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About HQ_21

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  1. CV balancing poll

    You need an “if one than not the other” option.
  2. I would think someone with the OP's apparent amount of experience that he would have used this upgrade many times by now.

    A lot of you seem to be only about 8 years old and think NN has always been with us and that the internets will fall apart without it.

    Apparently Jingles didn't think his Warships commentary had enough disinformation so he goes ahead and lays this turd.
  5. They still might get around to adding that "Hard" mode that's on the scenario description page. Expect a new set of rewards with it as well.
  6. Spotter Planes

    Are the targets you're looking at relatively close? Targets only a few km away wont really appear from an overhead view. Before launching the spotter, lock in a target at least 15 km away. Then go to binoculars view (if not already) and then launch the spotter. Right when you launch the view of the target should change right before your eyes.
  7. I’ma guess still playing bots in protected random mode. Still nice. lol x3 CQE in St. Louis
  8. How about a "Hyperspace" button?

    I prefer the deluxe version with shields.
  9. Lack of citadels for DDs is more of a reason to have detonations than even history or realism. Having to make sacrifices in outfitting your ship is another. Either use the flags or sacrifice your precious MAM1 for MM1 if detonations bother you so much.
  10. The missions for the camo start October 25.
  11. Main Battery Mod 1?

    Sorry if this has been asked, but I couldn't find anything doing a search. So I got the final reward for the October Revolution mission and just figured they meant Main Armaments Mod 1. But it shows up in my inventory as listed on the mission page: Main Battery Mod 1. It is basically MAM1 without the torpedo tube protection. It won't show up in any slots and is not mentioned anywhere I can find in the wiki. What's the deal?
  12. So much this. Not only is the range fantastic, the shells are very high velocity and have great convergence. It was with this ship that I got my first Arsonist after playing the game for quite some time. Big fat BBs at range are easy targets with these guns and they have a very hard time being able to hit you back. Phoenix is very fast for its tier and often allows you to dictate the engagement range. The torps are a bonus and come in handy if you find yourself in a knife-fight with a DD or any other ship for that matter in a surprise close in engagement. Phoenix is easily one of the best ships tier for tier that I've played so far and the best CL at tier 4 (with Kuma coming in a very close second). It's a shame the very similar Omaha has it so much tougher it tier 5.
  13. I'd guess that most who find it boring are the same ones that tell everyone to "stay in the base".
  14. I might be the only one that clicked on this thread thinking it was about a monster game in the South Carolina.
  15. Wilhelm Canaris. Special ability to finally help all those in need of intelligence data.