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About Psicopro

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  1. Psicopro

    Border humping still being exploited??

    Not sure number 2 is 100% fixed. I've had to unselect people on the border to get shells to go where I expected them to go not too long ago. Could have been me more than the game, but I am still suspicious of the dispersion bonus on a selected ship having some quirks against border targets.
  2. Psicopro

    Why most people like BBs?

    It's fun to dev strike stuff.
  3. Psicopro

    So, they going nerf harogumo

    Agreed, I used to say it was the best light cruiser in the game.
  4. Oh, I thought the OP was talking about regular ranked. Ranked Sprint is ranked lite, I have no qualms about it because it doesn't punish you as severely as regular ranked does. The hill is a lot less steep to climb.
  5. Yea, it's why I stop at Rank 5 ususally when I do play ranked. The higher you get, the more stupid moves you and others do hurt. It's good for the competitive players who want the acomplishment, but frankly I don't enjoy slamming my manhood in a desk drawer over and over for the chance of getting meager rewards. I'm not good enough to carry, but good enough to get to the dance. For this range of player, ranked can be terribly frustrating. Being "stunlocked to death by a Wrath of the Lich King era rogue in World of Warcraft" frustrating.
  6. Psicopro

    CC Summit 2019: CV Rework Video

    Nothing. But if the one other class that can compete for influence is a hard counter to DD's, and BB/CA/CL isn't picking up the slack in practice, then you can circle that and identify why those who dislike the rework feel the way that they do. The problem is the game mechanics as a whole are working against them. If the CV didn't know to look around those little pre-determined cap circles for DD's, the balance I think would be a lot more in line.
  7. Psicopro

    CC Summit 2019: CV Rework Video

    I think that part of the video had the WG guy talking out of his [edited]. They didn't really mention that this was a fact - carriers have a lot of damage padding at the end. If he is going to answer a question, he should provide the statistics. He sounded like he was making the assumption that carriers damage pad at the end, or was using it as an excuse because he didn't have a good answer. It really was an off the cuff remark I don't think he was prepared for. It's pretty clear their primary goal was to make the CV less dominating in matches overall and more popular. They haven't really seemed to care how that works or what the side effects are till they got the feedback that they did once the new CV's were released. I think Flamu was trying to get them to commit to how far they were willing to go in order to achieve their primary objectives.
  8. Psicopro

    CC Summit 2019: CV Rework Video

    Or damage done for each 10% of the life of the game. With the data it shouldn't be hard to correlate the statistics into a time series graph and see how it impacts. Less useful for DD's who tend to fluctuate a lot more, but would be quite telling for carriers who can get anywhere on the map and strike their intended target quickly. For that matter, with the ship death data it should be possible to calculate when a game is "over" by percentage terms, and focus only on damage while the game is still in the 40-60% win possibility window. It wouldn't be too hard to drop damage data after the game statistically is less competitive.
  9. Psicopro

    CC Summit 2019: CV Rework Video

    Agree more or less. But it all can fit into the "spotting" category. However, I don't hear them really addressing spotting and concealment at all in the post. Maybe I missed it and tuned out. They seem to mostly care about how often people play and if CV play numbers increase/decrease. The "how" of getting to that point seems to be a series of shots in the dark.
  10. Psicopro

    CC Summit 2019: CV Rework Video

    Maybe, but if I assume their stats are correct I disagree with their conclusions. They are balancing CV's by tweaking AA statistics. It is a very roundabout way of balancing them as it won't really address the balance of power noticed by the negative correlation with DD and their battle impact statistic. Ergo, I disagree with their diagnosis even if I assume their stats are correct.
  11. Psicopro

    CC Summit 2019: CV Rework Video

    It would shift the balance of power somewhere else I imagine. Likely to battleships as a normalization of the influence of spotting gives those who can tank an advantage. I'm not sure there is a single solution, but I found it odd that in their whole presentation they didn't make mention of how spotting plays into all of their stats. They seem to be looking at the numbers and not considering the conditions under which those numbers are being produced. They need to break their stats down further into more granular stats I imagine, but they probably lack the logging and storage currently. To produce what they are getting now probably eats up a shitton of logging (and a hefty Splunk license cost lol).
  12. Psicopro

    CC Summit 2019: CV Rework Video

    No, they have some internal composite stat made up of a bunch of stuff. One of their charts showed it as overall battle influence. They didn't specify what went into it, but assuming they know what they are doing it showed CV's and DD's have a larger battle impact overall / all things being equal.
  13. Psicopro

    CC Summit 2019: CV Rework Video

    It's in their battle influence statistics measurements. From their own stats, it shows DD's and CV's are way higher on the chart than BB and CA/CL's.
  14. Psicopro

    CC Summit 2019: CV Rework Video

    Two problems that are glaring: DD's and CV's influence the games way more than CA/CL and BB's. They are also the two best spotters. This is not an coincidence. BB's and Cruisers don't have anywhere near the same impact. But these are your main damage dealers. Problem is, damage cancels out in most cases. The biggest balance issue is that when it comes to spotting and not being spotted, the CV owns the DD, which is where a lot of the hate is coming from. That combined with people being in those BB and CA/CL and having a limited ability to impact the game if the DD's on their own team are neutralized early. THAT is what hurts the fun factor. The lack of impact leads to a negative feeling of hopelessness. Which leads to whining. You need game modes that don't involve capping, but some other goal if you want to improve BB and CA/CL game impact. Spotting and not being spotted is what wins games. Damage is fun, but everyone can do it and damage tends to cancel out. It's obvious to me looking at their data.
  15. Pretty sure if real life were a factor, the Japanese would have called for nerfs to United States economic power and DD spam being an unfair advantage too. It's impossible to balance to real life conditions. It would mean CV > all and everyone else' job would be to protect the CV. Hell, I wouldn't mind a map mode where the goal was to sink the enemy CV first instead of all of this capping nonsense. No way to have nice things though because someone would be a dork and find ways to grief with that kind of mapmode.