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About robotdaddy

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  1. I really enjoy the Kagero, more than the Akatsuki. The ship has a STEEP learning curve and my first 50 matches were terrible. I just about gave up on the ship but eventually figured it out, and now win more often than not. High tier matchmaking makes for challenging battles, but the harder the battle the more rewarding the win! Some thoughts on top of the advice already given: - Know thy enemy. Know the relative detection ranges of other DD (my Kagero, with concealment in slot 6, and CE, has the best detection in tiers 8-10). Know if you're up against gunboats. Know the radar ships and don't get caught in open water. Know the secondary ranges of BBs which can now shoot farther than your torpedoes! - Watch out for high-tier CVs who sit over you. There's no defense with the lackluster AA. I've died pretty quickly trying to cap because of CV coverage. (Low tier CVs tend to not do this and so are easier to avoid.) - I run TRB instead of smoke because of radar. BBs often call out for smoke, but smoke is just asking for radar... so I feel the 8 second TRB is a clearly better choice than smoke. Plus, the gun range is so tight there's no point smoking and shooting. And, to be honest, smoking BBs usually put me in harms way, and BBs would ignore the smoke anyways. - The guns can easily finish damaged DD so don't be afraid to use them. When playing lower tiered ships, you're as good as many gunboats. But be situationally aware: when shooting make sure you know who can shoot back. Since Kagero can only shoot 9.4km, it's pretty easy to snipe weak targets and become hidden when they die. You may want to rethink your commander skills. Get Last Stand. Drop smoke if you switch to TRB. Consider AR, Survivability, TAE, and RPF. For me, the biggest lesson has been greater situational awareness. Know where to hide when there's radar - and avoid open water. Beware gunboats and CVs. Know your detection range and use it wisely but aggressively. Look out for secondaries. Learn the maps and common turning points so you can anticipate where to torp. Finally, have fun! I remember my first 175k damage game, or killing a Yamato in a single salvo. The Kagero will pay you back once you learn it.
  2. I've got both lines to T8. Very different style of play and both are a blast. I've been running the Kagero with TRB and no smoke - what a blast. Got a game with 175K dmg this weekend, and another where I decimated a Yamato in one salvo - 7 torps on target. The Aki is huge fun, going around machine gunning. In one battle, I forgot to smoke up and still destroyed a cruiser that was 3km away. I wondered why I was taking damage -- how could he see me in the smoke? -- only after he died did I see my smoke generator ready for action. Talk about tunnel vision! One idea: go for the gunboat line. The Shiratsuyu will be a T7 version of Kagero after 0.6.8, just a little worse detection (5.8 vs 5.5), so you can almost have the best of both worlds. The T9 BBs are as much fun to sink as the T10.
  3. I have both Fubuki and Hatsu. Unfortunately, a bad weekend on ranked for me - my Hatsu win rate just dropped below 50%, but my Fubuki win rate is horrendous, below 40%, and I've finally given up on it to focus on the Hatsu. My reasons why: Concealment - I can outspot most DDs and if I have a team that will shoot them, I know my team will win. Yes, its just 0.3 with some, but its an advantage. Speed - being first in cap sets the momentum against less aggressive players and makes them back off. Maneuverability - easier to return to smoke BBs, to avoid torps, and avoid being detected. Fewer islands to run into. Maneuverability is crucial in knife fights. Gun reload - Yes, its a hair faster than the Fubuki, and just enough that I believe I can take down a Fubuki and I don't shy away from shooting already-damaged DDs. Torpedoes - having only 2 launchers has forced me to be a more careful judge of angles and distances. I've had a lot of fun in my Hatsu, less in my Fubuki. My play is typically decent except I tend to make a judgement mistake either at the start or end of the games which results in my death. I'm getting better - my mistakes are now coming later in the game. But until I fix them, I'll still keep bouncing 11-10-11-10.
  4. Never mind... just saw this posted in General... shared icon with hydro
  5. I thought there was no radar in T6, but last night a CA charged my smoke and I swear I saw the radar icon appear. Do any of the T6 ships have radar? Or just a glitch in the UI?