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YeOldeTraveller

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    [TDG]

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About YeOldeTraveller

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    Michigan

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  1. Wargaming API

    That information does not seem to be available through the API. I would be happy to have an option to automatically drop a file on my computer with all the data from each of the Post-Battle screens. As long as the format is consistent, I will be able to write my own parser to consolidate and load the data for analysis. I'm already doing this manually, so this will save time while not providing any data I don't already have access to.
  2. Who have you seen in game

    Richelieu, I think you were covering the push for B at the start.
  3. Agreed. At best, just one data point anyway. I do expect it will normalize as I continue to play that ship. Not going to be soon as I am preparing for the next Ranked season. That said, I was pleasantly surprised with both this ship (from a crate) and the Pan-Asian Tier 1 cruiser. You need to be very careful, as in any fragile ship, but you can have an impact in the correct situations.
  4. Have to get a real sample for sure, but I'm 50% overall. This is one of my best WR ships at 85%. I don't really understand it as I don't get good damage or kills. However, the sample is still really small (1 loss out of 7 battles).
  5. I will be sailing Missouri in honor of the crewmen lost this day. While I served 26 years in the US Air Force, I grew up near New Orleans. I have worked with the Navy, Navy veterans, and civilians on Navy installations. It was an honor to serve, and to serve with, all of these men and women. Semper Fortis! Understanding the cause of any incident of this nature is important to ensure that these incidents remain rare. That said, this is neither the time nor place for developing that understanding.
  6. Richelieu gold plated camo looks beautiful

    Thanks. Forgot that Gascogne had the same fore/aft layout as République.
  7. Richelieu gold plated camo looks beautiful

    Stats are the standard for Tier 8 premium.
  8. Elite Commander

    These could have come from rewards. Also, you get this if you are playing Space Battles as those are all 19-point captains.
  9. Richelieu gold plated camo looks beautiful

    I only see one main turret forward, so you could be right.
  10. Hey what's a great way to make creidts?

    First, all of this is before any buffs from flags or camouflage, but after the buff for Premium Time. I log Total Credits Earned, Base Credits Earned, and Post-Battle Costs. I calculate a Net Return as 1.5 x Base Credits minus Post-Battle Costs. The ship I was thinking of was Minotaur. I tend to die quickly in Random, but I tend to survive in Co-Op. However, I've had a few more battles and they are now about the same. The best return is from Random, but consistency is the source of reliable returns. I took a closer look and I don't have an example with more than 2 or three battles in one or the other mode, so better is likely not valid. However, I rarely lose money in Co-Op (and very little when I do unless I forget to strip the premium consumables), and that might be more important if one is really strapped for credits. A caveat I should mention is that the data only include ships I have used in the last month or so when I started to feed the data into the computer. (I have the data going back well into last year, but I didn't have a model that worked well enough until recently.)
  11. Who have you seen in game

    Saw @HazardDrake last night in what turned out to be my best ever battle in Missouri. (Best for me, pretty pedestrian for most.)
  12. Had my best round ever in Missouri:

    shot-18_04.18_23_45.59-0882.thumb.jpg.10bd200da05d7bc7ac1f91f2ad69923d.jpg

    1. Rolkatsuki

      Rolkatsuki

      Ooo~ nice it is uncommon for a BB to capture a point.

  13. How do flag bonuses really work?

    Good to hear it. I'm always concerned I will either have some obvious misconception or, when math is involved, some stupid typo in the formula. Also, you presentation is more clear. Thanks, @desmo_2, for the link. That is a much better resource than my aged memory.
  14. How do flag bonuses really work?

    It is a bit more complicated than that. Commander Modifiers are based on Base XP (after +50% if Premium Time). Final Commander XP is Base Commander XP + Commander Modifers + Ship Modifers. Free XP is based on the Final Ship XP (after all Ship modifiers). Base Free XP is 5% Final Ship XP. Final Free XP is Base Free XP + Free XP Modifers. The point is that Ship Bonuses are added together with Base XP and Commander Bonuses to get total while Ship Bonuses are multiplied by Free XP Bonuses in calculating the total. In effect, they stack in a way the Commander Bonuses do not. Assuming no Premium Time: Base XP = 1000 No Modifer yields Free XP = 1000 * .05 = 50 +100% Free XP yields Free XP = (1000 * .05) + (1000 * .05) = 50 + 50 = 100 (2x No Modifier) +100% Free XP and +100% Ship XP yields Free XP = ((1000 + 1000) * .05) + ((1000 + 1000) *.05) = (2000 * .05) + (2000 *.05) = 100 + 100 = 200 (4x No Modifier) +100% Ship XP yields Free XP = (1000 + 1000) * .05 = 2000 * .05 = 100 (2x No Modifier) No Modifier yields Commander XP = 1000 +100% Commander XP yields Commander XP = 1000 + 1000 = 2000 (2x No Modifier) +100% Commander XP and + 100% Ship XP yields Commander XP = 1000 + 1000 + 1000 = 3000 (3x No Modifier) +100% Ship XP yields Commander XP = 1000 + 1000 = 2000 (2x No Modifier)
  15. Ranked T10 DD: Your pick?

    Gearing here for the same reason. (And only if I acquire her before I reach Rank 10.)
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