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Judadiao

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    [STK]

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About Judadiao

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    Petty Officer
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  1. More like dc or afk. Most bots will not stay still to try to avoid being detected and punished by AFK. They are operated under script. They often do plainly stupid move like charging enemy and suicide, or hang back and snipe.
  2. Judadiao

    Nerf HE already

    I haven't seen HE spam complaints for quite a while since the rework. Would like to see op's stats but he hides it.
  3. Have we found a glitch to convert coal into credits, captains and port slots?
  4. Judadiao

    Encouraging Growth, Game Rejects

    Yes. I recently started a new account and used the gift free xp ti level up to stock T6 Pensacola (not enough fxp for module upgrades). Despite of the devastating 203mm AP, lacking of concealment skill really made it suck in this glass cannon. My gun range is the same as my concealment at 14.2km. Furthermore, almost guaranteed cv in game made me constantly spotted. You all know how big AP likes to cit Pensacola from all weird angles. I can imagine how frustrated new players will feel when facing 2 tiers higher BBs with better concealment and instantly lose 50%-100% health. WG never made the game easy for new players.
  5. Judadiao

    Really Wargaming?

    They had already sold JB for money. This is no surprise and there has been already ton of threads about this a few days ago.
  6. Yes, I read the update note and acknowledged the giid news. However, sadly I had almost stopped playing wows after the cv rework (5 games in total after 0.8.0, 4 of which on the first patch day) because the game had become totally garbage and unfun. I am gonna wait for a few patches before I start to play again.
  7. Almost stopped playing after 0.8.0. Used to play 1 or 2 games on weekdays and 5 to 10 games on weekends. After 0.8 only played 5 games in total.
  8. 4 games on the first day after 0.8 and not a single game afterwards. And maybe not anymore if they make the GC nerf live.
  9. Judadiao

    Cossack worth it?

    Definitely worth it if spending only $1. For $29, it really depends on what ship and style you play.
  10. We all know this kind of whining from BBaby players. OP has 1900 battles in BB and 1900 battles in CA, while he has 35 battles in DD. Easily identified why he hates so-called "machine gun torpedos" so badly.
  11. Judadiao

    Lowest First Blood Damage

    Not first blood but I once got a 13k dmg Kraken.
  12. Yes, it is why I decided to switch to dynamic even I had already played over 5k battles with static and the change screwed my aiming completely. When using static I stayed at maximum zoom level to keep the consistency of tick marks but for some targets I have to lead so much that the target ship is out of the binocular sight. Dynamic does way more better in such situation.
  13. Not only the speed but also the size of the ship. If you are shooting a DD whose length is much shorter you also have to compensate for that. This makes bow aiming difficult to adjust when faced with different targets.
  14. OK, so this is about my second question. Why are these video tutorials using the bow as the aiming point when it messes up with the calculation and few people had ever pointed out the mistake. I asked many unicum players in my clan and they all use this bow aiming method. Their aiming skill is excellent but I believe it comes more from experience and they adjust their lead according to their experience. Videos like iChase's Captain's Academic or Noster's Dynamic Crosshair guide are all using the bow as aiming point. I am glad that you pointed out that in dynamic crosshair we should aim at where the shells will land, which is more natural and reasonable as I mentioned in the og post. I have not tried this for dynamic so I will test it in game.
  15. Yes, dynamic crosshair is useful when zooming in/out. However, I personally don't think the default dynamic crosshair has consistency at any range. At least not based on my game experience. For example, say that a Montana is moving at 30 knots at 10 km away, perfect broadside. Your shell travel time is 5s and you lead 5 ticks ahead, meaning put the Montana's bow at the 5 tick mark. Fire and the shells should land at the center of her body. Now the same Montana is moving at 30 knots at 20 km away, still perfect broadside, but your shell travel time increases to 12s. If you put her bow at the 12 mark and fire, your shells will not land at the center of the Monty if not completely miss. On the other hand, if the same Montana is at close range say 3km and your shell travel time is only 1s. If you put her bow at 1 tick mark most likely the shells will land at the front part instead of center. I can say that distance does matter and there is no consistency for either dynamic or static crosshair at all distance. If you try the Nomogram Dynamic Crosshair in Aslain's Mod Pack, you will see the ticks change as the distance changes, meaning if you move your mouse up and down (not scrolling mouse wheel for zooming), the intervals between each tick will change. If you locked a target, the intervals will be adjusted according to the distance of the target locked. That is completely different with the default dynamic crosshair.
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