezia guns simply pathetic?

    Are they pens or bounces? If they are pens you hit the wrong spot.
  9. CaptainTeddybear

    Are Venezia guns simply pathetic?

    It could be worse. You could be German. Use SAP
  10. CaptainTeddybear

    The Great AA Rebork

    Planes shot down before and after 0.8.7 USN Ship Before 0.8.7 After 0.8.7 Planes shot down Pre-Rebork Kidd 7.62 5.72 +33.2% Montana 5.21 2.72 + 91.5% Missouri 5.38 3.17 +69.7% Worcester 6.28 4.12 +52.4% Des Moines 4.54 3.09 +46.9% Alaska 5.12 2.82 +81.6% Alabama 6.79 4.71 +44.2% Atlanta 5.46 3.46 +57.8% http://maplesyrup.sweet.coocan.jp/wows/shipstats/na/ship_20190629.html http://maplesyrup.sweet.coocan.jp/wows/shipstats/na/ship_20191228.html
  11. CaptainTeddybear

    Coming back after a year away

    In Update 0.8.0, the AA defenses in the game were divided into three zones without overlap (short, medium, and long range), in order to emphasize the unique features of the AA defenses of each ship. However, this approach sometimes resulted in some illogical situations. In Update 0.8.7 we’ve changed the AA defense zones in such a way that now they overlap and complement each other. The short-range AA zone now cannot be less than 1.5 km, and the borderlines of the medium- and long-range zones now stretch from a point 100 m from the ship outwards to the same boundary as before, but at the same time they cannot be less than 2.5 km and 4 km, respectively. This will fix all the drawbacks of the old mechanics. To compensate for the increased continuous damage resulting from the AA defense zones overlapping, the damage that each separate zone deals is being reduced. In addition to changing the AA defense zones themselves, we’ve also changed the radius of the effective area in which AA explosions can appear. They will start appearing at the outer border of the long-range AA zone, and will cease at a distance of 3.5 km from the ship. This will allow carrier Commanders to first focus on dodging explosions during their approach to target, and then switch their focus to aiming and choosing the correct lead to ensure a successful attack after crossing the 3.5 km line. To compensate for the resulting loss of aircraft caused by all the AA defense improvements, we’ve lowered the safe altitude which aircraft need to climb to in order to avoid taking damage from enemy AA defenses after having performed an attack. Thus, the number of aircraft returning to the carrier should be greater. However, the altitude which planes must climb to before players can press the F key to send them back to the carrier remains unchanged. This will prevent players from exploiting these mechanics. We’ve also changed the number of aircraft per squadron in some Tier IV–VIII aircraft carriers: British aircraft carrier IV Hermes: The number of bombers in a squadron has been increased from 3 to 4 The number of torpedo bombers in a squadron has been increased from 3 to 4 The number of torpedo bombers and bombers on the deck has been increased from 5 to 6 British aircraft carrier VI Furious: The number of stock bombers in a squadron has been increased from 4 to 6 The number of researchable bombers in a squadron has been increased from 4 to 6 The total number of bombers on the deck has been increased from 6 to 9 Japanese aircraft carrier IV Hōshō: The number of torpedo bombers in a squadron has been increased from 3 to 6 The size of an attacking torpedo bomber flight has been increased from 1 to 2 The number of torpedo bombers on the deck has been increased from 5 to 9 Japanese aircraft carrier VI Ryūjō: The total number of torpedo bombers in a squadron has been increased from 6 to 8 The total number of bombers in a squadron has been increased from 6 to 8 The total number of torpedo bombers on the deck has been increased from 9 to 12 The total number of bombers on the deck has been increased from 9 to 12 Japanese aircraft carrier VIII Shōkaku: The number of stock torpedo bombers in a squadron has been increased from 6 to 8 The number of researchable torpedo bombers in a squadron has been increased from 8 to 10 The number of stock bombers in a squadron has been increased from 6 to 9 The size of the attacking flight of stock bombers has been increased from 2 to 3 The number of researchable torpedo bombers on the deck has been decreased from 16 to 15 The number of stock bombers on the deck has been increased from 9 to 14 US aircraft carrier IV Langley: The number of torpedo bombers in a squadron has been increased from 3 to 6 The size of an attacking torpedo bomber flight has been increased from 1 to 2 The number of torpedo bombers on the deck has been increased from 5 to 9 US aircraft carrier VI Ranger: The number of researchable torpedo bomber in a squadron has been increased from 6 to 8 The number of stock bombers in a squadron has been increased from 6 to 8 The number of stock attack aircraft in a squadron has been increased from 6 to 8 The number of researchable attack aircraft in a squadron has been increased from 6 to 8 The size of an attacking flight of stock attack aircraft has been decreased from 3 to 2 The number of researchable torpedo bombers on the deck has been increased from 9 to 12 The number of stock bombers on the deck has been increased from 9 to 12 The total number of attack aircraft on the deck has been increased from 9 to 12 Additionally, we’ve enhanced the Sight Stabilization skill: Aiming speed for attack aircraft and torpedo bombers: +7.5% Aiming speed for bombers: +15% We’ve updated the progression of the characteristics of aviation and AA defenses as the ships’ tiers increase. Now, the HP pools of aircraft and damage dealt by the AA defenses of Tier IV–X ships will change from tier to tier in a more gradual manner. Thus, your game experience (whether you’re playing on carriers or countering enemy aviation attacks) won't depend so much on the difference in ship tiers. This change will also slightly reduce the gap between the efficiencies that ships with weak or powerful AA armament demonstrate. Along with changing the progression of AA defenses and overlap of AA zones, we’ve also changed the parameters of the Defensive AA Fire consumable for all ship types. The continuous damage bonus is now the same—50% instead of 100% and 200%—but the damage caused within explosions has been increased from 100%–200% to 300%. For cruiser Stalingrad, the continuous damage bonus is now 25% because the consumable action time is 60 seconds, in contrast to the standard 40 seconds. The continuous damage bonus has been reduced due to the new mechanics of the AA defenses and the resulting summing up of all the damage dealt by the AA defenses of a single ship. If we had kept the old values, this increase would have been too effective and made it very unlikely that a squadron could reach their target or retreat to safety. The values for the consumable mounted on destroyers has been made equivalent to the values of other ship types. This is because after making the changes to progression, the AA defense characteristics of ships with weak AA configurations were strengthened, and the efficiency of destroyers with decent AA defenses and AA Defensive Fire activated exceeded that of even the AA defenses of cruisers and battleships in terms of firepower. To compensate for the reduction of the continuous damage bonus, we’ve increased the damage that explosions deal. Now, when an aircraft moves inside an AA explosion of a shell fired from a ship with the Defensive AA Fire consumable activated, the odds are high that such a plane will be destroyed. Please note: AA explosions have a red glow when a ship has the Defensive AA Fire consumable activated.
  12. CaptainTeddybear

    Karma and CV's (your laughing already)

    Cool! I’ll tell my sailors to shoot the bombers and not the fighters.
  13. CaptainTeddybear

    Karma and CV's (your laughing already)

    Enterprise can lose 72 Aircraft and still have all full squads at the end of the game
  14. CaptainTeddybear

    Karma and CV's (your laughing already)

    The ships AA will be permanently destroyed very quickly but the CV can regenerate all its planes.
  15. CaptainTeddybear

    What tier to stop at?

    Just stay at Tier 1 so you don’t get grieved by CVs.
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