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About CptJackSparrowed

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  1. Clan Battles Cheaters/Manipulators

    The reward system for clan battles is static and not dependent on your league, which may be the biggest issue. Once you get your Stalingrad flag, there is no reason to play tougher matches in Typhoon when you can simply make a new clan and refarm lower leagues for free xp/commander xp/etc, with guaranteed wins. I don't see this is abuse, but a faulty design. Just as the rewards for winning games in Typhoon are improved (challenges), the XP for win/loss should also be improved incentivising playing higher leagues.
  2. New Forum Changes

    The light-green color for Typhoon league clans is barely visible when you post here. It is too light to work with a white background.
  3. All I want for Christmas is a premium CV.

    While I would like this to happen, I doubt it ever will. The comparative carrier population is low. HOWEVER, they have given a cruiser/dd in ranked so far, I am hoping they go BB/CV too. CW reward appears to be a cruiser too.
  4. Mod Policy... WG is too polite

    I am on the other end of the spectrum here. No one is keeping an official list of what mods are okay and which ones are not. The WG mod pack does not get updated frequently enough to be used without game crashes, and while it is obvious certain "mods" should not exist like torpedo line tracers or aim assist stuff, others are in an extremely gray area. The way this system sounds, it will not end up telling you which mod WG says is "illegal" that you are using. It will just give you a warning and let you figure it out, which seems absurd. Here is my suggestion: Either improve monitoring and organization of the mod forums, and update the official mod pack as frequently as Aslain does f.e, or partner with him and let him be the middle man since he already has the infrastructure, and his mod pack is updated quite frequently. Furthermore, he posted Monstromarkers will not be allowed anymore along with Detailed Damage. How are either of these mods game breaking or illegal? One lets you know which consumable your allies have active, and the other merely shows you how much damage you have done to which ship. PS: Monstromarkers is on WG's official mod pack. This is hilarious to me. @Radar_X I've been seeing you doing administrative community work lately so I am hoping these concerns will be considered if you have a look at the post.
  5. Aim for the nose, get full 4k pens, win at the game. DD noses have enough stuff to not let the shell overpen. Alternatively if the DD sails towards or away from you directly it becomes easy to pen them for full damage.
  6. ...Hey this is Notser~ Jokes aside, please don't use IFHE on battleships. Thanks. =)
  7. Umm, ranked is not supposed to be a game mode designed for everybody, that is random battles. Furthermore, there are stepping stones in the ranked game mode that does not let players drop below a certain rank threshold. Also, players of all skill exist in ranked either way, there is certainly the possibility of high skill players being on both teams thus leveling the playing field.
  8. Completely viable due to its cruiser-like penetration. You play it like a german cruiser essentially.
  9. I have a suggestion for ranked seasons and their rewards. Could we potentially get a tool whereby we can reset our rank during a season once we rank out, to try to regrind back up to R1 to potentially have a season double-count? This gives newer players a means to catch up and get some nice ships, especially considering the long delay between ranked seasons.
  10. -deleted-

    This research is worthy of being published. Peer-reviewed fo-sho!
  11. Could we get a no-carrier game mode?

    Well play backline BB a little more, I'll be sure to send some air-fishies your way whenever I see you. =)
  12. Could we get a no-carrier game mode?

    https://replayswows.com/replay/7484#video Clearly, you are wrong. The CV had been deplaned before he was left at the end. Cheers though. Also, this is not the only ship you can do something like this in. The key is positioning and a semi AA spec. Although this battle my MO had my AA NC captain (AFT/MAA). My minotaur has a more disgusting AA spec and I've been able to kill 50-60 Taiho/Hak planes easily. Once again, position near an island so the CV has to fly his planes over you to attack, by the time he manages to do that half the squads are dead. You protect the majority of the team from strikes by denying CV movement through the center of the map, GG.
  13. Could we get a no-carrier game mode?

    Hmm.. I can think of games that I have lost after getting 6 kills on my Midway/Haku/Taiho/Etc etc, because the other team decimated my surface ships faster than I could wreck them. Do not come up with asinine assumptions about games if you do not play a class. Once you play it regularly enough at high tiers, you may comment on its intricacies. Do not start debating CVs with CV players if you don't know the things they can not counter. PS: There is an AA survivability mod for slot 1. You use it instead of turret survivability. I have noticed that if your spec has PM, the AA mod helps out a lot against losing AA, especially on battleships. Had a Montana game earlier where I positioned my ship centrally in island cover and completely denied the CV any strikes on my team, and all I have is AA mod 2. l2play, thanks. PS: Attached a screenshot of a Missouri game with 52 plane kills. I was the only threat at the end and I was positioned centrally protecting other friendlies. The CV could not get through me to hit anything and he tried 3 different times. You should ask him how OP he felt.
  14. Could we get a no-carrier game mode?

    What is high tier ammunition? Also, plenty of rants like this have existed in the past and will exist in the future. I was playing the new and improved midway earlier, and the only exceptional strike that I got was on a Montana, that was completely separated from any other ship in his fleet. Ended up eating 11 torpedos in a run, and that ladies and gents are the targets CVs go for. Normally, when I see 2-3 ships together that are friendlies with a DFAA I don't bother hovering my fighters over them, cause a CV would be stupid to strike that group. You do not need to blob, you just need to make sure you have an individual with DFAA within 6km of you, should a CV decide to come your way. When in a CV game, play accordingly. PS: I would argue they "tested" No CVs in clan wars, and it [edited]sucks, especially for DDs. I landed a total of 3 torpedo hits in 3 games, did 0 damage and simply capped for my team. Would you like to play a mode where ever cruiser and their mother runs Hydro and Anti torpedo builds? Battleships run full fire prevention specs and DDs run full spotting specs. I wouldn't. Its monotonous, and every single class suffers (except battleships perhaps).
  15. @Pigeon_of_War Whenever ships come on sale, can they also be added to the in-game store for their dubloon value please? I would for example love to get the Kidd but dropping $40 on it is an impossibility for me. Similar situation with the Harekaze, or the Graff/Enterprise. Too many ships come by that I wish could be purchased with dubloons.