Jump to content

WizardFerret

Members
  • Content Сount

    141
  • Joined

  • Last visited

  • Battles

    4651
  • Clan

    [ASALT]

Community Reputation

104 Valued poster

About WizardFerret

  • Rank
    Chief Petty Officer
  • Insignia

Recent Profile Visitors

790 profile views
  1. WizardFerret

    Graf Zeppelin owners, is it worth it?

    Alright thanks everyone, I think I will get it, and build for maximum plane survivability and speed rather than just secondaries, only getting AFT for 4 point.
  2. WizardFerret

    Graf Zeppelin owners, is it worth it?

    Most of the replays I've watched clearly don't have AR on the planes though. I'm sure GZ planes might get closer to their old speed once they've taken some AA damage. I don't think I would build it for secondaries as most do, but rather for better planes. AFT might still be the best 4 point skill to use though.
  3. WizardFerret

    Graf Zeppelin owners, is it worth it?

    Definitely interesting, if only the planes still had the speed they did before 0.8.4. If they could still go 260 knots I would definitely buy it, though I doubt they will ever be that fast again. Can you still get 200k or higher games with the GZ? Do you have to rely on secondaries to do that much?
  4. I have all the tier 8 premium CVs besides the Graf Zeppelin, and I have found that each is fun and interesting in its own way. I considered buying GZ, but it just doesn't look worth it, not as strong as the others. The dive bombers look abysmal, missing both bombs even on well lined up drops and even if they hit it's usually a ricochet or shatter, or only one single citadel. Compare this to Enterprise and Saipan, and even Kaga, which can frequently land 10k+ drops with their bombs. You'd think either the rockets or torpedoes would make up for this, but GZ torpedoes seem to do the lowest damage at the tier besides Implacable, and the rockets seem rather inaccurate. Is the GZ a good ship or just significantly weaker than the other tier 8 CVs and in need of buffs?
  5. Update 0.8.8 "standardized" gun sounds based on caliber, meaning they gave Kremlin and Ohio (Which use 457mm guns) the Yamato gun sound, which is also why the guns on my Yoshino sound like mid tier battleships now. But then why hasn't this change been made on Thunderer and Georgia, which also use 457s? It would basically seal the deal on me buying Thunderer if it had the Yamato gun sound on top of everything else.
  6. WizardFerret

    Is Enterprise worth it?

    They seem to think that tier 10 planes makes up for it when it really doesn't. The squadron total HP is about the same if not lower than normal tier 8 squadrons, meaning they'll be destroyed by AA just as fast. I think decreasing the reload time to Midway levels would help a lot with this, either that or just buffing the HP of each individual plane to be more than Midway so that the smaller squadron can survive a bit longer.
  7. WizardFerret

    Is Enterprise worth it?

    Even better. Right now my favorite CV in 0.8.7 is the Saipan as it tends to do pretty well in all matchups now, can generally break 100k in tier 10 matches. I just wish they would buff the reload times on Saipan planes, at least to be the same as Midway as there are so few of them and they reload so insanely slow. It's 111 for rockets, 135 for torpedoes and 128 for dive bombers, even after all the upgrades. Midway is 78 for rockets, 94 for torpedoes and 72 for dive bombers base. I'd say its reasonable to give Saipan the same plane regen times as Midway since they are the same planes.
  8. WizardFerret

    Is Enterprise worth it?

    Alright thank you, those seem like really good numbers. I might eventually get it.
  9. WizardFerret

    Jet planes on carriers

    Is there any word on if jet planes are ever coming back for carriers? I would love seeing them on certain CVs, especially Saipan or Midway. I'd be fine with them being completely identical to the regular propeller planes they replace in terms of performance, just a nice cosmetic change.
  10. I've been looking at the Enterprise lately, it seems to be one of the best tier 8 CVs and even better after 0.8.7. I like the look of the rockets and torpedoes, and the AP dive bombers look like they could be fun. The thing I've heard is really good about Enterprise is the plane regen time, but I can't find exact numbers on these so could anyone please tell me from the port stats what exactly the plane regen times are? And is the Enterprise a good carrier and worth it?
  11. WizardFerret

    Make AA player controlled

    It's still an algorithm that you can't control in battle. You can strengthen it with upgrades sure, but its still just an algorithm, like secondaries, which they also could easily make controllable, just in the same interface as main guns, part of the main armament and they just have shorter range so you can fire them alongside the main armament at a short enough range.
  12. WizardFerret

    Make AA player controlled

    It wouldn't be literally the only change. As I said, the whole way the rework is set up (including the AA) is broken. Planes could be made less agile or have varying agility and speed like they did in real life (A6M Zero would be way more agile than a bomber carrying a torpedo for example) and this would add more variety and different appeals to different nations and ships. One might have faster more agile planes to dodge AA easier and the other has more powerful planes that are less agile so it takes more skill to mitigate and dodge. I agree that in the current system it would be hard to be effective with it, but the system could be changed to make it work. Not a full rework, just change a few of the mechanics. That includes how CVs don't really fight each other besides boring consumable patrol fighters.
  13. WizardFerret

    Make AA player controlled

    There's far more complicated games about there with way more multitasking, it really wouldn't be that hard in my opinion many other games have manual AA (Battlestations: Pacific is a good example) and another thing, maybe it could be made so AA fires automatically when you're not switched to it unless you turn it off, but it fires with worse accuracy. So in a pinch you can try to rely on the auto AA to be sufficient but ideally should be doing it manually. It could have more features to make it more interesting, just make it player controlled so that there can at least be a balanced skill interaction.
×