Single Status Update
This is a suggestion to game designers. To correct the problem of players disregarding battle mode victory conditions, I suggest a line of division through half of a map. The problem is that players desert the area they were deployed on to play follow the leader. This leaves one side of a base undefended in base mode. In area modes, capped areas are not defended and left free for the enemy. In area modes follow the leader becomes a merry go round. This proposed line would depend on the map and could follow island contours or be orientated diagonally, vertically, or horizontally.
Players could not cross this division line. It would behave as the map edge with the distinction that players could fire weapons across the division line. In this way defeat is attributed to player skills instead of foolish strategy.